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#1

Goodbye Copy Button? PLEASE!

Archive: 94 posts


I really dont want to see LBP3 have the fate as 1 and 2 sadly did. Because of the copy button, the game got filled with mortal kombats and bomb survivals! Steven if you are reading this, please make a way for THOSE levels not to get transfered into LBP3!2014-08-06 07:03:00

Author:
XX_sonicfan_XX
Posts: 265


Don't worry. They said there's gonna be changes within the community aspect of the game. I'm pretty sure that Sumo is aware of this, and they have probably come up with a genius system that filters out whatever you want to avoid. I can sadly almost promise you that the copy button will remain. It's a part of the fundamental game itself. Remember Play, Create, Share? Copy goes in the same category as share...2014-08-06 08:43:00

Author:
blacksackman
Posts: 234


The copy button is confirmed not to be removed, and for good reason. It's necessary, especially for groupwork, template making, and hands on learning how things work in a level. The spammed cool pages really were never that big of an issue to most of the real creators in LBP because they just don't matter. That's Why we have MM picks, and forum spotlights, and community contests... to bring to light the good levels.

That being said, an improved system to deal with the spam wouldn't hurt anyone.
2014-08-06 08:49:00

Author:
Tynz21
Posts: 544


The copy button isnt the problem, its the community uploading less actual levels, and spam levels becoming more popular

something that would fix this is to have a copied level list (or copied cool pages) separate, except maybe if the original creator gives special permissions to allow publication without being "copied" for group projects

But once again, the copy button isnt the problem, its just a tool, its the popularity of the spammed levels that is the problem
2014-08-06 19:50:00

Author:
amiel445566
Posts: 664


Though I think there should be a confirming option before publishing a level with the copyable optioned checked. I know this isn't really where I'm supposed to mention glitches but what happened the other day was on LBP2 when I was changing the icon and nothing more for one of my levels, I froze and when I went to go check back on it, somehow the copyable icon was checked (I did not manually do this) Fortunately it was just a level where I was giving away music anyway but I'm pretty sure some people got a hold of a costume of mine in it. The copy icon is necessary for certain things but I think there should be some warnings and other options attached to it such as maybe not making it editable or publishable for those who copy it as opposed to just a little check box.2014-08-06 20:18:00

Author:
Bladex61
Posts: 348


Level spamming the absolute best way to fix this problem is not to remove the copy button as they will just upload blank levels and pass them off as Epic adventure is to either just remake lucky dip to be completely random like it used to be that way there is no real way of exploiting the game to get more popular and giving everyone a fair chance or add a block button which completely blocks levels people's levels appearing. This is probably not going to be added because they see it as people condeming creators forever. However the current block button is flawed itself as people can still post hateful levels to cyber bully people.

The most necessary improvement they could maake to prevent this from happening without any of the above is to improve the search system, Allow for a not option to make searchs more accurate and add an option for the author's name. Something like Level name, By. Not including and not by. Also filter out levels which have already been played.

I personally would like to see an upload only option in recent events were it only notifes you of the recent uploads of each creator you heart. If you want get yourself a list to go by and always play fairly new levels I suggest hearting members of the spot light crew as they play various levels from the forums which you may miss.

Another minor fix would be to create the cool creators wall as that is up to 40 times less spam.

I think however the community needs to stop this sigmar that copying level is what caused this issue. The copied levels would not be useful at all if there weren't aspects of the game which could easily be exploited. If the community keeps blaiming the wrong thing. We will ultimately lose some very useful features.

They most common solution I hear is removing the copy option then disconnect the LBP3 from LBP2 removing all possiblity of copied levels ever re amerging. It is true that for a very short while but either empty or lackluster levels will be uploaded and spammed in the same way. Meaning you will still be have the same issue of the same levels on the cool but you would have crippled the community from doing coaberation project such as https://lbp.me/v/xyb97w and all those contest levels. We will lose far more they will gain. Not to mention anyone new to LBP will miss out on the old levels. All the materials will need to given out somehow

The only real way to make everyone completely happy is to allow them a system which will give them full control of the content they see
2014-08-06 20:32:00

Author:
Jonarrthan
Posts: 310


Steven said this about the Copy button back in June on twitter: "Copying won't go (It's too useful.) but we are making some changes to the community searches." 2014-08-06 20:50:00

Author:
Smuffy04
Posts: 606


What? No! Th copy button has done more harm then good, and ive never seen anyone give out a free template without someone copying it and getting twice as many plays! The copy button is like snake venom. Sometimes it will heal you (if extracted correctly) Most time you get hurt very badly. In LBP1 the snae venom decided to be bad. In LBP2, again, bad! And to be honest, if youcant make you own template, then you dont know the create part of lbp. And the share part of LBP is giving people levels to play with, not spam the same thing unti youget on the cool pages.(sorry for the rant)2014-08-07 00:06:00

Author:
XX_sonicfan_XX
Posts: 265


What? No! Th copy button has done more harm then good, and ive never seen anyone give out a free template without someone copying it and getting twice as many plays! The copy button is like snake venom. Sometimes it will heal you (if extracted correctly) Most time you get hurt very badly. In LBP1 the snae venom decided to be bad. In LBP2, again, bad! And to be honest, if youcant make you own template, then you dont know the create part of lbp. And the share part of LBP is giving people levels to play with, not spam the same thing unti youget on the cool pages.(sorry for the rant)

Thats why there should be original creator information so people know who made it originally, but maybe give the original creator the power to remove the credit incase its a group project being passed around
2014-08-07 01:06:00

Author:
amiel445566
Posts: 664


ive never seen anyone share templates before. And if they are in a build team, then why dont they just go to moon togther.2014-08-07 04:35:00

Author:
XX_sonicfan_XX
Posts: 265


ive never seen anyone share templates before. And if they are in a build team, then why dont they just go to moon togther.
Lag, time zone differences, Undoing and Redoing is up to player 1 and maybe because you can have round the clock creating if you have enough people. As someone in Britain can make a level at a decent time then can be moved to someone in America onto Asian then back into Europe. Allowing for levles to be completed in days instead of Months but that is a pretty extreme example of how it can be used. Reguardless it is almost impossible to get a time that suits everyone around the world due to time zones.

Also there is the glitched Turtorial backgrounds which you can only get by copying them off a level, Just search the word template and you will see how many people actually use it, I saw one very helpful awhile back gave people a currence template for RPGs. Even if you don't care about all of that the thing is Removing the copy button just won't make a difference at all in the long run. Especially considering the spammers have the levels already. They could just back up levels they want to spam on a memory stick and transfer it to anyone via email.

