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The Great Score Bubble Of The Ancient Sackthings
Archive: 10 posts
http://i9.lbp.me/img/bl/209a23eda51771f76fd684b9e9e66814041d5d60.png The Great Score Bubble Of The Ancient Sackthings (http://lbp.me/v/qpzqnbk) Howdy.... I've posted this before in 'ideas and projects' but I think its time to promote it as full levels... So far there are 5 levels... Level one... What with fancy memorisers, I've made a level Hub for the story which I've been working on for quite sometime. The hub uses memorisers to keep track of progress. A map is used to access new levels as you discover them. After events happen in the story when you return to the basecamp it will be altered and new areas can be accessed from the map.. http://i3.lbp.me/img/ft/d131f86749496bb8c8ab91e646bc5db011baa08e.jpg http://ie.lbp.me/img/ft/61eed56732950b8ae88247308fc7313435be1493.jpg http://i4.lbp.me/img/ft/7e4f170b88126a8394537a13f0247de451796e83.jpg Level 2-4... This is your first 'quest'... the level is split into 3 parts. Each level automatically forwards to the next but memorisers save your progress and you can pick up your progress or revisit levels from the map in the basecamp (level 1) if your short on time! These 3 parts have been published before but have been given a spruce up to match the basecamp. I've also rearranged and added certain new parts to improve the levels....(even if you've played it before....give it another go....it looks and plays so much better now!) http://i8.lbp.me/img/ft/6b846b8a10596d95c122b457da8353822a5a7955.jpg http://i6.lbp.me/img/ft/cf67e1fbe76c3f2301a9877a81ad952ae414f8a9.jpg http://ic.lbp.me/img/ft/54c5d86588622031c21fd37f2f1926067e1f560f.jpg http://i1.lbp.me/img/ft/5313f18fe56800bfd2652f4ce997544e21057a58.jpg Level 5.... a one part level triggered by the events before...! A shorter but thermo packed level....includes enterable buildings and a 'dark' section which has to be traversed using a torch (a nightmare to build using controllinators and followers!!) http://id.lbp.me/img/ft/c7db84336b8a1e57b75cb941cb6a3a01552475aa.jpg http://i1.lbp.me/img/ft/e51e0861b543cf7a5845ce10650b6e9d2c546250.jpg http://i8.lbp.me/img/ft/458c82152633efd0676bab42913f8bf2c917e4fa.jpg http://ie.lbp.me/img/ft/12e0eb7c9d4b19b6fa3670b41d7332592ed864e8.jpg http://i9.lbp.me/img/ft/ca9823d9a4a442df7746a74fb2e86471ea334975.jpg http://ib.lbp.me/img/ft/52bbfe341f53e4ecf5e452bf7e043e96d0a59261.jpg After this level you'll be returned to the basecamp but memorisers have saved your progress so you can pick right up where you left off when I finally finish more levels! (Levels 6-8 are well underway but I'm guessing the whole thing will be dissected and worked into LBP3 when it comes out!) I'd love to know your thoughts Thanks James | 2014-08-04 07:35:00 Author: James-p Posts: 286 |
In my queue! | 2014-08-06 21:29:00 Author: RV-2013 Posts: 153 |
I add it to my queue, I'll play it soon http://oi62.tinypic.com/w7beqw.jpg | 2014-08-06 23:07:00 Author: AndrewVonAndry Posts: 8 |
Queued up! -hyper | 2014-08-07 13:45:00 Author: hyperdude95 Posts: 1793 |
Ok... WOW! This level series is very impressive. You have great visuals, neat platforming and some really nice puzzle sections. The way that you present the story is also very well done. There are so many things to list as to why this level is good, but I want to simply say that everybody that plays it will learn something new. The biggest takeaway for me was how you are using the memoriser... It's so seamless, it fells like you are just loading into a new section of the same level. I got to the first mask key part and will return, and I can't encourage others to play it enough. PLAY IT! Again, great work! Especially considering that you have been chipping away at this for a few years now. All that dedication really shows. | 2014-08-17 01:22:00 Author: Mr_Fusion Posts: 1799 |
I queued this immediately upon sight of the first image. This looks exceptional! | 2014-08-17 03:39:00 Author: SEWO97 Posts: 637 |
Why haven't I played this yet, QUEUED!! | 2014-08-17 06:14:00 Author: L-I-M-I Posts: 611 |
Ok... WOW! This level series is very impressive. You have great visuals, neat platforming and some really nice puzzle sections. The way that you present the story is also very well done. There are so many things to list as to why this level is good, but I want to simply say that everybody that plays it will learn something new. The biggest takeaway for me was how you are using the memoriser... It's so seamless, it fells like you are just loading into a new section of the same level. I got to the first mask key part and will return, and I can't encourage others to play it enough. PLAY IT! Again, great work! Especially considering that you have been chipping away at this for a few years now. All that dedication really shows. Thanks!!! I still feel there are a few clunky parts but when it gets remade in LBP3 I'll sort them out.. I'm glad you appreciate the use of memorisers! They are not the easiest things in the world to work with and I would have liked a little more reaction in your 'basecamp' due to events on 'missions' but the thermo is creeping up fast.... I do have a half built section which gets around this by returning you to a 'cloned' version of the 'basecamp' in which a lot has changed but whether it gets used is anyone's guess. I'm also pleased you followed all the levels as a big concern is that LBP is keyed towards shorter levels and I'm a little worried that's as you only see the one level on the earth people wouldn't follow on to the next part... Anyway.....I'm beginning to ramble Thanks again James | 2014-08-17 09:56:00 Author: James-p Posts: 286 |
I still feel there are a few clunky parts but when it gets remade in LBP3 I'll sort them out.. There were only a few sections with very minor 'clubbiness' issues, but I wouldn't be too concerned. The only real area that I found a tad overly complicated compared to everything else, was where you powered up the 4 jump crystals and got shot super high into the air, because of the delay of it charging, I kept falling off of the last one due to inertia of the previous jump. It felt like if it were nudged a teensy bit to the left it'd flow smoother. a little more reaction in your 'basecamp' due to events on 'missions' but the thermo is creeping up fast.... I do have a half built section which gets around this by returning you to a 'cloned' version of the 'basecamp' in which a lot has changed but whether it gets used is anyone's guess. Thanks again James That would be pretty cool! And yes... that area is pretty big, I thought of it more as a 'base camp/dig site... it could be smaller, and as you mentioned make a smaller cloned section. You could also use memoriser to load back into a different check point of the main base camp, if you wanted to walk back toward the radio area from the tent or something like that. You could use emitters to break it into a few chunks (if you haven't already). There is quite a long walk between sections (the tent, the story wall, the dynamite section, the cave with the locker/radio), so you have plenty of time to destroy/spawn a lot of it. | 2014-08-17 11:15:00 Author: Mr_Fusion Posts: 1799 |
This looks great, I'll check it out the next time I'm on LBP. | 2014-08-18 00:17:00 Author: bonner123 Posts: 1487 |
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