Home    LittleBigPlanet 2 - 3 - Vita - Karting    LittleBigPlanet Vita    [LBPV] Help!
#1

What glitches from LBP2 work in LBPV?

Archive: 6 posts


I haven't quite gotten into creation yet, (i deleted my LBPV save because i thought i lost the game but i ended up finding it) but before I do I'm curious about what glitches (create mode glitches) still work.
I'm mainly concerned about:
Merge Tool Glitch
Extra Layers Glitch (and subsequently moving object into foreground/background)
3D Cam Glitch (I feel like this one should still work)
2014-07-20 05:42:00

Author:
YungDaVinci
Posts: 61


The extra layers and 3D cam glitch work for sure. I've never attempted the merge glitch, so perhaps someone else can confirm or deny it.2014-07-20 19:13:00

Author:
ShadowArcticWolf
Posts: 131


the merge "glitch" is actually a tool in LBPV though it's not called that. Trying to think right off the top of my head I think it's the dephysicalize tool. Dephysicalize object, merge, re-physicalize?2014-07-21 04:13:00

Author:
biorogue
Posts: 8424


That's right all of the above work just fine 2014-07-21 05:45:00

Author:
yugnar
Posts: 1478


the merge "glitch" is actually a tool in LBPV though it's not called that. Trying to think right off the top of my head I think it's the dephysicalize tool. Dephysicalize object, merge, re-physicalize?

If I recall correctly, you can leave them dephysicalized if you don't need it to be solid. Saves quite a bit on thermo for one thing. Of course if you want sackboy running on it, then well... he will just fall through. lol

..but again, you don't need a glitch at all. Just change the object(s) to dephysicalize and place into your desired position with your other object(s). Quite wonderful actually.
2014-07-21 11:21:00

Author:
jwwphotos
Posts: 11383


The extra layer glitch also works, I haven't messed around with it much but I know there's a few quirks. This level explains everything really well http://vita.lbp.me/v/8w6- There's a few other glitches that work I know the object twisting one still works where you select a tethered jet pack first then the object and scale, which causes it to rotate in the Y axis. The spike material glitch can be replicated by using a glitched tag http://vita.lbp.me/v/j13fz which is pretty useful for custom sticks or optimisation.2014-07-24 15:51:00

Author:
OriginalCreator
Posts: 217


LBPCentral Archive Statistics
Posts: 1077139    Threads: 69970    Members: 9661    Archive-Date: 2019-01-19

Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.