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Is making a Cross Controller Level a Good Idea?

Archive: 8 posts


Hi everyone. So I recently got the cross controller pack (late to the party I know). Playing through the story levels I got quite excited with the possibilities and how I could integrate them into my current level which also features Move. However, I looked on the community and noticed that there doesn't seem to be a whole lot going on for Cross Controller. Very few good levels and even those don't get many plays. So my question is, should I make levels for the cross controller at all? I know I would have a lot of fun making the levels but I certainly want people to play them. I have been working on a Metroidvania style game that would span many levels and I have come up with many ways the cross controller would really streamline the gameplay. However, that is alot of work and alot of level space (planning for about 10 different levels) for nobody to see it. Anyone have any advice?

EDIT: Also, am I right about the Cross Controller community levels or are there some real gems that I seem to have missed?
2014-07-19 00:59:00

Author:
Krymzonsky
Posts: 9


The Cross Controller side of the community was never really alive... A shame imo. You should DEFINITELY NOT make a level in there if you wish to be noticed, especially if you are making 10 levels lol. You can do one for fun but just my recomendation. Oh and about using the MOVE controller, that has slightly more public, but do not make a Cross-Controller Move level 8) That would be pretty odd... And the level could go unnoticed 2014-07-19 04:21:00

Author:
yugnar
Posts: 1478


Well i think the reason for the lack of activity is how fundamentally messed up saving is in cross-controller create. I have had 4 levels fail to load and cause a disconnect any time I access it. Also if the ps vita enters sleep mode while creating, you lost ALL progress. Don't get me started on connection flickers. HOWEVER, it does have some pretty incredible possibilities and my friends and I are making a multiplayer level with it. I HIGHLY suggest creating with more than one person LOCALLY! It is so much fun and everyone feels involved and makes the whole vita save problems not applicable. So, in short, if you feel like making a level, do it! Just save often. Like every 2 minutes.2014-07-19 06:27:00

Author:
koltonaugust
Posts: 1382


Hi everyone. So I recently got the cross controller pack (late to the party I know). Playing through the story levels I got quite excited with the possibilities and how I could integrate them into my current level which also features Move. However, I looked on the community and noticed that there doesn't seem to be a whole lot going on for Cross Controller. Very few good levels and even those don't get many plays. So my question is, should I make levels for the cross controller at all? I know I would have a lot of fun making the levels but I certainly want people to play them. I have been working on a Metroidvania style game that would span many levels and I have come up with many ways the cross controller would really streamline the gameplay. However, that is alot of work and alot of level space (planning for about 10 different levels) for nobody to see it. Anyone have any advice?

EDIT: Also, am I right about the Cross Controller community levels or are there some real gems that I seem to have missed?

I think making a cross-controller level would be a great idea! Don't look at that side of the community being dead as being a disadvantage, try using that to your advantage if anything. If you make a really fun and well polished level when nothing else comes close, it will stand out. The thing that is frustrating to see is when people publish a great idea or an example, but they don't go the extra mile to make a complete level. The best thing to do once you publish a level though is to promote it online. Make a YouTube video and share it online anywhere and everywhere. Who knows, if you make something creative enough and reach the right person you might even make a headline on a gaming site or be mentioned in a magazine article. Good luck!
2014-07-21 00:49:00

Author:
Hymanator
Posts: 17


I can understand why the Cross-Controller community never really hit, but the possibilities with that are incredible! It seems that the best levels to work with would be simple concepts that would be fun to work with and publish! That way you can feel proud about the product without worrying about it's popularity as much. Either way, good luck if you do decide to publish something! http://i.imgur.com/8jVyGis.png2014-07-26 07:13:00

Author:
Bryan_Zuckerberg
Posts: 874


Having no Vita I've never searched for Cross Controller levels. However, it's probably safe to say the demand is low, even though it offers a lot of potential for new styles of gameplay. I once made a Move level, has had few plays being a niche corner of the LBP experience. I agree, be wary combining Move and Cross Controller, maybe keep it simple as Brian says.

All the best
2014-07-26 08:54:00

Author:
aratiatia
Posts: 374


Hi everyone. So I recently got the cross controller pack (late to the party I know). Playing through the story levels I got quite excited with the possibilities and how I could integrate them into my current level which also features Move. However, I looked on the community and noticed that there doesn't seem to be a whole lot going on for Cross Controller. Very few good levels and even those don't get many plays. So my question is, should I make levels for the cross controller at all? I know I would have a lot of fun making the levels but I certainly want people to play them. I have been working on a Metroidvania style game that would span many levels and I have come up with many ways the cross controller would really streamline the gameplay. However, that is alot of work and alot of level space (planning for about 10
different levels) for nobody to see it. Anyone have any advice?

EDIT: Also, am I right about the Cross Controller community levels or are there some real gems that I seem to have missed?


I still make Lvls In The Cross Controler Kit. So I Will Be Happy To Be Playing Your Lvls!
2014-07-27 16:52:00

Author:
CamostarAtIsabella
Posts: 188


I know I would have a lot of fun making the levels but I certainly want people to play them. I have been working on a Metroidvania style game that would span many levels and I have come up with many ways the cross controller would really streamline the gameplay. However, that is alot of work and alot of level space (planning for about 10 different levels) for nobody to see it. Anyone have any advice?
You can always advertise your level in the level showcase section after your done, im sure it would get you some plays!
2014-07-27 21:08:00

Author:
Smuffy04
Posts: 606


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