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MAGE: 1-4Player Action-Adventure RPG

Archive: 7 posts


MAGE[1-4P RPG]


Here in the section, I'll post my what I've worked on for the day, major updates will be added in here, and talked about in a reply to the thread though.

-August 4th, 2014- Made this thread, worked on armor designs. Plans for the next days to come: update this thread with bestiary, more pics, and better chracter descripions, also fix the broken tech demo. And figure out polls.
-August 5th- Made WallJump mechanic easier, finished in game armor/ability icons. Updated thread with concept art section. No art yet really
-August 6th- Still working on the armor system, and added pics of world map(not final build) onto thread.
-August 7th- Finished Armor/life system. Added in magic bar (circle?). Equipping menu is finally finished!!! Yay...Worked with wally-217 for a bit on lowering therm and what not.
-August 8th- Found out armor tag sensor isn't working. Going to have to fix that equipping not finished...fixed tag problem.
-August 9th- Finally finished the sack bot. Still a couple bugs, but now I can work on enemy logic and the demo chapter!!!
-August 10th- Worked on some enemy design, finished like one guy.
-August 11th- Changed damaging to feedback loop, didn't have to change the sackbot only that one enemy I'm working on...did some quick testing with multiplayer couch co-op
-August 12th- So I was sprucing up the thread here, adding a special thanks section, updated the characters, adding menu concept pics, and general improvements. But then my phone kicked me out of the app. So no update finished today
-August 13th- updated thread today, added in a cool new section describing my game more. Also worked on some more enemy design, and the money system.
-August 16th- Didn't really play too much LBP the past couple days, so nothing updated then. But I've been working on enemies, hard and work and have about 3 finished working on the 4th. Man enemy Ai is tough
-August 30th- Man it's been awhile since the daily update, going through a major over hall of this thread. Added in character descriptions, enemy bestiary, and special thanks and the team category's in here



Description
Mage is an RPG project that I have been working on for over one year. It has been through many changes across this time, but now I am nearing a complete idea. So what exactly is Mage? Well Mage is a single or multiplayer action-rpg, filled with adventure and many places to explore. The main idea I'm going for is that you can go anywhere you want, with no restrictions...well some places will be unlockable, but from the get go, you can choose if you want to follow the main story line, do side quests or just explore with or with out your friends. I want to make a level that you play more than once, something grand, where you come back again and again. it is an RPG, but in the sense of you won't be leveling up but you will get stronger weapons, abilities, armor,and spells as the game progresses.

Features
Mage will have many cool features to set it apart from the competition. From perfectly randomized enemies with their own spawn rates, to a decked out sack of ready to fight all everything off. A (hopefully) gripping storyline, decked out with secrets galore.

Gameplay

Mage is going to play kind of like a regular little big planet level mixed with an RPG. You'll still be using traditional running, jumping, and grabbing to get around places but your sackboy has been replaced by one of 4 characters more suited for battle and exploration.


Combat in the game will consist of random enemy encounters, but everything is real time. No need to be taken to a different area to fight. Many enemies spawn at different rates and its even effected by time& weather!! Good thing your trusty character will be able to find and equip 15 different weapons! Melee, ranged, or magic, with the latter limited by a magic bar.



Exploring is a main part of the game. Almost as important, if not more than the combat system. You'll be able to explore a wide variety areas which I go into more detail below. But now I want to talk about how exploration works. I want an open world feel to the game, but I also am going for metroidvania style. You'll unlock new abilities that will allow you to traverse to new areas of the map. For example as you're exploring the Blockwood forest, you'll see a couple places with some red blocks blocking the way, but after you progress in the story you unlock the power roll ability that lets you break through red blocks. And then you can back track and get more areas to explore.



Like every good RPG, you'll be able to find hidden treasure around the map. Whether it be simple money, or a fancy new sword, Mage has the treasure for you. To make things a little more interesting, I plan on having two types of treasure chests. One will only hold key items like artifacts (collectables) weapons. They will remain open once you've found them. But the other type will close after a while and give a different item everytime. It could be money, or a health item, even potions. You name it! With these chests you'll still be able to keep that rewarding feel of finding things long after you've actually completed the game.

Also for all you completionists out there. I'm adding an award system. It will work kinda like psn trophies. They will record your progress throughout the game. Like kill 50 enemies, award unlocked. Complete all the quest in and area, award unlocked. I think you get the point...but unlike psn trophies that just give you bragging rights. I'll add in a special secret bonus for the more you collect




It all began one dark and dreary afternoon. Rain knocked on every door step beckoning for an answer; it got none. The city streets echoed with silence. It was said that was the day They abandoned us, leaving everyone to fend for themselves.
...Other than that little exert from the intro, the main compromise is the Gods have abandoned the world, and in there place monsters have been appearing in every corner of the globe. In the mist of chaos Lance, the main villain, now holds a monopoly over security. Robots from his company can now be spotted everywhere. You play as an underground organization trying to put a stop to the shady business behind Lance, and find out the reason for all the monsters.


