Home LittleBigPlanet 2 - 3 - Vita - Karting LittleBigPlanet 2 [LBP2] Help!
#1
Level Link Help!
Archive: 8 posts
Hi everyone! Does anyone know if putting a level key, in the first part of your game, will help unlock your level link? My link is not a locked level, it's just a Sub-Level, but could placing a key help? Or, does anybody have any suggestion on how to improve the link. I've heard to kill the player, or to minimalize the on-screen activity while linking. Any suggestions are much appreciated. Thanks! | 2014-08-04 21:25:00 Author: RV-2013 Posts: 153 |
I guess your asking for shorter loading time while loading the next level? Level keys don't help I think, but those other tips you say might. Generally if the next level has less thermometer then the loading time is shorter quite obviously. | 2014-08-04 21:59:00 Author: Smuffy04 Posts: 606 |
I have a level where I just connected a battery to my level link, and it works every time. It only takes at most a minute or two. | 2014-08-04 22:49:00 Author: Darthvadre11 Posts: 134 |
I have a level where I just connected a battery to my level link, and it works every time. It only takes at most a minute or two. The battery stays connected and active the entire time? Oh, you mean manual activation. My link is set to auto with a player sensor activating it. I did it for visual purposes, but might that be why it don't activate for some people? - - - - - - - - - - I guess your asking for shorter loading time while loading the next level? Level keys don't help I think, but those other tips you say might. Generally if the next level has less thermometer then the loading time is shorter quite obviously. I mean that it's suppose to activate when a player sensor is triggered, but a lot of times it don't. How can I make sure it gets activated? | 2014-08-04 23:33:00 Author: RV-2013 Posts: 153 |
I mean that it's suppose to activate when a player sensor is triggered, but a lot of times it don't. How can I make sure it gets activated? Well it might be that the level link has a lock on it, which is a bug that occurs randomly. Although you just have to die once and the lock disappears. | 2014-08-04 23:42:00 Author: Smuffy04 Posts: 606 |
The battery stays connected and active the entire time? Oh, you mean manual activation. My link is set to auto with a player sensor activating it. I did it for visual purposes, but might that be why it don't activate for some people? - - - - - - - - - - I mean that it's suppose to activate when a player sensor is triggered, but a lot of times it don't. How can I make sure it gets activated? Well I just toke out a level link, then put the battery on the sequencer, and connected it. | 2014-08-05 00:25:00 Author: Darthvadre11 Posts: 134 |
I trigger hidden level links using logic. For instance, when the player reaches a certain position I counter set to "1" activates the level link. Works fine every time as far as I know. | 2014-08-05 06:33:00 Author: aratiatia Posts: 374 |
I guess your asking for shorter loading time while loading the next level? Level keys don't help I think, but those other tips you say might. Generally if the next level has less thermometer then the loading time is shorter quite obviously. Actually most levels with just a single thermo will load rather quickly. When you really get long load times is with levels that emit and destroy a lot of things because a full thermometer level can have a file size under a megabyte, but I've seen levels surpass 5 megabytes with careful use of emitting. | 2014-08-05 08:49:00 Author: Tynz21 Posts: 544 |
LBPCentral Archive Statistics
Posts: 1077139
Threads: 69970
Members: 9661
Archive-Date: 2019-01-19
Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.