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Thermo Spotted?

Archive: 11 posts


https://www.youtube.com/watch?v=iRzJgzvAUwU

In this new trailer for LittleBigPlanet 3, it shows a bit of footage of create mode and the new community layout. It was very exciting when something I didn't expect to see pop up.

48844

This. Thermo. Something that I believe in an interview was stated not to be in this installment. Could this be from PS3 footage? If so, why is it in the PS3 version? I assumed the difference of the 2 versions would be graphic quality. But this sort of made me a bit uneasy. What are your thoughts about it? I figured it could be like the space left on your system or something.
2014-08-12 21:04:00

Author:
TheSonic41125
Posts: 39


Nothing wrong with the thermometer. The thermo merely represents how much space your level uses up. If the thermo wasn't there there would still be a limit as to what you can do, anyway the thermometer is a good way of letting you know when your close to the limit as to what you could add.2014-08-12 21:11:00

Author:
Shooter0898
Posts: 996


Nothing wrong with the thermometer. The thermo merely represents how much space your level uses up. If the thermo wasn't there there would still be a limit as to what you can do, anyway the thermometer is a good way of letting you know when your close to the limit as to what you could add.

Using the new Dynamic Thermometer functionality (available on both PS3 and PS4), the thermometer now represents only a portion of the level, specifically only the portions of the level that are currently loaded into the game for gameplay.

What this means is that you can make your levels much larger and the thermometer now focuses more on the active elements of the level, rather than the entire thing.
2014-08-12 21:22:00

Author:
StevenI
Community Manager
Posts: 420


Same Thermo, But with tweaks.2014-08-12 21:23:00

Author:
Tikaki-MooMoo
Posts: 524


So I can create an array of ramps and instead of reaching that stupid scoreboard I can leap from ramp to ramp... #dynamicthermo #nolimit2014-08-12 21:38:00

Author:
BasketSnake
Posts: 2391


Using the new Dynamic Thermometer functionality (available on both PS3 and PS4), the thermometer now represents only a portion of the level, specifically only the portions of the level that are currently loaded into the game for gameplay.

What this means is that you can make your levels much larger and the thermometer now focuses more on the active elements of the level, rather than the entire thing.

Thanks for the info, I wasn't sure what "dynamic thermometer" meant
2014-08-12 21:44:00

Author:
Shooter0898
Posts: 996


Using the new Dynamic Thermometer functionality (available on both PS3 and PS4), the thermometer now represents only a portion of the level, specifically only the portions of the level that are currently loaded into the game for gameplay.

What this means is that you can make your levels much larger and the thermometer now focuses more on the active elements of the level, rather than the entire thing.

Great to hear! I was a little uncertain as to what the Dynamic Thermometer was after reading the PS Blog post. It sounds very useful, and almost similar to what I was trying to do to save space. I'd delete objects/logic that wasn't being used, and re-emit them with emitters inside of emitters, which would spawn only when the logic told them it was necessary. Arduous process, but worth it.
2014-08-13 05:37:00

Author:
Ryuhza
Posts: 355


only the portions of the level that are currently loaded into the game

So from what I do understand is the information provided means that our levels are automatically optimized because the game will only now load a select amount of things that I would guess being near the playable characters?
2014-08-13 06:01:00

Author:
SEWO97
Posts: 637


Using the new Dynamic Thermometer functionality (available on both PS3 and PS4), the thermometer now represents only a portion of the level, specifically only the portions of the level that are currently loaded into the game for gameplay.

What this means is that you can make your levels much larger and the thermometer now focuses more on the active elements of the level, rather than the entire thing.

this kinda has me concerned, does this mean that wireless logic and collisions on one side of the level may not work while you are at the other end of the level?
2014-08-13 08:12:00

Author:
evret
Posts: 612


this kinda has me concerned, does this mean that wireless logic and collisions on one side of the level may not work while you are at the other end of the level?

I hope not as that will destroy basically everything I've made from 2010 on...
2014-08-13 08:21:00

Author:
Tynz21
Posts: 544


I'm sure those will still work. I imagine this is similar to how in LBP2 certain areas will lag and get that yellow ! symbol while other areas are lag-free. I assume it's similar to this but with some modifications. I see why there is concern with logic in other parts of the level, but I'm sure they have a workaround that won't break already existing levels.2014-08-13 17:48:00

Author:
Bladex61
Posts: 348


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