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#1

Simplexity by Rayvolution

Archive: 19 posts


No reason not to recommend it... a pretty amazing platformer.2009-02-20 07:54:00

Author:
Unknown User


It looks great but after a couple of minutes it's just boring. You just watch white blocks fall into place for the entire level.2009-02-20 09:36:00

Author:
Killian
Posts: 2575


I found this one two nights ago. I have to say, it's one of the nicest looking (and relaxing) levels I've seen yet. If your all about the visuals, this level is a must play!2009-02-20 10:47:00

Author:
Rustbukkit
Posts: 1737


Totally agree, stumbled across this yesterday and it is just fantastic. The two puzzle spinning things at the end are awesome!
The visuals are really stunning aswell.
2009-02-20 11:53:00

Author:
Coxy224
Posts: 2645


It looks great but after a couple of minutes it's just boring. You just watch white blocks fall into place for the entire level.

That is true, it feels empty and expressionless, but is still just so cool... if you're gonna make a basic platformer where you run and jump a bit... might as well make it look and act amazing.
2009-02-20 18:10:00

Author:
Unknown User


ya it was really cool right away but i'm gonig to have to agree it feels very empty and kind of boring after a while....i also got stuck on a puzzel that gives you no direction and gave up...

he makes good use of the thin layer trick in a original way (that I know of)
2009-02-20 18:52:00

Author:
Hamsalad
Posts: 2551


Yeah, this level was really really well done. I sorta wish he didn't call himself "master creator rayvolution" on the littlebigworkshop boards though. 2009-02-20 18:53:00

Author:
xkappax
Posts: 2569


The one thing that tends to annoy me about his levels is that he spaces out his checkpoints a little too much for my liking. The problem with that is that we`ve all seen that LBP can kill you at almost anytime with little explanation (being killed for stepping on a crack for example). It`s all fine and good saying you`re not going to make the level too easy to accomodate everyone, but forcing players to repeat the last 3 obstacles to get back to where they died isn`t making it challenging, it`s bad design.

On Simplexity (which I really like btw) I got killed on a set of stairs by a piece coming down after the stairs had formed. I got sent back far enough that I was ****** off having to go through the same stuff again. Same thing happened on another level of his, I`ve forgotten the name of it.

That issue aside, Simplexity is a fantastic level that deserves its plaudits imho. Its different from everything else which I think puts it up there with the very best.
2009-02-20 20:18:00

Author:
Matt 82
Posts: 1096


The one thing that tends to annoy me about his levels is that he spaces out his checkpoints a little too much for my liking. The problem with that is that we`ve all seen that LBP can kill you at almost anytime with little explanation (being killed for stepping on a crack for example). It`s all fine and good saying you`re not going to make the level too easy to accomodate everyone, but forcing players to repeat the last 3 obstacles to get back to where they died isn`t making it challenging, it`s bad design.

On Simplexity (which I really like btw) I got killed on a set of stairs by a piece coming down after the stairs had formed. I got sent back far enough that I was ****** off having to go through the same stuff again. Same thing happened on another level of his, I`ve forgotten the name of it.

That issue aside, Simplexity is a fantastic level that deserves its plaudits imho. Its different from everything else which I think puts it up there with the very best.

step on a crack and break your mother's back... it's karma. Yeah, I got killed by almost every random piece that fell into place on Simplexity come to think of it, but I really wasn't trying to ace it or anything.

I'm not adverse to putting checkpoints everywherethat is tasteful and conducive to the environment... I really don't feel anything is gained by not accommodating players in a level that's not really about challenge... if your level is all about balls to the walls challenge, then by all means skimp on it, but make sure you place your checkpoints in spots that are conducive to the action. A checkpoint should be placed before the trickiest spots, not 50 feet back so that you have to run back through a bunch of mundane and non-challenging obstacles to get back to the spot you died on. It'd be like respawning before the conveyor belt if you died on the Bunker Wheel instead of respawning at the wheel itself.

If you do make a level focused entirely on relishing in the thrill of conquest and challenge, then design it so that even if you have infinite lives and hundreds of checkpoints actually accomplishing the task is difficult. Give me a set of jumps that require practice and skill to get through, and even with a thousand lives I probably won't get through til I hear the warning alarm.

...but if your level is just meant to be an experience, and a medium-level challenge, then nobody should be restarting or respawning 2 rooms away from difficult sections.


Yeah, this level was really really well done. I sorta wish he didn't call himself "master creator rayvolution" on the littlebigworkshop boards though.

There's a few people on there that act like that... he is a pretty prolific and consistent creator, and obviously takes his work seriously - so it does separate him from alot of people on that board... but if you were to put him in a community like this one, he'd be just a regular poster. His style of self-promotion is definitely working though, so more power to him.

