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Review League! (Requests)

Archive: 113 posts


[ATTENTION: INCOMING TRANSMISSION FROM THE REVIEW LEAGUE!]

Greetings to all. We are the review league. We have only one mission, and that is to provide constructive, non-biased reviews to the people. We have constructed an ever growing team of reviewers from many locations, different backgrounds, varying ages, and near infinite styles. This review thread will offer you something that other review threads cannot: the option to request whichever member you wish to review your level. With this system, you will be able to select a reviewer that you feel will be able to provide to you, and other forum members, the most relevant and valuable feedback for your particular style. Each member has provided a number rating for the nine sub-genres that we focus on, corresponding to how much they like/dislike that particular sub-genre. Rating numbers range from one, being ?not interested? to five, being ?very interested.? Ratings have been given for the following sub-genres: Puzzlers, Story-based, Hardcore/difficult, Arcade, Music, Artistic, Survival-Challenge, Costumes and Tools. If, for any reason, you are un-clear about the nature of any of these sub-genres, feel free to ask questions. Each member of the review league has an easy to read display of his/her preferences. You may request any member when posting a level for review, or, if no specific member is requested, your level will be assigned to the next reviewer in line. Please, take a moment now to get better acquainted with our current line-up of reviewers.


Dimo1138

Puzzlers-2
Story-based-2
Hardcore-5
Arcade-4
Music-4
Artistic-4
Survival Challenges-4
Costumes-1
Tools-3

I am 27 years old from West Warwick RI in the north eastern US. I have recently decided to return to school and now attend a community college with a focus on writing and philosophy. I am a HUGE fan of old-school games, the type I grew up with. I found myself with very little to do with this generation of video games, that is, up until littleBigplanet came out. I have used the tools available to attempt to serve up some super-intense old-school style platforming with some classic challenge. My personal library contains three full levels and two mini-games from my ROBO-RAMPAGE series, as well as two full levels and one speed run edition from my ROBO-RAMPAGE X series, featuring crazy paintinator action. I can be very critical, so expect blunt honesty when I write my reviews.

Sackdragon

Puzzlers-5
Story-based-4
Hardcore-4
Arcade-3
Music-2
Artistic-3
Survival Challenges-3
Costumes-3
Tools-4

Well, I got the game on Christmas (about 2:25 P.M. lol), and have been loving it ever since. It took me a week or so to beat the story levels, and then a couple more weeks to get everything. My favorite levels are the Bunker and Endurance Dojo. So far, I have yet to create a whole, polished level. I have two demos and two object giveaways, but I would say I'm a pretty decent creator. As for skill, I'm great at solving puzzles and I'm a great platformer (although I still can't beat Super Mario Bros.: Lost Levels, lol).
I do have some pet peeves, however. 1) I don't like long levels with the Paintinator. There were great levels before the Paintinator, so why do people think they need the Paintinator for their level to be good? 2) Needless amounts of Point Bubbles. Make them a challenge to get. Don't put vast amounts of Point Bubbles just so people can get the 100x multiplier. A level should NEVER have the multiplier go up to 100x.

Coxy224

Puzzlers-5
Story-based-5
Hardcore-1
Arcade-3
Music-2
Artistic-4
Survival Challenges-4
Costumes-3
Tools-1

Well, what can I say about myself that won?t make you all think I?m a loser who shouldn?t be allowed to review I?m 13 (nearly 14 if it makes things any better). I live in Beckenham, sort of South-east London and I have been raised in the same house all m? life. I have a brother and a sister, and my Mum and Dad are happily married. I have only had a PS3 since Christmas 2008, but I don't think LBP has come out of the disk-tray since I got it. I?m constantly playing it, trying to make great levels. So far I have only published two (both survival challenges) Whack-a-Mole and Swamp Rollers. I find all levels great fun, and I love giving my brain a challenge.

Lil-Pingin

Puzzlers-5
Story Based-5
Hardcore-2
Arcade-5
Music-4
Artistic-4
Survival Challenges-3
Tools-2
Costumes-2

I am a fast learner and love to learn new things. I have never done any reviews on levels for games, but I use to always do reviews for my aunts? students? papers and things like that. I am very observant, enjoy trying new things, and became addicted to LBPC the first night I was introduced to it. I love the game as well. I have not yet created any levels but will attempt to make one soon. I have watched my fiance, eviltikigod, create his levels, I currently do not have a job so that puts me at the house pretty much all the time with a lot of spare time on my hands. I am a very upfront, straight to the point honest person, and I also love to talk and write about things.

GrantosUK

Story 5
Puzzle 5
Hardcore 2
Arcade 3
Music 3
Artistic 4
Survival 3
Costumes 2
Tools 4

I'm 29, married, from Newcastle in England. I work as a joiner at the moment, I was a computer technician with a bit of programming added in years ago but had a change of career to keep myself sane. The only game I have on PS3 is Little Big Planet, I bought it cheap for a Blu-ray player and have since become addicted :-) I used to create maps for Doom, Duke Nukem, Quake, Half Life etc etc etc years ago and Little Big Planet caught my attention and hasn?t let it go.

Maraz_Matari

Puzzlers- 4
Story Based-5
Hardcore-3
Arcade-4
Music-3
Artistic-5
Survival Challenges-5
Tools- 5
Costumes-1

I'm 25, I live in Florida and have been raised here most of my life. I'm happily married, with a wonderful daughter, who has had the misfortune to be born with Cerebral Palsy. I'm a garbage man as a profession, and video games have been my hobby for as long as I can remember. When I first heard about LBP I was amazed on what they claimed to be possible... when it was finally released and I got to experience first hand what it could do, I was not disappointed. I remember when I first picked up LBP however, I couldn't even get a simple door to open, and now I've built very technical levels such as Super Color Shooter and Seeing RED. Even Manifesto Chapter 1 has many well scripted events. I've come along ways in creating. I love playing levels, figuring out in my head how it was made. Basically, I want to just have fun playing other peoples levels and try to give as honest a review as I can.

Graygoose

Puzzlers-3
Story-based-4
Hardcore-4
Arcade-4
Music-1
Artistic-5
Survival Challenges-4
Costumes-1
Tools-3

I'm 25, single and i work as a welder, I've been around video games all my life my first console was a Nintendo Family Computer and i consider my self as a gamer but not as hardcore as some people claim themselves to be.My genre of gaming is FPS and Action Adventure. For LBP, the levels that really interest me are Action, Platformer and Artistic levels and since i almost failed Math in High School, I doubt I'll make through levels such as Hobo-Wizard (no offense too is Author, tho i think its brilliant). with that said other Puzzlers that use your common sense and environment awareness are also to my liking.

Now that you know our members a bit better, you may begin requesting reviews. Hopefully, the feedback you receive will help you to improve your skills, generate interest in your work, and provide new levels for you to play in the sub-genres you enjoy.


[END TRANSMISSION]
2009-02-19 22:02:00

Author:
Dimo1138
Posts: 179


Here is the current list of levels to be reviewed, and who has taken them on, or been specifically requested.