http://i1144.photobucket.com/albums/o482/SilverTriforce7/temporary-8.jpg
Concept art of the world map


Setting
Mage will take place over a vast area of different locales. Ranging from the depths of the ocean, the sky above and everything in between. Each main section will be connected by a world map, which will make traversing from each area right at hand. The areas are:

http://i7.lbp.me/img/ft/c475eb3e6d13f9d0b4313789490c404b71d447d8.jpg
Ice Canyon

http://ie.lbp.me/img/ft/d2eedda20fe93a3fff517cb64cc493968df43dd8.jpg
Chinampas

http://id.lbp.me/img/ft/7ada502de274114e6d38ac03dcd816a32bc1f385.jpg
Fissure

http://i9.lbp.me/img/ft/8a981e0a8a16cd59a1adf63d843e5c9921570b27.jpg
Blockwood Forest

http://ia.lbp.me/img/ft/60a5e82f25670c01f1db04f3eaefd12eeeec0d6e.jpg
Zoomed out pic



-Elijah City: Named after the fallen hero of legend, Elijah City is the main city of the game. High in technology, this metropolis of the world holds many wonders, like the main building of Lance incorporated, or the beautiful Cathedral of Mages.

-Blockwood Forest:A large forest west of the city, here lies a colossal tree with a small townnearby. One of the first areas in the game.

-Ice Canyon Mountains: A large mountain range, riddled with caves and ice. Scaling this mountain won't be easy. Expect it to look like this area, but with more ice, and actually finished. http://lbp.me/v/cr2yem

-Deserted Wasteland: A hot and baren desert. Mirages and oasises are bound to be here
-Ancient Fissure: An unlockable area that will take place deep underground. Fallen ruins also reside here.

-Chinampas, the floating gardens: An unlockable city in the sky. You'll be bouncing from clouds and being blown away by the breeze.

-Ocean/Atlantis: First underground, then the sky, and finally the ocean. The last of the unlockable areas takes you deep underwater, where a sunken city awaits.

Characters:
In Mage you'll find a wide variety of characters. Each with unique personalities. There are four main characters (the playable ones)

http://i4.lbp.me/img/ft/d34ad4c74dac740dff17423292deed77828399c6.jpg

Help Wanted
[/I]
Want to help make this reality become real? See if you meet these requirement:

-you can work logic well
-you are really good at lowering the therm
-you can make visually pleasing levels
-you like adventure games
-you like rpg's
-you enjoy making peoples dreams come true
-you like cookies
-you want to be a beta tester
-you can make music
-ect.



Concept Art
Here's some art I drew up for my level, all nicely organized in a spoiler.

[SPOILER=pictures]

http://i1144.photobucket.com/albums/o482/SilverTriforce7/temporary-6.jpg
http://i1144.photobucket.com/albums/o482/SilverTriforce7/temporary-7.jpg
http://i1144.photobucket.com/albums/o482/SilverTriforce7/temporary-5.jpg
http://i1144.photobucket.com/albums/o482/SilverTriforce7/temporary-4.jpg
http://i1144.photobucket.com/albums/o482/SilverTriforce7/temporary-17.jpg
Enemy Concept Art


http://i1144.photobucket.com/albums/o482/SilverTriforce7/temporary-10.jpg
Blockwood Forest


http://i1144.photobucket.com/albums/o482/SilverTriforce7/temporary-12.jpg
Demo Town


http://i1144.photobucket.com/albums/o482/SilverTriforce7/temporary-11.jpg
Demo Mission/quest ideas


http://i1144.photobucket.com/albums/o482/SilverTriforce7/temporary-15.jpg
http://i4.lbp.me/img/ft/e046a0006d4e911bc55749476ac6b3b7c7fa7b54.jpg
Weapons from the drawing board to the imagisphere


http://i1144.photobucket.com/albums/o482/SilverTriforce7/temporary-14.jpg
Planned award system


http://i1144.photobucket.com/albums/o482/SilverTriforce7/temporary-13.jpg
Planned bonus costumes (more playable characters)


http://i8.lbp.me/img/ft/b88b066102fd116c510329304c8ac54f252e034b.jpg
The Weapon Select Menu


http://if.lbp.me/img/ft/32fd99247b76e075159fa3e8a5f3912ffda1aff7.jpg
1P Sprinting, notice the puff of dirt? It happens at the start of sprint and when changing directions. Also sound effect plays at the start of sprint


http://ib.lbp.me/img/ft/bdbc0b0dbbb5dface45267e2c74f21b92a011ee3.jpg
Swimming Sackboy. Those two things above his head are the life and drowning bars. The little blue circle is how much air you have left. It takes 30 seconds to drown, with a warning every 10. Once it fills you will continously get damaged till you leave the water



If your interested in my project, want to help with any ideas, or just want to say hi, tell me in the comments below. Thanks!


