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Sackboy's big adventure: perfect future.
Archive: 6 posts
Hi folks, this is my last level and maybe that has more logic behind it, please leave a review, I would be happy and so will you Link: https://lbp.me/v/qswrz8t http://ia.lbp.me/img/ft/d9a968c9ef15fa10b97b3cab0e062bcc7e6f122a.jpg (https://lbp.me/v/qswrz8t) http://ic.lbp.me/img/ft/d2c37c736694e3bc973f0d4a9aa20e3a85f08a81.jpg (https://lbp.me/v/qswrz8t) http://i6.lbp.me/img/ft/0e65e865defd3b623af89740f8f126e957d45034.jpg (https://lbp.me/v/qswrz8t) | 2014-08-14 10:17:00 Author: chongue Posts: 57 |
Hi I played your level, and I posted a review of it in my blog. http://www.lbpcentral.com/forums/entry.php?11062-A-furturistic-platformer-%28-Part-1%29-review http://www.lbpcentral.com/forums/entry.php?11061-A-furturistic-platformer-%28-Part-2%29-Review | 2014-08-16 01:46:00 Author: Darthvadre11 Posts: 134 |
Hmm, it had a unique look to it. I like how I was silhouetted throughout the level. The section with the flashing was pretty neat. The story could use some work and the level ends fairly abruptly. In the description of the level, it says, "Sackboy has to defeat the new big bad boss," yet I don't recall it being destroyed or battling it. A well-executed boss battle (and possibly a normal world after defeating the boss) will enhance your level. It was a decent level with a unique look to it and some fair platforming. | 2014-08-17 05:07:00 Author: The Actual Kid Posts: 36 |
Before anything, thank you for the review and sorry for the nonsense of the level, in the sequel everything will have an explanation. This was just an introduction of the saga. | 2014-08-17 09:41:00 Author: chongue Posts: 57 |
Before anything, thank you for the review and sorry for the nonsense of the level, in the sequel everything will have an explanation. This was just an introduction of the saga. No problem! I will gladly play your next installments and see what you do with it. | 2014-08-17 16:00:00 Author: The Actual Kid Posts: 36 |
I don't usually to play like these levels as I don't like the visual design just not my taste... usually. but this level was more than just lights in a black room design wise. The stickers really help to give the level it's own charm. The gameplay was decent however the dark really worked against the level I can't get the image to work for some reason just look at the items I uploaded to the level. Anyway the problem with this section is the grab sections move by themselves and is often hard to determine where your sackboy is if it doesn't contain a glow in the dark skin which as my sackboy didn't have. I understand it is an easy fix for the player but it does add unnecessary stress to the player This level was very amusing and the brain wash room almost killed me when I got there. It kind of reminds me of that old apple advert. The gameplay is basic with some unique however this does bring an issue as there is a section with hazard marks which is pretty clever in it's own right, however it falls short in it's exocution. As it isn't explained how it works before hand so a lot of leaps of faith are required before you could figure it out I personally think you should have the lower case hazard warnings appear first then the 1 when you move to a seperate layer. However everyone mentioned does not really affect the gameplay experience as this quirky level was a lot of fun. The main issue was the jetpack bit at the end. It has no obsticles which made it relatively easy to get through seizure tunnel. This level does comes with a recommendation as its humor and gameplay should put a smile on your face however there are some minor issues which may need to address. Hopefully this fed back helps and if you wish to return the favour, https://lbpcentral.lbp-hub.com/index.php?t=90830-Kingdom-of-ice-olation. Any feedback will be appreciated | 2014-08-21 21:09:00 Author: Jonarrthan Posts: 310 |
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