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What will happen to 3D?
Archive: 10 posts
Since we have all these new layers will that mean they patch the 3d glitch we have now? I hope not as my sonic rpmlevels will probably glitch and be unplayable in lbp3 as well as alot of levels I'm working on. I use the 3d glitch alot in lbp2 and I'm kind of scared that all my hardwork put into my projects will be put to waste for lbp3 if they patch it. Does anybody know if they are going to patch the 3d glitch for lbp3? I sure hope not because I use over 100 layers and lbp3 is only 16 layers. Also what are the chances of us getting a legit 3D cam? we have glitch cams now but they dont exactly let us see behind layers. I hope they add a 3D cam that does that imagine the hide n seek levels with all them layers and being able to see behind them. | 2014-08-01 02:15:00 Author: sonicfan-1 Posts: 41 |
I would say no, they wont patch the 3D glitch in LBP2. It has slowly become a part of the game itself. But in LBP3 I cant tell for sure, who knows, they will maybe support it by having it as a feature... I think that 3D is a bigger part of LBP3 then what we might think. | 2014-08-01 14:36:00 Author: blacksackman Posts: 234 |
Thay can't patch it exactly as its already in the old levels and in peoples popits. | 2014-08-01 14:39:00 Author: Smuffy04 Posts: 606 |
This has been mentioned a few times in other threads. Nothing will happen to the 3D in old levels. There's a possibility that the glitch will be patched in LBP3 but even then the old levels will remain the same. | 2014-08-01 17:33:00 Author: wally-217 Posts: 521 |
I'm sure the official 3D tool will work differently than the glitch we're used to so that the many levels out there that use the glitch aren't affected. | 2014-08-02 20:22:00 Author: Bladex61 Posts: 348 |
This has been mentioned a few times in other threads. Nothing will happen to the 3D in old levels. There's a possibility that the glitch will be patched in LBP3 but even then the old levels will remain the same. that's kind of my point if it's patched in lbp3 how will we play lbp1/2 levels in lbp3 if they use over 100 layers plus those levels are'nt designed to walk 16 layers back so I think they will probably glitch and be unplayable in lbp3 | 2014-08-04 13:41:00 Author: sonicfan-1 Posts: 41 |
that's kind of my point if it's patched in lbp3 how will we play lbp1/2 levels in lbp3 if they use over 100 layers plus those levels are'nt designed to walk 16 layers back so I think they will probably glitch and be unplayable in lbp3 Like I said, I think the glitch works differently than the official tool so I would imagine that because of that, they play the same. I'm sure they won't make it so all of those levels break. There would be way too many complaints. | 2014-08-04 18:04:00 Author: Bladex61 Posts: 348 |
Strong chance that layer movement will be restricted to the 'normal' plane when loading a LBP2 level. I doubt that you'd be able to just tap up and be jumping about in the background. it wouldn't really be an issue unless you opened the level in LBP3 create mode. But the you could deal with blocking off scenery etc. | 2014-08-12 09:18:00 Author: Mr_Fusion Posts: 1799 |
Strong chance that layer movement will be restricted to the 'normal' plane when loading a LBP2 level. I doubt that you'd be able to just tap up and be jumping about in the background. it wouldn't really be an issue unless you opened the level in LBP3 create mode. But the you could deal with blocking off scenery etc. With the magic of invisible material | 2014-08-14 05:38:00 Author: Bladex61 Posts: 348 |
that's kind of my point if it's patched in lbp3 how will we play lbp1/2 levels in lbp3 if they use over 100 layers plus those levels are'nt designed to walk 16 layers back so I think they will probably glitch and be unplayable in lbp3 What I meant was: The glitch could be patched (still unlikely) but if it was, existing levels wouldn't be affected as the 3D objects have already been placed.There are two ways of doing the glitch, doing the 3D rotating glitch or having a 3d tool saved in your popit and you select a standard material which keeps the depth of the glitch tool. They could patch both methods but existing levels won't be affected. | 2014-08-14 15:22:00 Author: wally-217 Posts: 521 |
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