Leaps of Faith- PSN: CRIFFER (SackDragon)
Animal Zoo- PSN: Pitcard (Coxy224)
Blue Heaven Guild Ch.1:Rest- PSN: Laharlsama(Maraz_Matari)
The Turtle or The Hare? - PSN: xThaVIOLENTonEx(Dimo1138) Turtle path complete, need hare reviewing
2009-02-19 23:53:00

Author:
GruntosUK
Posts: 1754


A submission:

The Forgotten Relics of the Sack

PSN: dkjestrup

This involves an ancient egyptian temple, and is heavily filled with puzzles. I have a thread, so please post there if you may. I have made almost all custom content.

I hope you enjoy it, but please keep in mind the level has got another MAJOR update coming, but my PS3 is currently broken...
2009-02-20 06:14:00

Author:
dkjestrup
Posts: 672


Hey, that was really nice of you guys to review The Crystal Caves in Autumn! I"m glad you liked it so much! A few things I'd like to point out:

the only reason our levels have the mechanics and looks at the same time are that I'm an art major and my husband, Catiers (larry) is an engineer (or fun-gineer, as he likes to call himself) I'm not sure that our levels would be anything without the two of us working together. I've said it a hundred times over: If anything looks cute in the level, i probably did it, but if anything makes you say "wow, that was a lot of fun!" it probably was ALLLL him.

also, in regards to that tree section: We could NOT get the camera right in that area, no matter what, but at least it follows the first person rather than one of the people on the ground.

anyway, I'm rambling. But I'm very glad, and very honored that you guys would pick our level to review first. I was going to link to the video, but apparently the video is like one minute too long for youtube

oh well! Thanks again! ^_^
2009-02-20 13:51:00

Author:
xkappax
Posts: 2569


Ooh I'll submit my level for a nice writeup:

Jack McSetback & the Buccaneers' Booty

PSN: Wyth

You can do my first level too if you feel like it .
2009-02-20 14:58:00

Author:
Wyth
Posts: 263


These levels form a series, and the second level's story will make (a little) more sense if you play the first one. If I'm to request only ONE, though, I'd have to ask for a review of "Hobo Warrior". "Hobo Wizard" already has a good few reviews from back when I made it, after all.

Anyway, the levels:

Level 1: Hobo Wizard
Level 2: Hobo Warrior
Location for both: Around northern Europe.
PSN for both: T20thoughts

These levels follow the exploits of a sackboy caught up in a struggle between the Light Wizard and the Hobo Wizard. "Hobo Wizard" has you trying to get a magic wand from the Hobo Wizard, while "Hobo Warrior" has you exploring the Light Wizard's Fogtory. "Hobo Wizard" is a shortish level with a rather unique boss fight, while "Hobo Warrior" is longer and quite a bit more challenging.

Both of these levels fall into the Hardcore and Arcade categories, though "Hobo Warrior" is more Hardcore. It's definitely doable, though, as long as you pay attention and use the safe spots given to you. Neither level contains the Paintinator: They're pure platforming challenges with a bit of swinging involved here and there, and of course with a rocket-powered boss battle at the end of "Hobo Wizard".
2009-02-20 15:41:00

Author:
Unknown User


Ooh I'll submit my level for a nice writeup:

Jack McSetback & the Buccaneers' Booty

PSN: Wyth

You can do my first level too if you feel like it .

I call these ones! I've played them enough times to be able to write a review on them

That is, if everyone else is fine with me doing this review?
2009-02-20 17:16:00

Author:
Coxy224
Posts: 2645


t20thoughts, I'll see if Dimo will review your levels. According to what you described, he'd be the most qualified.

I call these ones! I've played them enough times to be able to write a review on them

That is, if everyone else is fine with me doing this review?
I'm good with that.
2009-02-20 22:00:00

Author:
Sackdragon
Posts: 427


This sounds great!
I have a level that I would like a review on, it's called:
Bouncing Balls - Survival Challenge you can get the link to the original post in my sig.
2009-02-21 02:42:00

Author:
Kog
Posts: 2358


It would be great to hear a review of my newest level, it's called:

Little Big ExciteBike!

It's a tribute level to Track #1 of the original ExciteBike game for NES. I put a lot of time and effort into the level, so an honest review would be greatly appreciated.

Thanks in advance.

PSN: XXPrimusXX
Level: Little Big ExciteBike!
2009-02-21 02:50:00

Author:
XXPrimusXX
Posts: 5


Maraz_Matari told me about your site (after I make this post I'm going to go nose around a bit lol) so I thought I'd pop over and get my name in the hat.

I have 2 submissions, but I'll just post one now and I'll come back in a few days and post my other one, just to make it fair .

Level: Resident Evil: Sackocalypse

PSN: Linenman

Location: off the coast of Africa (Atlantic Ocean)

As the title suggests, it's a zombie level. It's based (loosely, but not toooo loosely lol) off the last Resident Evil Movie. It's best played by 1 player, but 2 coordinated players can definately make it through easily (I've done it numerous times with other people, both people sitting beside me and people online as well).

There are many obstacles, zombies :eek:, and a boss.

*edit* I'd like to request that lil-pingin review my level
2009-02-21 05:14:00

Author:
FabbieSack
Posts: 88


Could one of you review any of my levels? They are in my sig, please leave the feedback in the thread. Thanks!2009-02-21 05:44:00

Author:
cornontheCOD
Posts: 150


Ok Wyth, I've done the review for your first level - expect the second one to be up by the end of the day (hopefully).2009-02-21 10:41:00

Author:
Coxy224
Posts: 2645


PSNrofessorHat
Level: Where's the Professor's Hat?!

It's a multi-path platformer puzzler so feel free to decide if you want to try it out or not! First level, so looking for as much as feedback as possible before starting my second!
2009-02-21 12:03:00

Author:
ProfessorHat
Posts: 2


Level "Expedition:LittleBigEverest"

PSN: tiger7758
2009-02-21 12:49:00

Author:
tiger7758
Posts: 1


To: GrantosUK

Thank you soo much for the honest review. I really appreciate any and all feedback.

I'm glad you enjoyed the level (And your wife.) and felt it stayed true to the original. (Which was the whole point.)

Thanks again.
2009-02-21 13:01:00

Author:
XXPrimusXX
Posts: 5


Level: Final Fantasy RPG Battle Arena
PSN: Snakeowns
Location of level: Canada



I've created a level based on Final Fantasy; well, it's more specifically a combat, but not a normal one....

I've tried to make a true RPG battle, it plays as a mix of something like World of Warcraft (with cooldowns) and Final Fantasy. You control your character with the sackboy.

And yes, there are Melee attacks, Magic attacks, powerful Techniques, an Energy Shield and even Critical Hits! And of course a health bar with 140 HP you must deplete...if the enemy doesn't beat you first.


The level is complete with a ranking system from "D" to "S" (although achieving "S" is extremely difficult, I warn you :kz: ) and a Prize Bubble scoreboard system; both are determined by the time you take to win the battle.

