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Zombies: The Building (a tough ten round survival challenge)

Archive: 6 posts


http://i4.lbp.me/img/bl/51492db366ea99320906aa3e1a24d832bb3a05fc.png
Zombies: The Building (https://lbp.me/v/5j909d)


This level has been in its final version for two years now, but I decided to showcase it after finding this forum.

In the midst of the good times we have in LittleBigPlanet, you find yourself inside a building like no other. After wiping the dust off your soft little shoulders, it's come to your attention that you, and maybe your comrades, are pitted against fierce brain-hungry zombies who are eager to make you into a Sack Sandwich. But which brave, competent Sackperson would let this happen? Starting with the Paintinator, work your way through the increasingly difficult rounds as you slay the menacing monsters who desire your demise. Includes many different weapons, ten rounds of ravaging action, and lots of entertaining, challenging opportunities. So, what will it be? Will you stand at the sidelines while your fellows fight for their lives, or will you enter the decrepit building and slay the zombies until you get the Sackboy Pin of Honour? (I had inspiration from Call of Duty's Zombies when making this level)

http://if.lbp.me/img/ft/51fd3e2e646259dc93de6b3b3f331b794ea4a118.jpg

http://ie.lbp.me/img/ft/1debd41fb3024a896e81fcc2d949bab6618feb3b.jpg

http://i5.lbp.me/img/ft/f55d314c19580236ff56b250a5c9eb8162773b69.jpg

http://i2.lbp.me/img/ft/1629781e0e0b690eb12306946e11c90627d5d842.jpg

http://ic.lbp.me/img/ft/e9c627baa9d1730db21d84d8f053a42450073cd7.jpg

http://id.lbp.me/img/ft/a4dd5c52597a7d36da10abeef343b01383acd5d8.jpg

http://i9.lbp.me/img/ft/619eb22e59a156f684c2a50b81aa1d4b1064adc0.jpg

I hope you enjoy!
http://lbp.me/v/5j909d
2014-08-14 20:27:00

Author:
The Actual Kid
Posts: 36


This is a very nazi zombie-esque. this levels has a lot of great atmospheric momments. I didn't find an issue my self but I got my friend to play it and he is not a regular LBP player but loves nazi zombies. Anyway his only 2 complaints were not knowing what each weapon is before getting it involving a really funny momment when he blew himself by accident. Then this happened

http://if.lbp.me/img/ft/7bf36c7d8b9a6ba8ff9bab8937b7b7f1ee2718ee.jpg

Abit hard to see by my friend got stuck behind boarded up window.

Anyway this level was pretty good, I am not really a fan of survival level but my friend seemed to really enjoy it. As for visuals I can say I nevern seen an LBP zombie survival with this much detail and the weapons were very diverse. Probably the best of it's kind I have played
2014-08-17 12:48:00

Author:
Jonarrthan
Posts: 310


This is a very nazi zombie-esque. this levels has a lot of great atmospheric momments. I didn't find an issue my self but I got my friend to play it and he is not a regular LBP player but loves nazi zombies. Anyway his only 2 complaints were not knowing what each weapon is before getting it involving a really funny momment when he blew himself by accident. Then this happened

http://if.lbp.me/img/ft/7bf36c7d8b9a6ba8ff9bab8937b7b7f1ee2718ee.jpg

Abit hard to see by my friend got stuck behind boarded up window.

Anyway this level was pretty good, I am not really a fan of survival level but my friend seemed to really enjoy it. As for visuals I can say I nevern seen an LBP zombie survival with this much detail and the weapons were very diverse. Probably the best of it's kind I have played

Thanks for the feedback. Your friend has valid complaints; I myself have seen people blow themselves up! Maybe I'll integrate some way of saying what the weapon is when you get it. As for getting stuck... I could fix that by putting an inverted player sensor detecting if anybody is in the window, then hook it up to an AND gate with the other input the regular player sensor.
2014-08-17 16:08:00

Author:
The Actual Kid
Posts: 36


I was thinking an easier way maybe just to make the boards out of holographic/sticker panal material with a tag sensor on it while the tag sensor is active no zombies can move, this way a player can move in an out fairly easily.2014-08-18 00:04:00

Author:
Jonarrthan
Posts: 310


I was thinking an easier way maybe just to make the boards out of holographic/sticker panal material with a tag sensor on it while the tag sensor is active no zombies can move, this way a player can move in an out fairly easily.

Good idea.
2014-08-21 18:25:00

Author:
The Actual Kid
Posts: 36


A simple zombie game with everything zombie game-esc in it. Nothing too new, but hey, it's good! I actually rather enjoyed myself whilst playing this! You did a good job, well done.

- temple1997

P.S: I have a question to ask you, via private messages.
2014-08-29 22:04:00

Author:
temple1997
Posts: 36


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