Also do you really think that removing Copying would result in people who spam levels suddenly going oh well might as well make levels like I am meant too. They know how to exploit the system's faults and short comings they could especially post empty levels and get to the top of the cool wall. Infact a lot of people did that in LBP1 before the whole copied levels phase. So in a sense copied levels made it slightly better
2014-08-07 11:02:00

Author:
Jonarrthan
Posts: 310


I got it! How about you have to request a copy and a reason, and Sumo will answer with a level code. You then give the code to the person you want to have your template, then after the level gets published, the level on your moon gets deleted. So that way no two levels could ever be the same. (Unless you save someone's entire level)2014-08-07 13:54:00

Author:
XX_sonicfan_XX
Posts: 265


I got it! How about you have to request a copy and a reason, and Sumo will answer with a level code. You then give the code to the person you want to have your template, then after the level gets published, the level on your moon gets deleted. So that way no two levels could ever be the same. (Unless you save someone's entire level)

That has alot even without copying and that will cost a lot of money. If you can't the level that destorys the entire points of templates, Glitched backgrounds and group creations. At that point it would only be useful saving levels if you want to play them offline and finding out how logic works which in any case is redunent as there is an LBP wiki and many people who would teach people.

Also people do rebuild levels they see online so you will still have copied levels except you lose every perk of the copy button. example is seen in this post https://lbpcentral.lbp-hub.com/index.php?t=90451-Someone-else-rebuilding-your-level-in-a-hidious-way.

They don't need to touch the copy button just regulate the game better
2014-08-07 21:14:00

Author:
Jonarrthan
Posts: 310


I got it! How about you have to request a copy and a reason, and Sumo will answer with a level code. You then give the code to the person you want to have your template, then after the level gets published, the level on your moon gets deleted. So that way no two levels could ever be the same. (Unless you save someone's entire level)

If you read up on what I said, perhaps that may be similar to something you want. People won't be able to just re-publish, it could have an optional publishing lock of some sort and even make it so the person who copied it would still limited access.
2014-08-07 23:22:00

Author:
Bladex61
Posts: 348


yeah, now that i read back, i see that that plan has many flaws. i just dont want to se a masterpiece get ruined by lazy uncreative jerks! (harsh, i know.)2014-08-08 05:31:00

Author:
XX_sonicfan_XX
Posts: 265


I'm just gonna quote myself from another topic.

I think that people like you are not thinking it through much or not explaining yourselves in detail enough and in general are worried about things that don't really matter.

For example did you consider that people also use the copy feature while working on team projects? A lot of creators prefer to build alone even while they are working as a team on a project which means the whole team needs to be able to pass the same level around with each other. Of course this could be made better with a "copy with friends only" option, which would allow only friends to copy from each other.

There's also the the fact some people use the copy feature as a-way to give useful logic and rare objects to players. And unless Sony fixes the problem of prize bubble objects turning into a single un-edible piece, otherwise copy levels are the best option in this case for this reason.

Also people obsess over the cool pages way to much in my opinion. So what if poorly made copied levels get popular? Even if they were all banned that still wouldn't change people from being who they are. Bad effortless levels would still get popular even if they were not copied from a save button. Tons of people who put tons of hard work into their levels will often always get over shadowed by what many would consider to be junk. Also this next part is just my opinion but I think it's better to not worry about how popular your works end up being and should just be happy with making your dreams made into something real and should focus on the journey and less on the reward. *mew

Point is spam is not really that much of a problem. People who are worrying about it are making it out to seem much worse then it really is. There's more then enough good ways to find great levels if the person really wants to find and play them. And regardless the copy button won't ever be removed as it does have it uses, so better just to get over it and enjoy the game. *mew
2014-08-08 05:56:00

Author:
Lord-Dreamerz
Posts: 4261


The reason why I obsess over the cool levels is because they are very fun. MM picks are way to serious, and even if they have complex logic, a good story, and nice gameplay, they aren't as fun as the cool levels to most people. I just figured out a way, and this is way better. Send a friend the key to a level, and in that level, they can take anything they want. I know it might have some flaws in it, but it was better than the last one. And also, I just don't want to see mortal kombats and bomb survivals everywhere. They are unoriginal, and take away the chance of a good level becoming popular. I know there will always be spam, but with a more secure copy system, there will be less spam, and a better game.2014-08-08 09:32:00

Author:
XX_sonicfan_XX
Posts: 265


MM picks are way to serious, and even if they have complex logic, a good story, and nice gameplay, they aren't as fun as the cool levels to most people.

Way to serious? Most Team-picks are pretty average quality, and are often semi quickly made levels imo, most of which are not high enough good quality that I myself can even enjoy them. And honestly I wouldn't touch hardly anything on the cool pages with a 10 foot-pole myself even without the spam. And who is most people? Most people I know are close enough like me who prefer at least good quality levels.

And far as new copy button features. I and a few others over time have already thought of things, We would like a copy with friends list only option.

But like it has already been said. The copy button isn't going to be removed or changed into something else, they may add more options to it, but that's it. *mew
2014-08-08 09:56:00

Author:
Lord-Dreamerz
Posts: 4261


The reason why I obsess over the cool levels is because they are very fun. MM picks are way to serious, and even if they have complex logic, a good story, and nice gameplay, they aren't as fun as the cool levels to most people. I just figured out a way, and this is way better. Send a friend the key to a level, and in that level, they can take anything they want. I know it might have some flaws in it, but it was better than the last one. And also, I just don't want to see mortal kombats and bomb survivals everywhere. They are unoriginal, and take away the chance of a good level becoming popular. I know there will always be spam, but with a more secure copy system, there will be less spam, and a better game.

I kind of a agree with this statement especially in the case your lucky to get more than 3 new Team pick every week. While cool pages has the ability to give you multiple levels at any given time while giving more differnet ideas not just what is approved by steven (no disrespect but I mean there is a small bit of biased whenever levels get selected from any source) but that is just protentially while team picks are garenteed quaility . The main thing the need to do is revert lucky dip back to completely random so there is unbiased fun.

As you were saying not getting the saame levels will be awesome but will still make very similiar levels like Singing sackbots or changing rooms they are not necessary copied or bad but they are always very similiar and most can be made by republishing a level with the give away in it. However they did tigher restrictions on stuff like spamming or added allowed you to block creators you don't want to see. You could block any creator who relays on copying but if there is one thing I think I would back is the cool creator wall instead of levels thaat could create 40 or in LBP3 case up to 60 times more room. It will still be dominated by the same people but there will be more room for others.
2014-08-08 20:11:00

Author:
Jonarrthan
Posts: 310


This is amusing. MM picks are too serious to be fun? Lol then go play the copied levels! Most MM picks aren't even that great, They're just a bit better than the average level... youre essentially asking for more people to make bad but not copied levels... which I don't understand because there's plenty... but I suppose some people just cannot be satisfied.2014-08-08 22:00:00

Author:
Tynz21
Posts: 544


This is amusing. MM picks are too serious to be fun? Lol then go play the copied levels! Most MM picks aren't even that great, They're just a bit better than the average level... youre essentially asking for more people to make bad but not copied levels... which I don't understand because there's plenty... but I suppose some people just cannot be satisfied.