I don't think there is anything similar in LBP, so I don't know what type of level it would be, but maybe "Arcade", just to orientate to the possible reviewer.
2009-02-21 15:39:00

Author:
Snakeowns
Posts: 34


A Submission:

The Turtle Or The Hare?

PSN: xThaVIOLENTonEx

The thread is linked in my signature. Appreciate it! This is a puzzler or a race depending on which path you choose. The puzzler is two-player recommended.
2009-02-21 16:18:00

Author:
xThaVIOLENTonEx
Posts: 26


Please review my level whenever you can.

It's the first level of a 3 part series.

PSN: brnxblze
Level: Mission 1: The Bank Robbery
Icon: a bank
Location: USA
2009-02-21 17:45:00

Author:
brnxblze
Posts: 1318


Level Name: Night Adventure *FINAL VERSION*
Author: awasad
Good Search Key: @awasad

Thanks in Advance.
2009-02-21 20:03:00

Author:
Unknown User


PSN: Momma913
Level: Sack'n Through Time
2009-02-21 21:56:00

Author:
leadheavy52
Posts: 26


I just updated all of my levels. When you get to it, could you review one of my levels (in sig) besides "The Rift"? Thanks.2009-02-21 22:27:00

Author:
cornontheCOD
Posts: 150


Don;t worry cornontheCOD, both your other levels are on the list of submitted levels. I'll actually have your Desert of Shadows level on my list of levels to review tonight 2009-02-22 00:29:00

Author:
Maraz_Matari
Posts: 105


isnt this the same thing like on gamefaqs?? o.o

( sorry for being of topic. ):blush:
2009-02-22 00:55:00

Author:
01philip01
Posts: 545


Hi,

I would be interested in reviews of my Bearer Levels.
I do not have any idea of which reviewer could do this, but i would be happy if a same reviewer could test the three levels.
It is a serie based on The Lord of the R4ings.

PSN: Takelow
Titles:
The Bearer - Part I : Incipit
The Bearer - Part II : The Ring
The Bearer - Part III : The Fellowship

For some more details about these levels, there is specific thread for each in the showcase section of the forums (see link in the signature).

Thank you a lot
2009-02-22 07:32:00

Author:
Takelow
Posts: 1355


isnt this the same thing like on gamefaqs?? o.o

( sorry for being of topic. ):blush:

Yes, the same thing is on GameFAQS, but Maraz, Dimo and myself where the most active reviewers there, and seeing as that board is slowly dying, we have set the same thing up here
2009-02-22 09:33:00

Author:
GruntosUK
Posts: 1754


Well, Maraz has encouraged me to get my levels officially reviewed so here I am.

Can "Little Big Galactic Frontier: The Icarus Project- Part One" be placed in the queue? It is a platformer, with story aspects and a lot of technical tools (although these are hidden from the player and ideally he shouldn't notice the technical aspects).

Thanks!
2009-02-22 14:19:00

Author:
dcf
Posts: 468


Wow, I'm so glad that you linked to here from LBW because I wouldn't have found it otherwise. I'd love it if you could review my level "[B]Rescuing the Monster's Child". My PSN is amazingflyingpoo. I really don't care who reviews it, but it's just a fun, creative level. There is nothing really difficult in it, but I think whoever plays it will enjoy it!
Thanks,
amazingflyingpoo
2009-02-23 21:17:00

Author:
amazingflyingpoo
Posts: 1515


I want to thank all of you guys cause you all rox my sox.

A submission I have will be

Level Name: Zombie Onslaught(Survival challange) I know i spelt challenge incorrectly I just have yet to fix it lol.

If you guys have time or no one else in queue feel free to review my "real level"

Zomg Zombies

my PSN is Ham_Salad
2009-02-23 21:25:00

Author:
Hamsalad
Posts: 2551


I would like to submit my levels for review. My PSN i.d. is jedi_jeff and all my levels are on the north america continent.

Last Train From Little Big City - Sackdragon seems like a good choice for this level's platforming and puzzles.

Sac-Man - Lil-Pingin might enjoy this arcade type level.

Mission Possible - Dimo1138 might like this somewhat challenging level.

I don't have enough levels for each of you to review one, but don't let that stop you from giving them a try. I hope you enjoy them. Thank you for your time.

Jeff
2009-02-23 23:40:00

Author:
jedijeff
Posts: 33


Review request!

Level Name: Wild Wild West
PSN: Sackboy223

Thanks guys! It will be interesting to get a review of my own level, as I usually review others.
2009-02-24 00:50:00

Author:
Unknown User


Hi, i would like sackdragon to review my level "chaotic fantasies" by johndizzle888 thanks2009-02-24 02:02:00

Author:
johndizzle888
Posts: 34


Hey guys, you mind reviewing my level? It's down there *points to siggy*

Thanks in advance!
2009-02-24 11:34:00

Author:
AwesomePossum
Posts: 446


Alright, graygoose dropped in on my intro topic and his tastes seem to go along great for my levels. For now, I'd like to get my newest level out there. It's called "Robotnik Owns" Give it a try and have fun!

author: DSKEmilio <- your hero
level: Robotnik Owns
location: upper canada
icon: Dr. Robotnik's face, as drawn by me.
genre: light platform, silly humor, artistic level with a theme parodying an old cartoon.

here's a poster to promote it! http://i34.photobucket.com/albums/d135/DSKEmmanuel/RobotnikOwns.jpg
2009-02-25 01:27:00

Author:
DSKEmmanuel
Posts: 12


The review for ProfessorHat's level has been posted. jedijeff, I will begin reviewing your level right now. Expect a review typed up tomorrow.2009-02-25 02:23:00

Author:
Sackdragon
Posts: 427


I'd love for someone to review my Splat Invaders II: The Caverns of Splat. I'll let you guys choose who does it. I would PREFER someone who has played, or is willing to play, the original "Splat Invaders Saga" since this is a continuation of the story.

Here's the kind of level it is:

1. There is a few areas in the level that may take a little practice - different mechanics than you would normally see. I tried to do some things that no one has done in LBP before.
2. There are several "arcade" areas.
3. At least 1 area that is not difficult, but is kind of an "action puzzler".

PSN: CuzFeeshe
Level: Splat Invaders II: The Caverns of Splat
2009-02-25 15:29:00

Author:
CCubbage
Posts: 4430


Level: Leaps of Faith
PSN: CRIFFER

I strongly recommend one player for this level. You'll see why when you play it. Thanks for doing this! Looking forward to your response.
2009-02-25 19:51:00

Author:
ccapel
Posts: 100


Level(s): Miglioshin's Fantasy Adventure ch.1 & ch.2
Genre: Story based artistic platformer
PSNID: Miglioshin
Reviewer (possibly): Maraz_Matari
2009-02-25 21:39:00

Author:
Miglioshin
Posts: 336


The review for jedijeff's level has been posted. johndizzle888, expect a review typed up tomorrow.2009-02-26 01:51:00

Author:
Sackdragon
Posts: 427


alright then cool2009-02-26 02:36:00

Author:
johndizzle888
Posts: 34


Sorry if my level was already taken into consideration, but I am very eager to get a review of my level and I think it was overlooked.

