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Level refusing to spawn more than two players

Archive: 12 posts


My updated version of an old level is still having the same problem: it's refusing to spawn more than two players at a time.

Its kind of annoying because its meant to be a four player game, but only two players seem to spawn.

Has anyone else had this problem? I ended up putting a player sensor that waits until all players are spawned to start the level, but I didn't test it yet.
(The level is called Paintballin' (Laser Tag Arena))
2014-08-15 02:43:00

Author:
YungDaVinci
Posts: 61


So only two out of the four players appear, and the rest just watch?2014-08-15 02:58:00

Author:
Darthvadre11
Posts: 134


No, the other two don't even spawn.2014-08-15 03:27:00

Author:
YungDaVinci
Posts: 61


The only way I can see something causing this is by somehow now letting players spawn for more than .4-.5 seconds

If you want all players to spawn, allow spawning for .8 seconds by not breaking spawn, or putting it out or view somehow
2014-08-15 04:14:00

Author:
amiel445566
Posts: 664


does the spawn gate have a destroyer?

- - - - - - - - - -

does the spawn gate have a destroyer? If so, its probably because the players don't have enough time to spawn.
2014-08-15 04:22:00

Author:
ZNBJ
Posts: 181


I suppose you could try these following tips:
- Delete the checkpoint and then re-place it.
- Copy you level to another crater in your moon.
- Try and find if you have placed a spawn stopper thing, the gate that twirls around and stops people joining that might but I doubt is a problem (just a though. I forgot the actual name of the object.)

I could suggest more but you'd have to explain in detail the functionality of you level. For example, what the checkpoint does upon the beginning of the level such as, moves away, deletes, nothing. Sorry it's not much but I'm rather tired and thinking it quite difficult, I've been think for the past 15 minutes or so for a solution to this problem but I've never came accross this.
2014-08-16 04:17:00

Author:
SEWO97
Posts: 637


If there's a destroyer on checkpoint, give it like 2-5 seconds more to spawn the rest of the players.2014-08-16 05:42:00

Author:
Darthvadre11
Posts: 134


Does it say something about the Thermometer being too high?2014-08-17 01:01:00

Author:
EleoMod
Posts: 122


Does it say something about the Thermometer being too high?

I doubt having a high thermometer would prevent players spawning via the checkpoint into the level.
2014-08-17 03:28:00

Author:
SEWO97
Posts: 637


I doubt having a high thermometer would prevent players spawning via the checkpoint into the level.

You have never played an over heated levle with more then 1onlone player have you?
over heating is exactly what this sounds like.
in my experiance if a level is more then 3/8 the way full you will have spawn issues. Emit every thing you can to lighten the over heating.
2014-08-17 15:03:00

Author:
JKY
Posts: 119


Well, the thermo is a little under 3/4's full with 4 players.
I haven't tested out the new method yet, so I'll let you guys know if it works.
2014-08-17 16:27:00

Author:
YungDaVinci
Posts: 61


You have never played an over heated levle with more then 1onlone player have you?
over heating is exactly what this sounds like.
in my experiance if a level is more then 3/8 the way full you will have spawn issues. Emit every thing you can to lighten the over heating.

No, I have not. But if this is a issue then the fix is simple, as you have written. Emitting objects.
2014-08-18 02:23:00

Author:
SEWO97
Posts: 637


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