Who is this aimed at as I gave my reason as being there is usually only 3 Team picks picks a week which isn't really enough for a good playthrough of lbp. Plus some of the best levels I ever played were found via old lucky dip. Like Pedal Gear or This world of the wars movie which has appeared to be taken down.

Honestly though with forums there is a point that the cool wall is redunant however the forums are not build in to the game
2014-08-08 23:18:00

Author:
Jonarrthan
Posts: 310


Who is this aimed at as I gave my reason as being there is usually only 3 Team picks picks a week which isn't really enough for a good playthrough of lbp. Plus some of the best levels I ever played were found via old lucky dip. Like Pedal Gear or This world of the wars movie which has appeared to be taken down.

Honestly though with forums there is a point that the cool wall is redunant however the forums are not build in to the game
his reply was to the owner of this topic which is pretty obvious. *mew

and why would you need more then 3 team picks a week? there's like over 500 team picks all together, you shouldn't always need to play just new levels, also the forum spotlights are also put in the game's news which have lots of levels.

personally i hope they put the forum spolights in it's own tab in LBP3 right under team picks.
2014-08-09 00:50:00

Author:
Lord-Dreamerz
Posts: 4261


his reply was to the owner of this topic which is pretty obvious. *mew

and why would you need more then 3 team picks a week? there's like over 500 team picks all together, you shouldn't always need to play just new levels, also the forum spotlights are also put in the game's news which have lots of levels.

personally i hope they put the forum spolights in it's own tab in LBP3 right under team picks.

Correct, and agree 100%.
2014-08-09 02:45:00

Author:
Tynz21
Posts: 544


I mean MM picks are great and fun, but to me the cool levels offer a better variety of things. Know dont get me wrong, i love the picks, its just that the cool levels dont need to have a beautiful background or complex logic. In short, the cool levels offer a variety of crazy stupid fun, while the picks have a great design, usually a deep story or fun minigames, and are always perfect. Theres just something about the cool levels having flaws that make them more fun and funny to me. (my opinion, not a fact, just remember that )2014-08-09 08:10:00

Author:
XX_sonicfan_XX
Posts: 265


Simple fact I been playing little big planet since it's original launch I have played the 500 team picks multiple times. A lot of them I didn't like and to find individual levels you liked enough to play again is like finding a needle in a hay stack. Especially considering there was a time when MM picks turned to team picks where each pick just seemed like a reskin of the past ones. You may say there is over 500 team picks just play older ones but there was a time destory a city and bomb survival levels were considered pretty fun but due to them being the only thing availible for so long people think they are awful, You can't just rely on the same levels to give the same effect forever. All I am saying is team picks wall doesn't give enough levels to hold up the entire game on it's own. Which is fine as it only really is a way of rewarding creators and wasn't never meant to be the main hub of levels. That is one of the main reasons I joined the forums as it is easy to find new levels.

Reguardless of that. I noticed a poll was added to this thread, I am not sure if you wanted to take an unbiased survey or use it to prove a point however the options are completely 1 sided. The question asked should we removed the copy button and only highlights the negatives in the option to keep it. 90% of the people who want to keep it and pretty much the entirity of this thread who want to keep never mentioned anything about liking copied levels to keep the copy button. Just how it is a very useful tool who's positives outway the negatives
2014-08-09 10:41:00

Author:
Jonarrthan
Posts: 310


Reguardless of that. I noticed a poll was added to this thread, I am not sure if you wanted to take an unbiased survey or use it to prove a point however the options are completely 1 sided. The question asked should we removed the copy button and only highlights the negatives in the option to keep it. 90% of the people who want to keep it and pretty much the entirity of this thread who want to keep never mentioned anything about liking copied levels to keep the copy button. Just how it is a very useful tool who's positives outway the negatives

Oh wow. I didn't even notice the dude added the poll... I mean seriously? that poll is extremely immature!. :T
*mew
2014-08-09 11:05:00

Author:
Lord-Dreamerz
Posts: 4261


The reason why I obsess over the cool levels is because they are very fun. MM picks are way to serious, and even if they have complex logic, a good story, and nice gameplay, they aren't as fun as the cool levels to most people. I just figured out a way, and this is way better. Send a friend the key to a level, and in that level, they can take anything they want. I know it might have some flaws in it, but it was better than the last one. And also, I just don't want to see mortal kombats and bomb survivals everywhere. They are unoriginal, and take away the chance of a good level becoming popular. I know there will always be spam, but with a more secure copy system, there will be less spam, and a better game.

As far as finding levels... use LBP.me. Find what your friends are playing or your hearted creators. Obsessing over the cool pages will just drive you nuts. Another way... check out the LBPC level showcase and our LBPC Community Spotlights which are soon to hit its 150th edition. There are more levels in all those than on human could possibly ever play in a year.

Sounds more like you wish to be on top of the heap that you dislike rather than set sail on a much better adventure. I think you would be better off not worrying about it at all, post a level in our level showcase and get some great feedback to help improve as a creator. Being popular is quite an iffy goal, worse yet popular to who? But imagine having really mad skills and having other like minded creators heart you just to see what you create next.

..and by the way, your poll is self serving. Only two selections and one insuring not many if any would ever select it. Makes it quite pointless to have a poll, so I might remove it or edit it.
2014-08-09 13:28:00

Author:
jwwphotos
Posts: 11383


So I noticed the poll just now

Not sure about you, but I find the Mortal Kombat level stupidly hilarious. First one I played, I haven't laughed so hard in quite a while because of how funny it was playing with friends. But I digress.

Anyways, I don't think I need to say anything about the significance of the copy button that has already been said. People like Tynz and fumetsozo have already hit on most of the key points. Wow I'm sidetracking a lot

Your poll inevitably comes off as biased and immature. It makes it sound like those who wish for the copy button to stay sound like the ones in the wrong. It's so one-sided, it shouldn't even be a poll at all.

But ultimately, it isn't really that big of a deal for me. Since it's there, I'll just drop my vote in and be off. :v
2014-08-09 14:15:00

Author:
chronos453
Posts: 175


I for one, don't want the copy button to disappear, but I do not condone the abuse it's been given. It can be used to share logic and in-game tutorials. I don't plan to keep all my crazy logic to myself forever, I want to someday share it, so someone can copy the level and experiment with it on their own time. Maybe even have those logics used in their own games. If my logic can improve someone's game, I'm all for it, I want good games to be made.2014-08-09 15:41:00

Author:
LoVeRiCe
Posts: 90


FYI.. I edited the poll to be more fair.