There's a guy there that had a thread titled "Thread of Masterpieces" and only has 1 level lol - it didn't seem to work as well. They have a much different style of community there, a few thousand H4H people and the whole key to standing out is coming up with an eyecatching thread title or page layout.
2009-02-20 20:20:00

Author:
Unknown User


LOL - We think alike Ninja. I have this recommended on page 2...2009-02-20 21:04:00

Author:
Jaeyden
Posts: 564


lol, I thought I saw it on here somewhere before. I was just too lazy to look, and didn't see it on page 1.2009-02-20 21:29:00

Author:
Unknown User


Maybe I should start calling myself "grand pubaah xkappax" or something like that. lol. Naw, just kidding. ... To me it's sorta like the one seinfeld episode where george gives himself a nickname and everyone tells him "you can't give yourself a nickname" ... I sorta feel like it's cool if other people call you "master creator" ... but you s houldn't go around calling yourself that. lol. People will think you're conceited or something!

back to the subject at hand though, it's a very well puttogether level, and I do have it hearted because it's very nice how the level draws itself.
2009-02-20 22:29:00

Author:
xkappax
Posts: 2569


I love this level to. It's a very good concept put well together. I love the visuals in this level and those parts with the lifts where the wall forms as you go up the lift are awesome! I could imagine how much work he put into this. I actually like the low amount of checkpoints in this level. There could of been a coulple more in some parts but I prefer myself a challenge rather than a super easy level with checkpoints in pretty much every area without any hazards.2009-02-21 22:03:00

Author:
lk9988
Posts: 1077


I love this level to. It's a very good concept put well together. I love the visuals in this level and those parts with the lifts where the wall forms as you go up the lift are awesome! I could imagine how much work he put into this. I actually like the low amount of checkpoints in this level. There could of been a coulple more in some parts but I prefer myself a challenge rather than a super easy level with checkpoints in pretty much every area without any hazards.

The point I was making earlier was that the challenge should come from the obstacles themselves, not the gaps between checkpoints.

If I made a level that consisted of 200 electrified blocks that you had to jump over but only had the level entrance at the beginning, the chances are at some point you`d hit one of the blocks, even if they were easy to avoid simply due to the amount of them. Now this level would be hard, and difficult to ace, but does that make it an enjoyable challenge?

Alot of people try to make their levels harder by spacing out the checkpoints, but I personally believe it`s a cheap and frustrating way of getting that result.

I'm not criticising your personal preferences here, but seeing seeing so many levels end in frustration because of poorly placed checkpoints upsets me greatly
2009-02-21 22:28:00

Author:
Matt 82
Posts: 1096


I never got the warning alarm once, and only played it once... but I'm sure I could ace it without a problem. I think I only died like 3 times just trying to rush through and finish.

...I died twice in the wheel, and once just because I got crushed between a gap in the stairways while I was walking on it - kind of a fault in the design, but is such a small and minute critique, and more an issue with the stupidity of the collision detection in the game engine itself, than an oversight in the design.
2009-02-21 22:40:00

Author:
Unknown User


There's a few people on there that act like that... he is a pretty prolific and consistent creator, and obviously takes his work seriously - so it does separate him from alot of people on that board... but if you were to put him in a community like this one, he'd be just a regular poster.

One of the big reasons why I have pretty much abandoned the LBW forums is because there are few really good creators that spend any time posting. The site seems to have evolved as a haven for new creators. This is obviously good and needed, but it's pretty dull when 90% of the workshop posts are still on basic creation topics and techniques.

I get the sense that Rayvolution likes the attention and awe he draws from the crowd over there. His levels are visually appealing, and the sheer amount of content he has churned out is impressive, but I really don't care for how his ego has responded, especially when, like you said, he'd just be a regular poster over here.
2009-02-23 00:39:00

Author:
Thegide
Posts: 1465


Simplex Knit
Simplex fabric is made of fine yarn and is relatively dense and thick. It is a small part of warp knit production. Simplex fabric is used to make gloves, handbags, sportswear and slip covers. Eyelets and other openwork can also be produced on the simplex machine.
2009-02-24 06:57:00

Author:
dawesbr
Posts: 3280


You have a good point there, about littlebigworkshop. It has sort of morphed into a place where you can't get any sort of attention unless you do something like that.2009-02-24 12:27:00

Author:
xkappax
Posts: 2569


Great level that does something different, I hearted it. But I have to say when some refers to themself as a "Master Creator" it is a definite sign of ECS which I am never a fan of lol.2009-02-28 00:50:00

Author:
OCK
Posts: 1536


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