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My whole Level Collection

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Attention Board Members,

I cordially invite you all to play my levels. I'll be more than happy to play your levels in return and offer my honest opinion with any feedback for improvements, if any are needed. I am listing the levels I created, listed with a (M) and the levels my fiance created, listed with a (F). Feel free to play which ever you'd like and please make notes of any problems, suggestions, trouble spots, or improvements. I'm currently holding off on making another level until I can 100% perfect these.

Thanks in advance,

Austin

P.S. I'm listing these in order of creation.

1st level (M):
Montezuma's Revenge - Aztec Theme

A temple level that will challenge even the best players. There are puzzles, almost directly from the get-go. After working your way through the temple, you find your self in Montezuma's treasure room and must defeat him before you can exit to safety. There are plenty of prize bubbles for those who enjoy that sort of thing annd a boss at the end of the level. This was my very first published level, so be easy.

2nd level (F):
Ripley's Alien Sack Attack

This is the first level that my fiance published. It is based on the Aliens movie and even features the Powerloader/Queen alien fight at the end. It is a dimly lit level, and creeps me out every time I play it. Again, this is her first level, so be easy.

3rd level (F):
Little Big DREAM

This is a mish-mash of ideas and themes that resembles a dream, the becomes a nightmare. It is crazy to say the least, but is a blast to play. This also feature prize bubbles. At first, there seems to be actual direction to go, but if you remember that it is all a dream, then you will be fine.

4th level (M):
Sack'n Through Time!

This began as an experimental level, but soon blossomed into a full month's work, 98% thermometer and a head full of aches. This level revolves around time travel through the past. You start in a laboratory, then make your way to WWII, The Mesozoic Age, a medieval castle, a pirate ship and then... well, I can't tell you, it's a surprise. It's got puzzles, challenges and a dragon!

5th Level (M):
Minigame - The Claw

This is another experiment that turned into a level (don't they all). It is a timed minigame that requires you to use a crane to drop boxes into their respective places to complete the level and move to the scoreboard. It uses a proprietary devise that I created to operate the crane, which does not require you to pull any switches or levers at all. All you have to do is move the left joystick in the direction you want the crane to move, and viola, it follows. Use R1 to open and close the claw. If anyone wants to know the secret, I'll be more than happy to share it.

My PSN is: Momma913


I appreciate this board and all of its' members. Since I found this forum, I have expoanded my knowledge tenfold, and would like to share my experiences, and creations.

Austin
2009-02-19 22:09:00

Author:
leadheavy52
Posts: 26


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