..and I think the copy button is very handy. In the wrong hands, maybe not so much, but I hate this avenue of killing off a good feature just because little kids use it the way they do. Believe it or not, many think that is the entire point of the game. :eek:

However... I love the heck out of the copy feature. Back when we were doing the Creator Spotlight movies (seemingly a zillion hours a week lol), that was how we shared all our scenery and objects for other additions and combinations, or later recording. Publishing a locked level, giving away a key in a vault, so they or I can copy it to my moon was so so vital and handy. If they just send the object, you can't edit it at all. You have to have a copy or for an object, visit them and capture it yourself.
2014-08-09 18:55:00

Author:
jwwphotos
Posts: 11383


For the people who say that copying is useful for "group work", there's one system that is left unignored that can remove this feature. The PSN File sending. on your PS3 (not sure about PS4) you can SEND people files across PSN accounts, so the copy feature is literally 100% utterly and completely useless when this feature on your PS3 exists. KTHXBYE

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This is amusing. MM picks are too serious to be fun? Lol then go play the copied levels! Most MM picks aren't even that great, They're just a bit better than the average level... youre essentially asking for more people to make bad but not copied levels... which I don't understand because there's plenty... but I suppose some people just cannot be satisfied.

Some MM Picks are WORSE than non-mm picked levels...
2014-08-10 07:03:00

Author:
Tylerthedragon
Posts: 34


For the people who say that copying is useful for "group work", there's one system that is left unignored that can remove this feature. The PSN File sending. on your PS3 (not sure about PS4) you can SEND people files across PSN accounts, so the copy feature is literally 100% utterly and completely useless when this feature on your PS3 exists. KTHXBYE

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Some MM Picks are WORSE than non-mm picked levels...

Except you don't always happen to be working with a friend for starters... and the file sharing is usually things like pictures... not level files, can it even support those? And what if you want to make something available to the public? Like the tutorial backgrounds? Or Evrets 3D level test?

as for the mm picks... it's all subjective really. There are plenty of MM picks I find to be garbage and some of the best levels are non picked ones. But MM picks have a much, much higher baseline average quality than a typical sampling of levels.

I wouldn't be so quick to postulate things as absolute true because this is entirely a matter of opinion. It only serves to annoy people when you dismiss everyone else's opinion in this way. Just saying.
2014-08-10 07:29:00

Author:
Tynz21
Posts: 544


Over a year ago a very horrible person played LBP2 on my PSN account, copied my best levels and published them copyable on one of their other PSN accounts. The copy feature is not the problem. It is a wonderful tool. We need to be able to copy levels. If your levels are copied it is your own fault. As for the level spammers, they should be banned from PSN.2014-08-10 08:28:00

Author:
Monster
Posts: 180


>_> The Mortal Kombat poll thing to was a joke! Also ive never tried Lbp.me so i will try it. Thanks! And come on, more peole spam than share templates. I know thre are connection differences,those people bave a reason. Only 2 template backgrounds? Meh, kinda a good reason, even though you already get like 20 (including lbp1 and 2 story modes, not DLC) Then spamming levels, which is what the copybutton is used for 95% of the time.

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Im adding a third choice now..

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uhh how do i edit the post...
2014-08-10 17:58:00

Author:
XX_sonicfan_XX
Posts: 265


Not sure you can edit the poll.

If you can, it would be in the poll itself at the end of the title. Look for a small pencil and click on that.
2014-08-10 19:37:00

Author:
jwwphotos
Posts: 11383


Please, leave the copy button to burn I'm hell

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They will just make new accounts... Unless a IP/console ban is put upon them
2014-08-10 22:31:00

Author:
I_AM_L_FORCE
Posts: 48


Okay. Here's the thing. People who can't create levels themselves and are desperate for fame usually copy levels ALOT. I'm not saying that if you copy levels and publish them, that you're a bad creator but I think a lot of people including me want to see variety in levels and not just the same old "mortal kombat" level or "angry birds bomb survival". Also, at first, I thought the copy bouton was a good idea, except nobody gives credit to the real creators anymore. I have absolutely NO idea who created the first "jaws" level, and most people don't even care.2014-08-11 03:11:00

Author:
ZNBJ
Posts: 181


I think Copied levels should be in a separate section away from community levels that way the spam levels will stay away from the cool levels I'm not sure but this needs fixing somehow i hope they can figure a way out of this or this game will be a repeat of Lbp 1 and 2 I honestly don't think they will do anything about it but anyways should be fun to try new levels2014-08-11 04:59:00

Author:
rave2014e
Posts: 67


Just make copying not modular, or strictly enforce original creator credits

Like making it a pain in the butt to copy, or a code from the original creator or just credits forced in the title
2014-08-11 05:12:00

Author:
amiel445566
Posts: 664


or maybe every time a levl is made, in the description or corner or where ever, it will show the name of the original creator. to be honest, i wouldnt mind if MM/Sumo made me a moderator and i could ban people Names removed. I would be a good enforcer, lol. (Edit) Awww! ittook out the peoples names! I never knew that happened. The names were the most infamous copiers. Removed names again. I suggest you don't add them again. Continued disregard for Site polices or Staff warnings can lead to silence or ban2014-08-11 07:01:00

Author:
XX_sonicfan_XX
Posts: 265


I've been reading the comments so I think I'll give my perspective upon things:

I think the copy button is good, but it is not the problem: it is the majority of the LBP community. The copy button is indeed a useful tool when it comes to collaboration, templates, reference, etc, but what copying shouldn't be used for is a desperate attempt for fame. Personally, I'd rather not be "famous", I say this because people who are popular in the community get hassled a lot by certain individuals. I prefer the quieter side, lol.

Admittedly some copied levels are rather fun, but that's only the raw element of the gameplay. The level itself just looses all it's specialty as the person who copied it didn't put any time or effort into it. I also admit that, while I think some LBP community levels that are made aren't the best, I admire the attempt of them putting the effort into it themselves as oppose to copying other people's objects, logic, etc. Personally I try to refrain from using community items and try to do stuff myself; I feel a great burden of guilt when using other's items, lol.

If people are to copy levels then what I think should happen is there should be a credits section on the level description automatically, giving a list of creators the person used content from. Kind of like searching for the Downloadable Content used, only it shows the original all owner(s).
2014-08-11 09:41:00

Author:
MechanicOrga
Posts: 86


Yeah that would be helpful instead of a whole section being swallowed up by copied levels2014-08-11 15:10:00

Author:
ZNBJ
Posts: 181


I've been reading the comments so I think I'll give my perspective upon things:

I think the copy button is good, but it is not the problem: it is the majority of the LBP community. The copy button is indeed a useful tool when it comes to collaboration, templates, reference, etc, but what copying shouldn't be used for is a desperate attempt for fame. Personally, I'd rather not be "famous", I say this because people who are popular in the community get hassled a lot by certain individuals. I prefer the quieter side, lol.

