Home    LittleBigPlanet 2 - 3 - Vita - Karting    LittleBigPlanet 3    [LBP3] Suggestions
#1

Symmetrical Stickering and Decorating?

Archive: 11 posts


Wouldn't it be nice if, when putting stickers and decorations on our character, we could switch between a mode that places them as normal, and one where if you, say, place a sticker on the left side of Sackboy's face, another will be placed in the corresponding position on the right.2014-08-09 04:58:00

Author:
TeakettleWarrior
Posts: 31


Yup that would be helpful indeed. I heard that the cell shading on ps4 will be off-the-charts compared to ps3 version and the previous games. If you don't know what this means, it means that sticker placement will be a lot easier to get small details in, and less sticker glitches will occur.2014-08-09 08:37:00

Author:
XX_sonicfan_XX
Posts: 265


Wouldn't it be nice if, when putting stickers and decorations on our character, we could switch between a mode that places them as normal, and one where if you, say, place a sticker on the left side of Sackboy's face, another will be placed in the corresponding position on the right.

Would be good except that sackboy isn't symmetrical. So that might mess with things a little bit.
2014-08-09 09:28:00

Author:
Tynz21
Posts: 544


Would be good except that sackboy isn't symmetrical. So that might mess with things a little bit.

I was about to mention that, lol. Yes, that would be the caveat to the symmetry. However I can see it working on symmetrical materials and/or objects.
2014-08-09 09:31:00

Author:
MechanicOrga
Posts: 86


Well Sackboy is very near symmetrical. Enough that this could be fairly useful... if implemented properly over his asymmetry.2014-08-09 18:00:00

Author:
TeakettleWarrior
Posts: 31


In that case, why not wish for a mirror tool/mode that can allow you to do this for basically anything after you choose the reflection point?2014-08-09 18:20:00

Author:
Bryan_Zuckerberg
Posts: 874


In that case, why not wish for a mirror tool/mode that can allow you to do this for basically anything after you choose the reflection point?

Yes this would be great. We should also be able to move and rotate the reflection point as well.
2014-08-09 18:28:00

Author:
Bladex61
Posts: 348


Yes this would be great. We should also be able to move and rotate the reflection point as well.

And also use multiple. Like, say, reflect across two reflection axes.
2014-08-09 18:31:00

Author:
TeakettleWarrior
Posts: 31


And also use multiple. Like, say, reflect across two reflection axes.

Yeah, I imagine it would work as another tool in the tools bag and when you select it you place the reflection line over what it is you want to work with. You can adjust the area of what parts will be within the area of symmetry similar to how the capture tool works. As you're placing it you can snap it to grid or use angle snap with it. and you can place as many as you need (with a reasonable limit)
2014-08-09 18:45:00

Author:
Bladex61
Posts: 348


Sounds like a plan.2014-08-10 03:52:00

Author:
Tynz21
Posts: 544


Well, sumo has most definitely consulted with people who create all the time (steve_big_guns is officially known) I doubt they will not add any new create things, this could definitely be added (reflection of objects/materials/stickers)2014-08-11 02:55:00

Author:
amiel445566
Posts: 664


LBPCentral Archive Statistics
Posts: 1077139    Threads: 69970    Members: 9661    Archive-Date: 2019-01-19

Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.