Level: Wild Wild West
PSN: Sackboy223

I don't want to sound like a noob who is constantly pecking at your door trying to get your attention, but is my level and feedback would be so awesome. This is like waiting for Christmas morning! Thanks!

2009-02-26 03:04:00

Author:
Unknown User


@Sackboy223, yeah, hey no problem, you're just curious as to whether you've been over looked but fret not. Gruntos has your level in his cross hairs, and should have the review up soon.2009-02-26 03:39:00

Author:
Maraz_Matari
Posts: 105


Cool idea guys...

Would love it if GrayGoose could review my level called 4. She's a Rainbow
It's located on the eastern edge of the Atlantic ocean
my psn = mrRadical

If you can get around to it, thanks in advance.
2009-02-26 07:40:00

Author:
mr Radical 5601
Posts: 515


added poster of my level, and detailed the level description in my last post.2009-02-26 11:10:00

Author:
DSKEmmanuel
Posts: 12


DSKEmmanuel

i already played your level last night.. i died and lost all my lives in the pseudo sonic ride part tho, (plenty of bugs in that part)... will try again later (gotta sleep).. review coming up soon. so far, your level looks great
2009-02-26 11:28:00

Author:
graygoose
Posts: 371


hmmm, I will do my best to fix that part. Right now, my best suggestion is to grab upwards underneath pseudo sonic's chin so that the deadly gas doesn't touch you as you go. It's gonna be a pain to fix that part, but I will get around to it. At least there's a way around it.2009-02-26 11:43:00

Author:
DSKEmmanuel
Posts: 12


hmmm, I will do my best to fix that part. Right now, my best suggestion is to grab upwards underneath pseudo sonic's chin so that the deadly gas doesn't touch you as you go. It's gonna be a pain to fix that part, but I will get around to it. At least there's a way around it.

your review is up man!!!
2009-02-26 20:30:00

Author:
graygoose
Posts: 371


Not to be impatient or anything, but where is my review??????
I posted it on page 2 (one of the first ones....and no review yet). And you have posted reviews of levels requested after that, so I assumed yo missed it.

/cry, anyways I post it here again, the same as page 2.

Level: Final Fantasy RPG Battle Arena
PSN: Snakeowns
Location of level: Canada



I've created a level based on Final Fantasy; well, it's more specifically a combat, but not a normal one....

I've tried to make a true RPG battle, it plays as a mix of something like World of Warcraft (with cooldowns) and Final Fantasy. You control your character with the sackboy.

And yes, there are Melee attacks, Magic attacks, powerful Techniques, an Energy Shield and even Critical Hits! And of course a health bar with 140 HP you must deplete...if the enemy doesn't beat you first.


The level is complete with a ranking system from "D" to "S" (although achieving "S" is extremely difficult, I warn you ) and a Prize Bubble scoreboard system; both are determined by the time you take to win the battle.

I don't think there is anything similar in LBP, so I don't know what type of level it would be, but maybe "Arcade", just to orientate to the possible reviewer. :kz::kz::kz::kz::kz:
2009-02-27 20:37:00

Author:
Snakeowns
Posts: 34


Snakeowns, dimo took your level on and unfortunatly has been having some troubles this week. He has posted in our group and said the reviews will be up very soon.

I played your level and enjoyed it, even though I was rubbish at it. It's all very technical and works really well.

We don't miss any levels that are posted, I can promise you all. Maraz publishes a list of all the levels and from there we pick from them and review (unless someone has been requested in particular). We should maybe update a post in the thread so you can see where you all are.

EDIT: The second post now contains all reviews in the queue, and who has taken them on. This should help with the confusion
2009-02-27 21:38:00

Author:
GruntosUK
Posts: 1754


Snakeowns, dimo took your level on and unfortunatly has been having some troubles this week. He has posted in our group and said the reviews will be up very soon.

I played your level and enjoyed it, even though I was rubbish at it. It's all very technical and works really well.

We don't miss any levels that are posted, I can promise you all. Maraz publishes a list of all the levels and from there we pick from them and review (unless someone has been requested in particular). We should maybe update a post in the thread so you can see where you all are.

EDIT: The second post now contains all reviews in the queue, and who has taken them on. This should help with the confusion

Right thanks
2009-02-28 01:23:00

Author:
Snakeowns
Posts: 34


Please review my level
Sackboys Softdrink Saga
PSN: ShamanNY
2009-02-28 05:02:00

Author:
ShamanNY
Posts: 4


to MR Radical dude, tandadadda ddada dat dat ta your review is posted. 2009-02-28 08:43:00

Author:
graygoose
Posts: 371


My submission:

Level - Saw: Retribution
Name - Arcas-X
Icon - Guy hanging from chains in a green tint.

The level's based on MM employees being captured and put in traps because of their negligence about patches. Took MANY MANY hours to make this and it suffered two level corrupts. Thanks to my USB stick though, I was able to recover. It really is a great level and I put a lot of work into to it so I'd appreciate some feedback. Thanks.
2009-02-28 11:03:00

Author:
Restingbird
Posts: 7


Hello! Just found my way to this forum in search of feedback for my newest level!

PSN: PlanktonPutte
LVL: Battle Bugs

My level is doing really bad so far and I want to know why. I spent so much time on this levels and it only got 2 stars. T_T I would very much appriciate honest feedback on it so I can fix it and maybe get it up to atleast 3 stars.

I have no idea who should review it since I don't know how to place it in the categories I saw in OP. I guess I would describe it as a Action-sneaker. The paintinator is in there several times but I really tried to make it varied so you never keep it for very long. I spent alot of time making it look good and there is a story aswell, but I wouldnt call it artistic or story driven.
2009-02-28 14:33:00

Author:
Green
Posts: 45


Level: Vharley Chapter 1: The Beginning
PSN: RockSauron

This level is primarily story based and I hope it is the first of a series. It has a few puzzles toward the end involving paint.

Anything I missed? On ps3 internet so yeah...
2009-02-28 16:58:00

Author:
RockSauron
Posts: 10882


Level: Animal Zoo

PSN: Pitcard

I'd say whoever's most interested in art/story/and has a good sense of humour

Here's a Link (https://lbpcentral.lbp-hub.com/index.php?t=t=9313) to the thread, if u want some pics

Thanks in advance:hero:
2009-02-28 22:45:00

Author:
Pitcard
Posts: 779


Looks like there is a line but cant expect anything without time haha.

Please review my stage

Blue Heaven Guild ch.1 Rest

My psn is Laharlsama and the stage is on the US.

just advice, the stage is storyline oriented and has a prologue stage that was meant to be played first to establish the background for the story. You don't have to play the prologue first, but it is recommended to get the full feel.