Admittedly some copied levels are rather fun, but that's only the raw element of the gameplay. The level itself just looses all it's specialty as the person who copied it didn't put any time or effort into it. I also admit that, while I think some LBP community levels that are made aren't the best, I admire the attempt of them putting the effort into it themselves as oppose to copying other people's objects, logic, etc. Personally I try to refrain from using community items and try to do stuff myself; I feel a great burden of guilt when using other's items, lol.

If people are to copy levels then what I think should happen is there should be a credits section on the level description automatically, giving a list of creators the person used content from. Kind of like searching for the Downloadable Content used, only it shows the original all owner(s).

Or instead of credits, do something similar to the "find unlocked levels" and have a button that takes you to the profile of the original creator (would be better with the lazier part of the community, and it would work better/faster)
2014-08-11 19:07:00

Author:
amiel445566
Posts: 664


i can imagine it now (narrator speaking) The not-very-well-known creator (INSERT ORIGINAL BOMB SURVIVAL CREATOR HERE) finished the final touches on his level, his hand slipped, pressing the copyable button! Not realizing, this he pushed down on "publish", and LBP's fate was sealed. The Apocalypse had begun .2014-08-11 19:16:00

Author:
XX_sonicfan_XX
Posts: 265


Except you don't always happen to be working with a friend for starters... and the file sharing is usually things like pictures... not level files, can it even support those? And what if you want to make something available to the public? Like the tutorial backgrounds? Or Evrets 3D level test?

as for the mm picks... it's all subjective really. There are plenty of MM picks I find to be garbage and some of the best levels are non picked ones. But MM picks have a much, much higher baseline average quality than a typical sampling of levels.

I wouldn't be so quick to postulate things as absolute true because this is entirely a matter of opinion. It only serves to annoy people when you dismiss everyone else's opinion in this way. Just saying.

Then if you're not working with a friend, then tough luck. If you have a PS4, there's no excuse, as there's 2000 slots. for a PS3 however, you can message non-friends with links (if not, just delete someone, it's less hassle instead of seeing 5000 of the same levels over and over again...
2014-08-13 02:45:00

Author:
Tylerthedragon
Posts: 34


and really, ts not like you talk and play with all 99 of those "friends"2014-08-13 03:38:00

Author:
XX_sonicfan_XX
Posts: 265


and really, ts not like you talk and play with all 99 of those "friends"

Yes I do. You don't even understand the volume of people who want me to add them. No one on my list has been offline for more than two weeks, and people complain if I dindependent thinking hem (which I constantly am doing).


Then if you're not working with a friend, then tough luck. If you have a PS4, there's no excuse, as there's 2000 slots. for a PS3 however, you can message non-friends with links (if not, just delete someone, it's less hassle instead of seeing 5000 of the same levels over and over again...

Again, you're telling me "Tough luck" as if I'm the one who's not getting my way. The copy button is already confirmed to be staying in the game. I'm sure there will be changes, but with the creation of level bases, templates, large concepts, and numerous other things that wouldn't work to give out as an object, there us simply too much usage that can come from the copy button and it isn't fair to deprive creators of that just because you're too lazy to look around for good levels.

You do realize that even if there was no copying, the cool pages would still be flooded with virtually identical garbage. Most of lbps population are young kids. They'll play a level, and like it, and make their own edition. They're not creative, it's monkey see monkey do. Truly indepent thinking is one of the very last parts of cognitive development.
2014-08-13 05:00:00

Author:
Tynz21
Posts: 544


Also without the cool button what is someone who decides he wants to destory the communication of LBP ideas from just giving away his level in parts it is very easy to do and it would take only minutes to put it together again. If I wanted to I could give away an entire level in a small object which due to emitters would roughly equal 6 minutes of level. However even though this would proove useful for spamming levels, it was useless for collaboration when me and my friend worked on the self alternating platformer. It started out as level generator for transfering the data between us without running the riskn of it being stolen by someone who manages to copy it this was around the time an MM pick level got stolen while locked. However it proven to be a long and useless alternative to copying the level as the objects remained almost uneditible so we had to break them down then rebuild and if 1 thing was moved out of perfect alinement the whole generator was useless. In the end we just decided the method we just took the generator editted a thew features and created a level which was randomly generated each play through. So even with friends it is difficult to create levels together without using the copy feature2014-08-13 12:44:00

Author:
Jonarrthan
Posts: 310


I know now that the coy button is good now. But you guys n gals just wait an see. It was bomb survivals in 1, Mortal Kombats in 2, and in 3, there will be a new copied phenomenon that wil spred like the plague. when you see 3 infested with copied levels, just remember this post.2014-08-13 17:52:00

Author:
XX_sonicfan_XX
Posts: 265


It doesn't quite work like that. LBP 1 had shark survivals, Be a gaint and destory cities, Get Trophy levels (which started this whole copy issue), Unnamed empty levels, Scam levels give aways. Absolutely anything that can be copied was copied, The main one in the last of LBP1 days were hardest level ever. Then it died down to only a thew people doing it because no one was falling for scam levels and unnamed levels. Trophy levels also stopped becoming obsolete as LBP2's trophies were more story mode and online focused. Hardest levels ever became a thing of the passed because of Sackboy's bigger hit box in LBP2 made them impossible. In the early parts of LBP2 life all you would see is Shark survivals and Zombies survivals. That is why in this level https://lbp.me/v/xt6jj6 fist of craft earth, it starts out with them saying there is an epiademic of Zombies and sharks out there. Also their were the truth about levels in LBP2 and who can forget the infamous save LBP2 levels which ended by saying copy and republish this message to your planet to spread the message. There is loads I have missed. Even for awhile there was a trend of enchanted forest levels which all looked near the same with the same gameplay. and they were considered high quaility levels.

If there is 2 things I would say about certain copy spam levels. They are much better than the wall of text usually untrue "Truth about" levels to get fame through drama or point out the obvious but still wall of text levels save LBP2 levels. Also this one is abit more controversal a lot of those levels atleast show that there was a time when LBP 1 Platformers were extremely diverse in terms of gameplay. Honestly I could go through multiple teams picks and high light gameplay which is pretty much in every LBP level, I am not just talking about a bit of filter gameplay either, like main parts of the level gameplay. Also no one bother tries to blend their gameplay into the visuals anymore. This level https://lbp.me/v/cz1-j has been copied multiple times and probably still gets copied today however none of it's gameplay ever breaks the emersion of the world as some levels do now. Like a Natural forest level where a row of grabble material floats up with even trying to explain why that is a natural thing.