Also guys, (and girls) should I continue with my daily update section? I'm not sure if anyone actually reads it so.
2014-08-04 22:24:00

Author:
SilverTriforce7
Posts: 183


I dont see why you should wait for LBP3. Get this idea out there. LBP3 will offer a bunch of new creation tools and you will probably want to build something else or improve what you already created. Even if you can get a small portion of it out, the idea sounds great and you have concept art, which you cant say about a lot of RPGs in LBP2 and you can build great composure going into the next entry.2014-08-05 23:42:00

Author:
Rpg Maker
Posts: 877


I dont see why you should wait for LBP3. Get this idea out there. LBP3 will offer a bunch of new creation tools and you will probably want to build something else or improve what you already created. Even if you can get a small portion of it out, the idea sounds great and you have concept art, which you cant say about a lot of RPGs in LBP2 and you can build great composure going into the next entry.

Yeah that is a good point about waiting for little big planet 3, I'll probably want to make something different when that comes around. And plus I heard somewhere you can play lbp2 levels in 3, so I won't be missing out on potential players. Thanks for the support!! ....oh and I updated the thread with more concept art and pics, so check that out if you want.
2014-08-06 23:15:00

Author:
SilverTriforce7
Posts: 183


Great news, for all the happy gadders that actually care, the RPG sackbot is finished...well hopefully, it probably has some bugs still, but now I can work on a demo chapter for you guys.
http://i4.lbp.me/img/ft/76401ba1472f01177a53c191cfc44a65da73a6b1.jpg


Here's a quick run down of some of its features.



-A working health and magic system
-Attacking and what not
-Some cool ways to get move about, like rolling and sprinting, and new and improved swimming
-an air sensor for drowning in the sackbot water
-15 equippable weapons, 5 melee, 5 ranged, and 5 spells.
-10 armors too, with magic and physical attributes.
-5 unlockable passive abilities, like wall jump and air rolling.


If you want in on some private testing before the demo, message me up or send me a friend request me on the PSN.

Keep checking out the daily updates in main thread for more info on progress of the demo and final level. Thanks
2014-08-10 00:24:00

Author:
SilverTriforce7
Posts: 183


I have played yourselves, and it is pretty dang good. ABC yes, keep in lbp2 because since lbp3 hasn't new features, it won't compare to the levels lbp3 has. Sorry for errors dang Swype on my phone messes it up.2014-08-12 18:39:00

Author:
TlCKLEFWOP
Posts: 16


Hey guys, its been while since I've updated the thread, but rest assured I've still been hard at working planning the game.
Here take a look at some of the photos from the gameplay demo I've been cooking for you guys,
http://i7.lbp.me/img/ft/dc7b8781636783bf5e01c0547c8da957ce83aa5a.jpg
http://i4.lbp.me/img/ft/0042d92d09abb296d03309c7bd97587ea14e316e.jpg
http://i5.lbp.me/img/ft/645d8afa99a5d277470428765f5dd14c7822fdc7.jpg
http://i2.lbp.me/img/ft/8b2e2d447b291135d52cb3065abefd6d0e3387f5.jpg
Hope you guys like the way it looks As it stands the demo will be two levels in one. A race, where you compete for highscore using my RPG sackbot. Or a test, where you can test out all the feautures of it and get a feel for how it handles. It should be out eventually.

Next up, here's a pic from the actual gameplay. Its what I've been working on for The BlockWood Forest Area.

http://i8.lbp.me/img/ft/3a850aee69b460f30daa7277204a64b4439b51c0.jpg
http://i1144.photobucket.com/albums/o482/SilverTriforce7/temporary-10.jpg (http://s1144.photobucket.com/user/SilverTriforce7/media/temporary-10.jpg.html)
I tried to make it look like the concept art, so here's a comparison of the two. Also I'm really thinking about transferring over to LBP3 because i saw this awesome gameplay making use of the 16 layers, but for now till i get my hands on the game, I'll be working on it as a LBP2 level.

Here's some more concept pictures to feast your eyes on:

http://i1144.photobucket.com/albums/o482/SilverTriforce7/temporary-21.jpg (http://s1144.photobucket.com/user/SilverTriforce7/media/temporary-21.jpg.html)
A look at the title screen ideas

http://i1144.photobucket.com/albums/o482/SilverTriforce7/temporary-20.jpg (http://s1144.photobucket.com/user/SilverTriforce7/media/temporary-20.jpg.html)
This is what i hope to accomplish in every area

http://i1144.photobucket.com/albums/o482/SilverTriforce7/temporary-22.jpg (http://s1144.photobucket.com/user/SilverTriforce7/media/temporary-22.jpg.html)
And this is how the outline of the BlockWood forest story quest is. It gives you insight on some lore as well

And just incase this wasn't enough info to tide you over, here's 8-bit version of the Game! (http://scratch.mit.edu/projects/30124076/)
...Well kinda. It's a demo of what I've been making in my computer programming class, but this is what the my game would look like if it was 8-bit. (Sadly the program I had to use lags alot with my game, so you may not be able to play it)
2014-10-17 03:34:00

Author:
SilverTriforce7
Posts: 183


Very good, cant wait!2014-10-17 17:22:00

Author:
Sharfik1995
Posts: 167


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