Don't bother mentioning the prologue grade though because I am currently adding more content to the level (nothing that will effect the stage I asked you to review though)
2009-03-01 07:30:00

Author:
Laharlsama07
Posts: 39


Can I join the Review League! ???2009-03-01 16:48:00

Author:
blizzard_cool
Posts: 752


Can I join the Review League! ???

Blizzard, The Review League is an invite only social group, and the only person that can invite you is Dimo, you may ask him that you are interested
2009-03-01 17:44:00

Author:
graygoose
Posts: 371


Not to be impatient or anything, but where is my review??????
I posted it on page 2 (one of the first ones....and no review yet). And you have posted reviews of levels requested after that, so I assumed yo missed it.

/cry, anyways I post it here again, the same as page 2.

Level: Final Fantasy RPG Battle Arena
PSN: Snakeowns
Location of level: Canada



I've created a level based on Final Fantasy; well, it's more specifically a combat, but not a normal one....

I've tried to make a true RPG battle, it plays as a mix of something like World of Warcraft (with cooldowns) and Final Fantasy. You control your character with the sackboy.

And yes, there are Melee attacks, Magic attacks, powerful Techniques, an Energy Shield and even Critical Hits! And of course a health bar with 140 HP you must deplete...if the enemy doesn't beat you first.


The level is complete with a ranking system from "D" to "S" (although achieving "S" is extremely difficult, I warn you ) and a Prize Bubble scoreboard system; both are determined by the time you take to win the battle.

I don't think there is anything similar in LBP, so I don't know what type of level it would be, but maybe "Arcade", just to orientate to the possible reviewer. :kz::kz::kz::kz::kz:

Hey man, my bad! Your review is up now, I'm sorry I made you wait so long, I've been having a very hectic week! A thousand pardons!
2009-03-01 21:45:00

Author:
Dimo1138
Posts: 179


The list on the first page, second post is now updated. It seems all levels have been allocated and are currently being reviewed. We need more requests 2009-03-03 11:16:00

Author:
GruntosUK
Posts: 1754


Ok since you need more requests How about my level?
Name:The Cave Descent
PSN:FlameAtNight
2009-03-03 17:45:00

Author:
FlameAtNight
Posts: 405


The list on the first page, second post is now updated. It seems all levels have been allocated and are currently being reviewed. We need more requests


Okay:

Level: Metal Gear Mechanical Bullriding Survival Challenge
PSN: mrjoeyman

I prefer a reviewer who enjoys a good survival challenge

Thanks.
2009-03-03 20:02:00

Author:
mrjoeyman
Posts: 217


If I can't join...
Just a project
PSN: blizzard_cool
Level: W&B - You had to think?
2009-03-03 20:11:00

Author:
blizzard_cool
Posts: 752


Could you review my survival challenge?

PSN: The_Killian
Full Name: Problematic Packaging - Survival Challenge [MmSc]

Thanks.
2009-03-03 20:14:00

Author:
Killian
Posts: 2575


Hey Guys, me here to add me lvls for review

PSN: Zwoltopia
LVL: The Sir Sackboy, accidental hero series and if I have to choose one lvl, pick chapter II
Thread: https://lbpcentral.lbp-hub.com/index.php?t=t=9342
2009-03-04 06:37:00

Author:
Zwollie
Posts: 2173


Hi - could you review my Midnight Gold Run level? My first pick for reviewer would be Lil-Pingin, but whomever you deem fit for it.

The level is quite short, with a brief story line, some puzzling, and a wee bit of platforming.

I didn't fill up my therm and I thought about adding more to it, but the story was told and it was time for me to move on to something new. I've had some F4F help and implemented a few tweaks to make it better. It was my second published level and I learned so much about creative switch building and logic gates. It is sort of multipath-like in that my main NPC says different things depending on your path/actions. There is also one "hidden" prize (sorry - you have to die to get it though ).

I am busy working on my next level and will hopefully have it published soon. When I do, I hope you'll be able to review it as well.

Thanks!
2009-03-04 21:22:00

Author:
v0rtex
Posts: 1878


Level: Monkey Island: The Great Banana Debacle

PSN: Linenman

Location: off the coast of Africa (Atlantic Ocean)

This is the 2nd level that I created. It's a loose sequel to my 1st level (Monkey Island: Welcome to the Jungle). The 1st level didn't really have a story line (so if you haven't played it, you aren't really going to be missing anything important). The 1st level is basically just a play through level; where I was testing out what I could do with what I had been given to work with.

This level, however, does have a story line. It's about a bad bunch of banana's and the monkey's are blaming you, sackboy, for it. You've gotta figure out how to fix it, and avoid being killed by angry primates (of various species) at the same time. I sorta made to be for kids (probably a 10-14 yr old range), but there are a few hard parts in it.

If you pay attention to the description of the level, you might also notice something towards the end (it's not important for game play, just something I threw in for those paying attention). If you don't read the description though, you're probably going to be a little like, "wtf" when you see it lol.

This, like all of my other levels, is best played alone .. but is more than do-able for 1-4 players. It's usually more funny that way imo lol.

The thermo is pretty much baked on this level, although I can still go in and tweak things a little here and there.

TIA, Jennie
2009-03-05 08:41:00

Author:
FabbieSack
Posts: 88


Name Of The Level: Little Big Enigma
Author: awasad
Good Search Key: @awasad

I dont have any reviewer in preference.
Thanks in Advance.
2009-03-08 15:37:00

Author:
Unknown User


Thanks for doing this.

Level: Journey to the Center of the Earth (PART 1)
PSN: CRIFFER
2009-03-13 00:12:00

Author:
ccapel
Posts: 100


Hello again,

Since Dimo1138 was unable to finish my Mission Possible level (due to the profile error he was getting), I was wondering if Sackdragon could give it a try. I appreciate Dimo's comments and I don't need another whole review, but I would really like some feedback on the rest of the level too. The part after using the passcodes to open the door to be specific. I'm not sure when MM will issue a patch to fix the profile error, and I don't want Dimo to delete items he wants to keep just so he can finish my level. Thank you for your time.

Jeff
2009-03-15 22:40:00

Author:
jedijeff
Posts: 33


Hey, I'd love to have the Review League review my latest level. It's my second, and it took me a while, but hopefully it was worth it!

Name: The Great Aztec Adventure
PSN: WangMajor
Link: https://lbpcentral.lbp-hub.com/index.php?t=t=9707

Cheers
2009-03-16 01:42:00

Author:
WangMajor
Posts: 3


Hey... First of all thanks to Lil Pingin for the wonderful review on my last level: Midnight Gold Run.

Would love to receive a review of my newest level. I'll let the team decide who best fits the gameplay, or perhaps just whomever is available.

Here's the skinny:

Level Name: 00Sack - Betrayed
PSN: v0rtex2002 (please note... the 0s are zeros)
Level Location: South America

It's an MGS paintinator level, but has a fair amount of platforming and puzzling as well. Have been told that the VR Trainer section is a good challenge.