BEFORE ANYONE GETS THE WRONG IDEA. All the things I am crediting goes to the original creators, all I am saying is they serve as a reminder of how it used to be.
2014-08-14 14:58:00

Author:
Jonarrthan
Posts: 310


I know now that the coy button is good now. But you guys n gals just wait an see. It was bomb survivals in 1, Mortal Kombats in 2, and in 3, there will be a new copied phenomenon that wil spred like the plague. when you see 3 infested with copied levels, just remember this post.

I will. And you know what I'll do? I'll do what I always do.

I'll just ignore the spam levels and head for the quality work. It's just that simple for me.
2014-08-14 20:00:00

Author:
chronos453
Posts: 175


the thing is is that there will be no higher quality work if 90% is spam, and 10% is the 3 MM picks a month. good luck. i am genuinely surprised that most of the lbp community doesnt care about the evil copied levels that ruin the good game.2014-08-14 23:48:00

Author:
XX_sonicfan_XX
Posts: 265


the thing is is that there will be no higher quality work if 90% is spam, and 10% is the 3 MM picks a month. good luck. i am genuinely surprised that most of the lbp community doesnt care about the evil copied levels that ruin the good game.

Have you considered the age of the evil copiers of levels both shark and bomb?

For quite a few of them, you might as well attempt to wrench their Sponge Bob jammies out of their cold dead controller shaped hands. That is what they do.. they are kids. Almost like expecting kids to play in the play ground "properly". They don't have patience for actually creating a level. Once they do, they can also learn. But you can't expect their taste level to change overnight. They want to publish share and maybe have some friends play their silly level and get a giggle of happiness for someone else experiencing their own (well... copied) level. lol

I am one of many here that really don't care if the Cool Pages spelled out Free Sackboy with one kids endeavors to dominate and spell out his favorite cause or name via level badges. Doesn't matter..

I know it is frustrating, but until the game possibly installs a "Intended Age" filter and allow you to check it or some other way of eliminating the cool pages with even better filters, selections, or searches, it is what it is. Again... (and gosh I have to say this a bunch) that is why LBPC and other fan sites exist. For experienced, more serious creators. In fact, as much as you complain about the copy button, I would think you would take a bit of time and post up some of your levels and get some great feedback. I don't see one!
2014-08-15 01:02:00

Author:
jwwphotos
Posts: 11383


i am genuinely surprised that most of the lbp community doesnt care about the evil copied levels that ruin the good game.

Why does that surprise you? I think the last time I looked at the Cool Pages was probably 3 or 4 years ago...this is a non-issue for most of us, we have plenty of avenues outside of Team Picks to find great levels.

It sounds to me like your issue is with the Cool Pages, not the copy feature.
2014-08-15 01:06:00

Author:
Chazprime
Posts: 587


Completely agree with Chazprime. If your sick of seeing bomb survivals etc copied all over the cool pages, then your problem is the cool pages. And seriously, who goes to the cool pages to find amazing levels. Everyone knows they're mostly full of copied levels, so I just avoid them and go through Team Picks, or high rated creators hearted list to find fun and interesting levels. Simple.2014-08-15 01:48:00

Author:
dyna
Posts: 260


o_O wow everyone doesnt even care about the cool pages. also how do you get your lbp account as your banner/signature?2014-08-15 03:38:00

Author:
XX_sonicfan_XX
Posts: 265


I'd say a good idea would to be able to send levels to people like how sending objects and stickers work of course keeping the copy button is important for things like templates so we should keep the copy button but implement what i said before.2014-08-15 10:24:00

Author:
Squid_Oil
Posts: 7


Why does that surprise you? I think the last time I looked at the Cool Pages was probably 3 or 4 years ago...this is a non-issue for most of us, we have plenty of avenues outside of Team Picks to find great levels.

My personal favourite is the new "Recommended for You" section that's coming in LittleBigPlanet 3.
If you don't play Bomb or Shark Survival Levels, then you hopefully shouldn't have any recommended to you!


Copying is far too important a function to remove entirely from the game, so what we're aiming to do in LittleBigPlanet 3 is to improve the overall user interface for the community menus, so that you're much more likely to see the type of content that will interest you.


Also, psst... The Cool Pages are going away completely in LittleBigPlanet 3 too...
2014-08-15 10:50:00

Author:
StevenI
Community Manager
Posts: 420


My personal favourite is the new "Recommended for You" section that's coming in LittleBigPlanet 3.
If you don't play Bomb or Shark Survival Levels, then you hopefully shouldn't have any recommended to you!


Copying is far too important a function to remove entirely from the game, so what we're aiming to do in LittleBigPlanet 3 is to improve the overall user interface for the community menus, so that you're much more likely to see the type of content that will interest you.


Also, psst... The Cool Pages are going away completely in LittleBigPlanet 3 too...

Cool pages will go away!?, well sir that's a really big change from every little big planet!
i wish the replacement for that function really works against those level copiers.
2014-08-15 11:08:00

Author:
chongue
Posts: 57


My personal favourite is the new "Recommended for You" section that's coming in LittleBigPlanet 3.
If you don't play Bomb or Shark Survival Levels, then you hopefully shouldn't have any recommended to you!


Copying is far too important a function to remove entirely from the game, so what we're aiming to do in LittleBigPlanet 3 is to improve the overall user interface for the community menus, so that you're much more likely to see the type of content that will interest you.


Also, psst... The Cool Pages are going away completely in LittleBigPlanet 3 too...
Recommendations? That's an excellent function, can't wait to see how it functions haha.
2014-08-15 11:18:00

Author:
MechanicOrga
Posts: 86


Also, psst... The Cool Pages are going away completely in LittleBigPlanet 3 too...

YAY!!! Finally the madness might end. Thanks for sharing that Steven.
2014-08-15 12:10:00

Author:
jwwphotos
Posts: 11383


YAY!!! Finally the madness might end. Thanks for sharing that Steven.

I agree! That's great news! *mew .Not only will the horror that is the cool pages will finally be gone but also fantastic to know that LBP3 has a much better community menu in general~
2014-08-15 12:30:00

Author:
Lord-Dreamerz
Posts: 4261


Also, psst... The Cool Pages are going away completely in LittleBigPlanet 3 too...

What about this?

http://i.cubeupload.com/8A6Ped.png
2014-08-15 16:28:00

Author:
SwagosPuntos
Posts: 237


What about this?

LittleBigPlanet 3 is still in development...
The trailer and/or demo does not necessarily represent the final product...
Blah, blah, blah...

