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Bomb Level with ludicrously low frame-rate?
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I've made a Bomb Survival Level, and the frame-rate is just so low. I've optimized all of my stuff, connecting what I can to player switches. I've separated my structures (not letting them be giant, one piece structures.) Anything that's emitted has a lifetime of only 60-120 seconds before destroying. I have made a bomb level before, with very similar architecture and logic usage without any lag issues. Any tips on how to solve this or at least clean it up a bit more? It's "Grappling Hook Bomb Survival 2: The Second One," for anyone interested. | 2014-07-26 00:11:00 Author: JLU51306 Posts: 21 |
Solution: Don't make bomb survivals. Thousands of them already exist. Be original with your levels. Aaand if you want a helpful answer, You can try the following: -reduce the lifetime of the emitted objects -reduce the amount of emitted objects -dephysicalize any objects the player will never come in contact with -reduce the amount of corners on the structures -emit the structures themselves using player sensors so that only the structures on the screen are in the level -99 times out of 100, logic won't cause lag, as long as you put it in a microchip (my experience anyway) This thread (https://lbpcentral.lbp-hub.com/index.php?t=73706-Artistic-Levels-without-Lag) goes in detail about what things are capable of causing lag. If none of the above work, try going there. PS: Again, don't make bomb survivals | 2014-07-26 02:37:00 Author: ShadowArcticWolf Posts: 131 |
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