Thanks!
2009-03-26 00:17:00

Author:
v0rtex
Posts: 1878


If anyone has time to review:

Level: LOW and SLOW 1-3 players
PSN: mrjoeyman
Description: An ingenious flying concept utilized by a helicopter. Try your hand at flying the heli on a really fun mission. Just a lot of fun.

Thanks.
2009-03-26 14:34:00

Author:
mrjoeyman
Posts: 217


Level: The Long Forgotten Cave
PSN: RipTlde
Its a short level, that is spooky and intense, and at the end of the level there is some thinking to be done.
2009-03-28 19:50:00

Author:
RipTlde
Posts: 151


I'm assuming Review League members can post their own levels (especially seeing as there is little buisness), if not then completely disregard this post

Level Title: Coastin' in the Jungle
PSN: Coxy224
Combine rollercoaster with a bit of fun platforming. Very simple, but apparently fun level

Oh and can you post it in my thread please (link in sig)
Thanks Review League - you're awesome!
2009-03-30 20:32:00

Author:
Coxy224
Posts: 2645


Hey - Just wondering if you guys are still doing reviews? No one has responded to my recent request as yet and I don't see any new reviews in the other thread. Not to be impatient - just wondering. I didn't specify a particular member, but I'd love to have Lil Pingin give it her perspective - or whomever else is available. Thanks!

EDIT: And just like that I get my review. Don't know if this was just ironic timing or not, but sorry for bein' a whiner! And thanks for the nice review Maraz_Matari !
2009-03-31 01:25:00

Author:
v0rtex
Posts: 1878


I don't want to be a whiner, but... Where's the review of my level, Little Big Enigma.
I requested review for over 3 weeks, and you already reviewed some of the levels, in front of mine to, but you still haven't reviewed mine.

Sorry of being a whiner, and thanks in advance.
2009-03-31 18:28:00

Author:
Unknown User


hey guys. the thing is my level is a two player level, so i guess to of you would have to review it? i guess lil-pingin and graygoose because they have the highest arcade rating (since there is no multiplayer categorie).

Level: Cube Battle V1.0 (Multiplayer)
PSN: Tvm78
2009-04-02 05:31:00

Author:
Unknown User


Hi my levels been around a little while now and not getting many views. So i thought id see if i can get its fire burning again.

The levels called
SHOWCASE: Through the keyhole...

Psn: dirtyyy

Its more of a walk through level. A reconstruction of my home. With some pix at the end. Let me know what you think. Thanks
2009-04-04 00:05:00

Author:
dirts7970
Posts: 74


The members of the Review League have all been busy with other matters, and I apologize for this. If you guys could wait for just a few more hours, I'll take ALL of the un-reviewed requests. I haven't been able to play LBP in days, so I'll be happy to do it.2009-04-04 16:07:00

Author:
Sackdragon
Posts: 427


The members of the Review League have all been busy with other matters, and I apologize for this. If you guys could wait for just a few more hours, I'll take ALL of the un-reviewed requests. I haven't been able to play LBP in days, so I'll be happy to do it.

Most of the above have either been already completed or have requested people so I think you only have to do the one for Dirtyyy
2009-04-04 16:11:00

Author:
Coxy224
Posts: 2645


I really don't care who does my level. I just requested someone I thought would enjoy it2009-04-05 07:53:00

Author:
Unknown User


Could I get a review please?
Level: LBPGolfEU Clubhouse
PSN: ARD94

Thanks.
2009-04-06 10:05:00

Author:
ARD
Posts: 4291


Thanks for the great review guys!

Here's another one for ya!

PSN: CRIFFER
Level: Journey to the Center of the Earth (PART 2)
2009-04-08 19:56:00

Author:
ccapel
Posts: 100


I've always been interested in what others have to say about my levels, so if you don't mind, allow me to put in a request for my Devil May Cry creations.

Name: Devil May Cry Parts I, II and III
PSN: KoRnDawwg

I hope this is okay, and I thank the one who can do this review. There's absolutely no rush.
2009-04-10 08:52:00

Author:
KoRnDawwg
Posts: 1424


Hello,

I just finished my tribute level of Pitfall. I would appreciate it if you could give it a review. My psn id is jedi_jeff. Thank you.

Jeff
2009-04-14 21:17:00

Author:
jedijeff
Posts: 33


Hello there!

I wondered if someone would be so kind as to review my latest level, Hyper Cube 3. The series has been quite well received up to now, but would love to hear some more feedback. Thank you.

PSN: MrsSpookyBuz
Level: Hyper Cube 3

Thank you very much,
MrsSpookyBuz
2009-04-15 12:12:00

Author:
MrsSpookyBuz
Posts: 1492


Hello there!

I wondered if someone would be so kind as to review my latest level, Hyper Cube 3. The series has been quite well received up to now, but would love to hear some more feedback. Thank you.

PSN: MrsSpookyBuz
Level: Hyper Cube 3

Thank you very much,
MrsSpookyBuz

Hey, I've played this, it's ace! I never knew you were on here as well
2009-04-15 21:48:00

Author:
KoRnDawwg
Posts: 1424


Hi there, after some changes (again) I would request a review of my level

Name: Little Big Thief: Lord Bafford
PSN: Fjonan
Location: Central Europe
Description:"Tonight Lord Bafford is out of town. The perfect oportunity to steal his precious crystal scepter. I wonder if this is going to be as easy as it seems ..."

Inspired by my favourite game of all times "Thief" from Looking Glass Studios I try to create something that catches the dark atmosphere but is still a LBP platformer with some new ideas - a very unique visual style - and a lot of secret areas for those who want to beat the top score.
2009-04-16 14:19:00

Author:
Fjonan
Posts: 359


PSN: brnxblze
Level: Assignment: HouseWork
Icon: a house

If you review my level could you please post it in my thread? Heres the link:
https://lbpcentral.lbp-hub.com/index.php?t=p=185035#post185035

Also, I think it should be noted that theres not much "gameplay" it's kinda just for looks.

Thanks in advance to whoever reviews it.
2009-04-18 08:17:00

Author:
brnxblze
Posts: 1318


I would love it if any or all of you would take a look at my level! If any of you like artistic or detailed levels, you might want to pick this one. It is a detailed walkthrough of Halloweentown and other locations from Nightmare Before Christmas. A lot of time went into recreating the look and atmosphere of the movie, and you get the stickers for my Jack Skellington costume as a prize. If you like the movie you should take a look at this! There is a video link in my sig if you want a quick preview!
http://i455.photobucket.com/albums/qq273/yensid71/1Jackslellington3.jpg
http://i455.photobucket.com/albums/qq273/yensid71/1Jacklevel2.jpg

PSN id: RE_pulse
Level: Jack Skellington Costume

Please make sure that you are in my level, It is located over Florida!
2009-04-19 20:04:00

Author:
RE_pulse
Posts: 17


I know you've all ready reviewed my level but can you do it again? I've listened to all the feedback and your review and want it reviewed again. It's still uber short thoudgh :S
Thanks.
2009-04-24 20:44:00

Author:
FlameAtNight
Posts: 405


Ok i want reviews on my levels.