Put simply, we removed the Cool Pages after recording that footage for the recent trailer.

2014-08-15 17:16:00

Author:
StevenI
Community Manager
Posts: 420


LittleBigPlanet 3 is still in development...
The trailer and/or demo does not necessarily represent the final product...
Blah, blah, blah...

Put simply, we removed the Cool Pages after recording that footage for the recent trailer.



Oh ok, great!
2014-08-15 17:31:00

Author:
SwagosPuntos
Posts: 237


Put simply, we removed the Cool Pages after recording that footage for the recent trailer.



I hoped you guys replaced it with something sweet... like a forums spotlights tab. :']
2014-08-15 18:43:00

Author:
Lord-Dreamerz
Posts: 4261


I hoped you guys replaced it with something sweet... like a forums spotlights tab. :']

I actually love this idea so much.
2014-08-15 19:20:00

Author:
chronos453
Posts: 175


W-What?! I come back to this thread and I find out that 1.The all powerful Steven commented, but he said the cool levels are going away!?(Looks up into the sky as rain falls on face screaming*) NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOO!

- - - - - - - - - -

One question for the Stevens: Are you Steve Big Guns?
2014-08-15 22:15:00

Author:
XX_sonicfan_XX
Posts: 265


W-What?! I come back to this thread and I find out that 1.The all powerful Steven commented, but he said the cool levels are going away!?(Looks up into the sky as rain falls on face screaming*) NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOO

You do realise there are plenty of other places to find great levels by the community, right?

We have the Team Picks, Spotlights, and the Level Showcase section, all of which have great levels for you to enjoy!
2014-08-15 22:21:00

Author:
Smuffy04
Posts: 606


- - - - - - - - - -

One question for the Stevens: Are you Steve Big Guns?

I can totally assure you that StevenI is not Steve Big Guns.
2014-08-15 22:21:00

Author:
jwwphotos
Posts: 11383


My personal favourite is the new "Recommended for You" section that's coming in LittleBigPlanet 3.
If you don't play Bomb or Shark Survival Levels, then you hopefully shouldn't have any recommended to you!


Copying is far too important a function to remove entirely from the game, so what we're aiming to do in LittleBigPlanet 3 is to improve the overall user interface for the community menus, so that you're much more likely to see the type of content that will interest you.


Also, psst... The Cool Pages are going away completely in LittleBigPlanet 3 too...

Will the levels at the top of the recommended for you list disappear once you played them or will there be an option to remove played levels as part of your search otherwise wouldn't that make it harder and harder everytime to find new levels?
2014-08-15 22:26:00

Author:
Jonarrthan
Posts: 310


The cool levels are just great to me cause i could easily find, well, cool levels! MM picks are great, but the cool levels had more variety. But then the copy plague hit lbp2, and the game became terrible! I mean look at the lbp vita cool levels. they are still going, and not many people are copying there. (also is it just me, or do you guys HATE the level selection layout??)

- - - - - - - - - -

I mean its useful, but the layout just looks bad.
2014-08-15 22:26:00

Author:
XX_sonicfan_XX
Posts: 265


The cool levels are just great to me cause i could easily find, well, cool levels! MM picks are great, but the cool levels had more variety. But then the copy plague hit lbp2, and the game became terrible!

Once again, we also have the Spotlights and the Level Showcase section, which are cool and have variety too.

You also state the game became terrible after the copy plague came, but thats only because you only use the Cool Pages as your resource to find new levels and not the other available resources which do not have the plague.
2014-08-15 22:34:00

Author:
Smuffy04
Posts: 606


what about hang outs? or mini games? i never see those as a spotlight, just platformers2014-08-15 23:42:00

Author:
XX_sonicfan_XX
Posts: 265


what about hang outs? or mini games? i never see those as a spotlight, just platformers

Heart the creators who make them or just search hang out plus if you play them they would be reccomended to you according to an earlier reply
2014-08-16 07:33:00

Author:
Jonarrthan
Posts: 310


what about hang outs? or mini games? i never see those as a spotlight, just platformers

That's actually true. The only thing's forum's really spotlight are team picks and platformers.
2014-08-16 22:05:00

Author:
Ola2020
Posts: 16


Please don't even go there... We have been over this in many other threads.

Any LBPC members mini games or non platformers posted in the Level Showcase that the Spotlight team find are worthy are always Spotlighted. It's just that more often than not, those that make levels and have done them well enough to earn a spotlight, have done platformers.
2014-08-17 00:25:00

Author:
jwwphotos
Posts: 11383


what about hang outs? or mini games? i never see those as a spotlight, just platformers

Hangouts aren't that logically outstanding, and the majority of them are quite similar, and lack innovation. Also, graphically they aren't the most advanced. Platformers are often chosen since LBP is a platforming based game, and platformers are one of the main level types.
2014-08-17 00:25:00

Author:
dyna
Posts: 260


Please don't even go there... We have been over this in many other threads.

Any LBPC members mini games or non platformers posted in the Level Showcase that the Spotlight team find are worthy are always Spotlighted. It's just that more often than not, those that make levels and have done them well enough to earn a spotlight, have done platformers.

Nevermind, you're right, wasn't thinking. Sorry.
2014-08-17 00:46:00

Author:
Ola2020
Posts: 16


still, ive played a few hangouts, and they look relly good. An i really like the reccomended tab lol what if steven just comes back with the rick roll song playng saying that the cool levels are coming back. if hes series, i just want one other thing : being able to sort your favorite levels. like make a hangout levels tab, or best mini game tab, and you get to create them. in fact, ill post a new thread just for that!2014-08-17 02:26:00

Author:
XX_sonicfan_XX
Posts: 265


what about hang outs? or mini games? i never see those as a spotlight, just platformers

Not one of my at least 5-6 spotlighted levels has been a platformer. There just happens to be a larger proportion of good platformers than minigames because platformers are simpler to make and are kind of the basic idea of LBP. The reason hangouts are rarely picked is because there is almost never one that is of picking quality that ends up in the spotlight pool. This is because the root of a hangout is that there is no need for logic or gameplay, which removes 2 key elements of a level, making it much easier for noobs to create. Thus, noons who don't know logic, create tons of hangouts, hangouts become a nooby thing thing to make, no serious creators make them. There are exceptions of course, but this is the general rule as to Why there are so few quality hangouts around, and the ones that are quality don't always get put into the forums.

Also, it probably doesn't help that a lot of the less experienced players may think a level is awesome, but it's really quite mediocre. Such people, usually younger kids, will rave about how amazing these levels are, but they would never be considered for a spotlight because they really aren't good at all. And then There's the whole pride thing where when you make a level you think it's better than it is to everyone else...
2014-08-17 03:28:00

Author:
Tynz21
Posts: 544


As I'm sure several here have said, make different types of copy. What I would think could be toggles:

1. (obviously) copyable?
2. editable?
3. republishable?
4. reference original creator?

