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#1

Getting rid of the offscreen player indicator

Archive: 5 posts


Hey all! LBP Central forum has not let me down yet. Thanks for that!

I have a machinima that my students made (several actually) and they use a controllinator to trigger cameras. Not surprisingly, when the shot is far away from the two player characters, we see the little indicators pointing to where they are. Is there a way to disable or turn these off?

I searched for this and found nothing (possibly because I wasn't sure what to call the indicator I am referring to.)

TIA
2014-07-17 23:11:00

Author:
damian_tsl
Posts: 20


I don't know about turning the indicators off, but movie cameras won't show them. Also you can try changing the level to versus (I don't know if that will do anything)2014-07-17 23:40:00

Author:
one-mad-bunny
Posts: 334


I thought the movie camera wouldn't show them too, but in fact, they do appear if the players are offscreen. Wondering if there's a settings in the camera parameters that changes that...2014-07-17 23:55:00

Author:
damian_tsl
Posts: 20


This will not occur if the level type is set to versus or to cinematic, though in a cinematic type level characters never spawn to begin with. But i dont know if there is any camera settings that can be changed to prevent the player indicators, although disabling player tracking on your cameras would be one thing I would try.2014-07-18 08:24:00

Author:
Tynz21
Posts: 544


Thanks Tynz and One-Mad. I'll try Versus when I get into class today! I can't change tracking because they are movie cameras and have no tracking parameter.2014-07-18 14:20:00

Author:
damian_tsl
Posts: 20


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