LBPG chicken mania

LBPG lunar explorer
2009-04-24 22:08:00

Author:
Unknown User


I would love a review of my level.

Level Name: Prologue
PSN: ryryryan

Just a warning guys.... it's a tough one. So i recommend your best player
2009-04-25 01:44:00

Author:
ryryryan
Posts: 3767


Um, I'll take my request back...Refurbishing some levels...2009-04-25 13:11:00

Author:
KoRnDawwg
Posts: 1424


I would like another review from review league, since I was satisfied with the previous fair work.

PSNID: Miglioshin
Level: Platforms Madness V2.2
Requested reviewer: anyone skilled enough to complete the level (lol), I think it is Easy Mode but I'm told it's still Extreme... (?_?)

Cheers.
2009-04-26 23:13:00

Author:
Miglioshin
Posts: 336


Are you still doing reviews? There are a few in the list of requests that haven't been reviewed yet.2009-05-11 17:33:00

Author:
jedijeff
Posts: 33


All of the reviews have already been accepted by review members. There are just some... technical difficulties.2009-05-12 02:44:00

Author:
Sackdragon
Posts: 427


Cool. I just wanted to check since it had been a couple weeks since anyone had posted in the thread.2009-05-12 03:19:00

Author:
jedijeff
Posts: 33


Hi I would like you to review my levels.

SALVATION! The introduction.
and
A Pirates Journey! (Pt.1)

PSN: speedydemon67

Thanks!
2009-05-14 20:59:00

Author:
speedydemon67
Posts: 6


Could you try my Level Series?

-in order of creation-

BELOW THE ROOT - Chapter 1 : Green-Sky (more rpg than platformer)
BELOW THE ROOT - Chapter 2 : Along the Roots (more platformer than rpg)
BELOW THE ROOT - Prequel : Sewing Seeds (sampling of the first 2 but with some new things as well)

Very Soon - BELOW THE ROOT - Chapter 3 : Temple Grund (a good mix so far and about 50% complete! It is a darker more disturbing level though )

Anyways... that would be cool and very cool as well! I hope ya like em'

PSN = mindphaser74
2009-05-24 00:16:00

Author:
mindphaser74
Posts: 349


Could you review my level "escape the bombs!" please?
PSN: Eldrazor
2009-05-24 11:16:00

Author:
Eldrazor
Posts: 78


Hi can u guys review Hopeless fate series 4 me they are very storyteller like and no.4 nearly has 20 000 views it would be great to get feedback!! thanx2009-05-24 21:01:00

Author:
OMG-A-FISH-95
Posts: 1


ATTENTION: Due to inactivity from a majority of members, the Review League is shutting down. As of now, we don't know if it is temporary or not.2009-05-25 16:23:00

Author:
Sackdragon
Posts: 427


ATTENTION: Due to inactivity from a majority of members, the Review League is shutting down. As of now, we don't know if it is temporary or not.

That sucks, but life goes on. Cheers and thanks!
2009-05-25 16:56:00

Author:
mindphaser74
Posts: 349


ATTENTION: Due to inactivity from a majority of members, the Review League is shutting down. As of now, we don't know if it is temporary or not.

Would volunteers help keep it going?
2009-05-25 18:02:00

Author:
dcf
Posts: 468


Would volunteers help keep it going?

I would ask Dimo1138 first if i was you, because he's the one who started The Review League.

If it was up to me, it isnt a problem, I'd even recruit you in if you do your reviews satisfactorily.

BTW.. ive made a boss in a newly published level. This boss uses the Boss AI system that you have published long ago. I would like you to see it if you would.

Check out my level, The Count Of St. Claire: Chapter 1 (for the boss), but i would advice you to first play The Prologue in order for you to understand and enjoy the story better.

Let me know what you think.
2009-05-28 06:43:00

Author:
graygoose
Posts: 371


I just played both the prologue and the first chapter.

I'm a big fan of levels that combine an original story with great gameplay, so you've definitely got me hooked. The artwork in the prologue is absolutely incredible. Some of the best I've seen on LBP.

http://www.lbpcentral.com/forums/picture.php?albumid=477&pictureid=4092

It's a minor nitpick, but I'd recommend unsquaring the tops of the platforms in the picture below. Everything else is so organic that they stick out like a sore thumb.

http://www.lbpcentral.com/forums/picture.php?albumid=477&pictureid=4093

I really enjoyed the prologue. I've been toying with the idea of building a prologue in a similar fashion. (I've got the thing scripted out, I just need to put it together.) However, this puts what I've been planning to shame!

Oh, and I definitely enjoyed the translation between levels and books as well as the idea of the count being cursed into a sackboy.

***************

Here's a couple minor nitpicks for the actual level, before I go into the real feedback.

http://www.lbpcentral.com/forums/picture.php?albumid=477&pictureid=4091
Visible dark matter. This is near the Metal Gear room after you grab the lower sponge.

http://www.lbpcentral.com/forums/picture.php?albumid=477&pictureid=4090
I got crushed the first time I landed in this position

http://www.lbpcentral.com/forums/picture.php?albumid=477&pictureid=4089
Global lighting tool is visible.

As a player I tend to do a lot of exploring. I actually went the top route and found the key that way instead of going the bottom route. I fell at the end and walked back. This messed up the dialog a tad.

I thought the skeleton bad guys were very well done. It's hard to make a real platforming challenge from standard enemies. So the idea to make them invincible in the front so the challenge is climbing the terrain to get behind them was very clever.

I liked your continued use of the hand over hand climbing mechanism with R1. For the most part, throughout the level, the platforming was challenging but not frustrating. Prize bubbles did a good job showing the way forward. The only place I had a bit of trouble was climbing the tower. I thought the awnings were in the thin layer and didn't realize I had to jump on them. This made me fall quite a few times until I figured it out. Also, some of the grab points on the tower didn't feel very thematic. They were just sort of there to facilitate the climb. Of course making them thematic could also make them harder to see. So maybe its best that they stand out. I also had a somewhat difficult time turning the mechanism at the bottom after I had grabbed the second key. Maybe if it was up a little higher so sackboy could grab it in the air. Trying to grab it on the ground and rotate it was a little tough. Although maybe loosing the strength of the bolt might do the trick.

Next up we've got the trees. I thought these were great. They gave the level a great feel. On top of that they were good platforming elements in and of themselves. The red lights were easy to spot but also felt thematic, which is the perfect combination. The tree shaking was really violent and could really send sackboy flying. These parts were a lot of fun.

http://www.lbpcentral.com/forums/picture.php?albumid=477&pictureid=4088

The mushroom jumping minigame was well implemented. I like having optional challenges in a level. As for the mushroom jumps in general, I recommend adding a thin layer to the front of the mushroom. Media Molecule does this with their jump platforms. (I mimicked them and did it in mine as well.) The thin layer prevents sackboy from ending up under the jump platform. This happened to me a couple times while jumping. I would land under the mushroom. The switch you use is set to directional, instead of 1, so sackboy doesn't get crushed. The mushroom top just hovers above his head and sackboy generally needs to suicide.

