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#1

Memorizer Compression?

Archive: 5 posts


Okay, so I know there is a way to get one memorizer slot to hold multiple binary switches. Is there an equivalent on the vita version? It always takes two microchips. One to compress the signals and one to decode the signal.2014-07-29 06:14:00

Author:
koltonaugust
Posts: 1382


I'm pretty sure the logic on the vita is the same of that on the ps3, so that should work2014-07-29 16:55:00

Author:
ShadowArcticWolf
Posts: 131


I tried copying a version I had on my ps3 to vita but somehow that didn't work. I believe it had trouble with decoding the last input (which is done first) I used the version given out in the team picked level about a memorizer tutorial. It messed up around the sequencer I believer. Also I don't know what the nodes looping on themselves are and if they are supposed to have a certain charge... I suppose I could check but I didn't save the progress.2014-07-29 21:44:00

Author:
koltonaugust
Posts: 1382


Hi!

I copied the signal coder and decoder to my Vita (with the original creator's permission) and I think it works as it should. I modified it a little bit so it has zero latency, i.e. it codes and decodes the input signal immediately. I planned to make an "Useful Logic Level", but I'm working on another level, so if you want me to send you the binary coder and decoder, let me know.

Credits: Enigma_0123 - original creator.
Seku - I saw his Zero Latency Logic tutorial in his LBPC blog (http://www.lbpcentral.com/forums/entry.php?10684-Zero-Latency-Logic), and thanks to him I use it in any situation.
2014-07-30 05:17:00

Author:
Mac-fox
Posts: 30


That would be wonderful if it's alright with Enigma and you. (I would assume it's okay with Enigma as his level gives it out ) I'll add you in about 2 hours (or if you get on before me, my PSN is Koltonaugust)! Thanks!2014-07-31 02:55:00

Author:
koltonaugust
Posts: 1382


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