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Bomb Level with ludicrously low frame-rate?

Archive: 2 posts


I've made a Bomb Survival Level, and the frame-rate is just so low. I've optimized all of my stuff, connecting what I can to player switches. I've separated my structures (not letting them be giant, one piece structures.) Anything that's emitted has a lifetime of only 60-120 seconds before destroying. I have made a bomb level before, with very similar architecture and logic usage without any lag issues.

Any tips on how to solve this or at least clean it up a bit more?

It's "Grappling Hook Bomb Survival 2: The Second One," for anyone interested.
2014-07-26 00:11:00

Author:
JLU51306
Posts: 21


Solution: Don't make bomb survivals. Thousands of them already exist. Be original with your levels.

Aaand if you want a helpful answer, You can try the following:
-reduce the lifetime of the emitted objects
-reduce the amount of emitted objects
-dephysicalize any objects the player will never come in contact with
-reduce the amount of corners on the structures
-emit the structures themselves using player sensors so that only the structures on the screen are in the level
-99 times out of 100, logic won't cause lag, as long as you put it in a microchip (my experience anyway)

This thread (https://lbpcentral.lbp-hub.com/index.php?t=73706-Artistic-Levels-without-Lag) goes in detail about what things are capable of causing lag. If none of the above work, try going there.

PS: Again, don't make bomb survivals
2014-07-26 02:37:00

Author:
ShadowArcticWolf
Posts: 131


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