I thought you implemented some of my boss AI concepts into your boss quite well. The traps were programmed, requiring sackboy to do some pattern recognition. The bombs from the skeleton's cannon aimed for sackboy's position if he stayed in one spot too long. My only real suggestion here is to try to visually link the bombs falling with the cannon a little more closely. Maybe a flash from the cannon or laugh from the skeleton could be added to the sequence?

All in all, I really enjoyed this level and I'm looking forward to seeing you continue the series. I gave both levels 5 stars. The prologue got beautiful. Level 1 brilliant. I also hearted you and both levels.
2009-05-29 00:03:00

Author:
dcf
Posts: 468


dcf


Im glad you liked my levels man. And im quite surprised you even made a detailed review on both!

Your suggestions are taken into consideration especially on the visible dark matters and the GLT.

As for the grab points on the tower and the trees im afraid, they'll have to stay that way tho. And for the thin layer in front on the mushrooms, I thank you for showing me that, ill definitely use it in my next project.

And now for the boss, im not really sure by what you meant about linking the cannon and the cannon ball falling... If you meant that i should make the player more aware the the cannon ball is on its way to hit him/her, i believe thats where the warning light comes in. (I really didnt wanna add that because it felt out of place, but ive had many players complain on the boss' difficulty without it. So i have no choice)

Thanks for your feedback... I thought you did a pretty good job with it.
2009-05-29 06:44:00

Author:
graygoose
Posts: 371


Im glad you liked my levels man. And im quite surprised you even made a detailed review on both!

Well, I actually consider my previous post feedback rather than a review However, I guess the two would be fairly similar.


Your suggestions are taken into consideration especially on the visible dark matters and the GLT.

As for the grab points on the tower and the trees im afraid, they'll have to stay that way tho.

I really liked the grab points on the trees!!!! Sorry if that wasn't clear. I thought they were both thematic and highly visible, which is the perfect combination!


And for the thin layer in front on the mushrooms, I thank you for showing me that, ill definitely use it in my next project.

You're welcome!


And now for the boss, im not really sure by what you meant about linking the cannon and the cannon ball falling... If you meant that i should make the player more aware the the cannon ball is on its way to hit him/her, i believe thats where the warning light comes in. (I really didnt wanna add that because it felt out of place, but ive had many players complain on the boss' difficulty without it. So i have no choice)

Actually, I wasn't thinking about a change to gameplay. I was more thinking about a visual tweak to link the bomb attack with the cannon in the mind of the player. The bombs drop from straight down, so it's not immediately apparent that it's supposed to represent the skeleton aiming and shooting at you. So I was thinking an additional link might be helpful. Not to impact the gameplay, but to trick the player into thinking that the bombs are actually being shot from the cannon, rather than emitted from above the screen.

In the Serpent Shrine level Media Molecule pulls this trick. They have emitters above the screen that drop the bombs. (They actually use a warning light too!) However, there's an animation of Sheriff Zapata jumping into the air. His upper body goes just off the screen, giving the illusion that he's the one throwing the bombs!

So if you have an explosion at the cannon at the same time the light comes on, or even add an emitter of a bomb going up off the screen (lifetime set to be short enough that it doesn't come back down) it will make it look like the bombs are coming from the cannon instead of the sky.


Thanks for your feedback... I thought you did a pretty good job with it.

Glad to help. You put a lot of work into these levels and it really shows.
2009-05-29 14:10:00

Author:
dcf
Posts: 468


In the Serpent Shrine level Media Molecule pulls this trick. They have emitters above the screen that drop the bombs. (They actually use a warning light too!) However, there's an animation of Sheriff Zapata jumping into the air. His upper body goes just off the screen, giving the illusion that he's the one throwing the bombs!

So if you have an explosion at the cannon at the same time the light comes on, or even add an emitter of a bomb going up off the screen (lifetime set to be short enough that it doesn't come back down) it will make it look like the bombs are coming from the cannon instead of the sky.



I see, then i have no worries then. The red highlighted part in your post is what i exactly have implemented on my boss. I can only assume you didnt notice this because of the zoomed out camera and the boss is in the far end to the right which could be unnoticeable when you focus on the gameplay to the left.

It even aims for sackboy,(cannon pushes forward if the player is in any of the 2 platforms in the left then the cannon pulls back if the player is in any of the 3 platforms to he right)

I only added delay to the dropping part only to give time for the player to stay on any of the platforms longer to keep it rising.

But perhaps if i could set the time of cannon explosions to the cannon ball drops closer, and still keep the delay time... That would make it more realistic eh? Ill see what i can do to tweak those logic.
2009-05-29 16:05:00

Author:
graygoose
Posts: 371


I see, then i have no worries then. The red highlighted part in your post is what i exactly have implemented on my boss. I can only assume you didnt notice this because of the zoomed out camera and the boss is in the far end to the right which could be unnoticeable when you focus on the gameplay to the left.

It even aims for sackboy,(cannon pushes forward if the player is in any of the 2 platforms in the left then the cannon pulls back if the player is in any of the 3 platforms to he right)

I only added delay to the dropping part only to give time for the player to stay on any of the platforms longer to keep it rising.

But perhaps if i could set the time of cannon explosions to the cannon ball drops closer, and still keep the delay time... That would make it more realistic eh? Ill see what i can do to tweak those logic.

Ha, I completely missed that. No wonder you were confused by my comments I might need to play the boss again and get a better look.

Probably the issue was that compared with the purple light from the sky, the cannon effects were too subtle in comparison. This level is going for a fairly high level of realism so it would be incorrect to make the cannon to overt. (Also, if the player's attention is drawn to the cannon too much, the player might be distracted from the actual attacks, which wouldn't be good either.)

Here's some suggestions, although maybe some of them are already implemented. I'm not suggesting that you do all of these. These are just some ideas off the top of my head that might remind the player that they are fighting the skeleton.

Muzzle Flair: Tiny LED on the cannon set to foggy. The 1 shot switch that shoots the cannon could also tie to an emitter that creates a key for a split second, activating an on/off switch tied to the LED.

Cannon Smoke: Emit a bit of gas at the muzzle of the cannon for a split second. Just put an extra emitter on the cannon for the gas. Give it a .1 second lifetime and put the 1 shot switch that shoots the cannon onto this additional emitter.

Light Bomb: This one might be my favorite. Just put a small purple LED on the bomb emitted from the cannon. It goes up in the air and then the purple light appears above sackboy and a bomb drops down. It's fairly simple and should be obvious enough for most players to see, without overly distracting the player.

Evil Laugh: The one shot switch that activates the cannon emitter could also activate a laugh from the skeleton. Also, an explosion sound effect on the cannon would be good, if there isn't already one.

Hope this is helpful.
2009-05-29 17:33:00

Author:
dcf
Posts: 468


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