This should leave people knowing what is and isn't truly made by the creator of a level.
2014-08-17 18:34:00

Author:
L1N3R1D3R
Posts: 13447


The copy button can stay. What we need are smart and powerful level filters. Since there is no moral way to get rid of all those "trash levels", it would be best to not ever have to see them. I understand LBP is designed with all types of players in mind, but they have to keep the community realistic. There will never be a good community if the players can't self-regulate it. For example, why was the "boo" vote removed in LBP2? There is no way to show that I don't like the level. And no, I'm not being cruel. I'm not only helping the creator by letting him/her know that their level needs work, but it's also a heads-up for other players, letting them know this level might be a skip. This isn't a new idea... at all. But if they insist on not including a two-sided vote system, there is one thing that needs to be added. The game should have a "unique player-to-yay" percent displayed in the level information. At that point players can decide if a level is worth trying out.

Of course, yes, spam will be an issue. But that sort of thing should be moderated properly, or at least put into a natural balance. Every great YouTube video has hundreds of dislikes, but there will always be thousands more likes. Trying to avoid spammers (and people who are afraid of criticism) only hurts the community.
2014-08-17 19:02:00

Author:
runner21
Posts: 35


Yeah I'm hoping Sumo Digital can fix this spam copy levels in the community but what they can do is make a separate section for only copied levels so that way they can spam away without interfering with regular community levels win win situation2014-08-17 19:06:00

Author:
rave2014e
Posts: 67


The copy button can stay. What we need are smart and powerful level filters. Since there is no moral way to get rid of all those "trash levels", it would be best to not ever have to see them. I understand LBP is designed with all types of players in mind, but they have to keep the community realistic. There will never be a good community if the players can't self-regulate it. For example, why was the "boo" vote removed in LBP2? There is no way to show that I don't like the level. And no, I'm not being cruel. I'm not only helping the creator by letting him/her know that their level needs work, but it's also a heads-up for other players, letting them know this level might be a skip. This isn't a new idea... at all. But if they insist on not including a two-sided vote system, there is one thing that needs to be added. The game should have a "unique player-to-yay" percent displayed in the level information. At that point players can decide if a level is worth trying out.

Of course, yes, spam will be an issue. But that sort of thing should be moderated properly, or at least put into a natural balance. Every great YouTube video has hundreds of dislikes, but there will always be thousands more likes. Trying to avoid spammers (and people who are afraid of criticism) only hurts the community.

THANK YOU. This is just flawless. As I said in my top five LBP3 suggestions, we need level filters. Keep the copy button, keep boos or a star system, just give us freaking level filters. I hope LBP3 takes a much more realistic stance toward its problems than the last two games did.
2014-08-17 19:20:00

Author:
TheMorta
Posts: 29


Lbp2 haslevel filters, but they stopped working. I guess the copy button is good, its just ways to stop spam from getting lbp3 rekted2014-08-18 05:54:00

Author:
XX_sonicfan_XX
Posts: 265


My personal favourite is the new "Recommended for You" section that's coming in LittleBigPlanet 3.
If you don't play Bomb or Shark Survival Levels, then you hopefully shouldn't have any recommended to you!


Copying is far too important a function to remove entirely from the game, so what we're aiming to do in LittleBigPlanet 3 is to improve the overall user interface for the community menus, so that you're much more likely to see the type of content that will interest you.


Also, psst... The Cool Pages are going away completely in LittleBigPlanet 3 too...

To me that sounds like the new Text Search. AND I LOVE IT!
2014-08-19 15:18:00

Author:
mr_D22
Posts: 58


THANK YOU. This is just flawless. As I said in my top five LBP3 suggestions, we need level filters. Keep the copy button, keep boos or a star system, just give us freaking level filters. I hope LBP3 takes a much more realistic stance toward its problems than the last two games did.

I wouldn't keep boos at all. To me, they are just negative, even if a level is horrific, you shouldn't just point out all the flaws, but point out the best areas which they can develop ore from. And there will be large groups of people going level to level booing, regardless of whether amazing or not. But regardless , we do need some better level filters.
2014-08-19 20:42:00

Author:
dyna
Posts: 260


I wouldn't keep boos at all. To me, they are just negative, even if a level is horrific, you shouldn't just point out all the flaws, but point out the best areas which they can develop ore from. And there will be large groups of people going level to level booing, regardless of whether amazing or not. But regardless , we do need some better level filters.

If you don't point out the flaws in a level, how is anyone supposed to know the flaws? I'm glad when people tell me the bad parts of my levels because it gives me something to work with, something to change. If There's nothing bad to say at all, nothing that could use work, than the level must be the best level ever made, which isn't usually true...
2014-08-19 22:49:00

Author:
Tynz21
Posts: 544


If you don't point out the flaws in a level, how is anyone supposed to know the flaws? I'm glad when people tell me the bad parts of my levels because it gives me something to work with, something to change. If There's nothing bad to say at all, nothing that could use work, than the level must be the best level ever made, which isn't usually true...

True, but there is some people who just give 100% negative comments, with no intent to help people. Obviously, you can't force someone to give constructive criticism, but the boo button doesn't seem to help anyone, in my opinion of coarse.
2014-08-19 23:04:00

Author:
dyna
Posts: 260


The main reason the copy button gets used is to move a level to another moon. If people could send levels to other people just as we can send objects and stickers then we will be fine.

- - - - - - - - - -

Aww, really? It was amazing having 300 people playing your level at a time and to be perched at the top of the cool pages whilst your planet was glorified for a week or so. I loved the cool pages for that reason, it was extremely exiting! Obviously only until all the rubbish came along!
2014-08-19 23:17:00

Author:
raptor42694
Posts: 89


(above me) Wow. NO ONE THOUGHT OF THAT? Really!? And i feel as if boos should stay. without boos, its more like a "LIKE IT OR LEAVE" deal. without the boos its half a rating system. half of a system is no system.2014-08-20 01:41:00

Author:
XX_sonicfan_XX
Posts: 265


I have an idea to prevent copying going out of hand.

A person can turn on the 'Able to Request Copy of Level' option on their level, players will be able to request a copy of the level now, and the publisher will have to approve of the request, then the player can copy it.

It should be able to decrease copying by atleast some percentage...
2014-08-20 01:47:00

Author:
Smuffy04
Posts: 606


the thing is, is that some people are lazy and when they copy a mortal kombat or whatever, they leave on the copy button.2014-08-20 06:52:00

Author:
XX_sonicfan_XX
Posts: 265


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