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Time Warp Chronicles Chapter 9: The Zero Showdown

Archive: 6 posts


http://vita.lbp.me/v/jmmg4

The ninth installment of the series has arrived. In this level, players will explore the post-apocalyptic world with grappling hook, creatinator and grabbinators; then go back to the Future Age with hero cape obstacles and a fight with Zero in a shooter gameplay. Like the other levels of mine, this one features cinematics and secrets; and this time a combination of minigame and boss battle. Only three chapters (10, 11, and 12) left and the series is complete. Hope you give this level a go .

Images of the level:
http://ib.api.vita.lbp.me/img/ft/f0b80e2c5f29462ff5550b38f144bd84355d021f.jpg

http://ib.api.vita.lbp.me/img/ft/8cb0de9f155c6e6a9089bec1c312e9ed88c32485.jpg

http://ib.api.vita.lbp.me/img/ft/7bb33fd06093d5c592220279f709ab2a3aa6dabd.jpg
2014-07-17 19:59:00

Author:
JustinArt
Posts: 1314


Awesome! This levels series is amazing! Can't wait to play it! In the very top of my queue 2014-07-17 20:01:00

Author:
yugnar
Posts: 1478


Sweet! Gonna play it when I'm on LBPV.2014-07-17 21:36:00

Author:
Schark94
Posts: 3378


Played it today. Lvls with a *real* story are always good and you know how to make it exciting, soneverybody wants to know what happens next. Good use of powerups, with an apocalyptic design and some nice decoration like the giant robot. A story mostly ends fighting a evil boss or some bosses, but you use always a new boss for each part of the story. Great idea.

I have some suggestions:
-I didnt like the thing that shoots lasers, cz if you hold the R button, it will be deleted before it reach the enemie. Maybe change that? Its annoying.
-Using so many powerups in one lvl is normaly dumb, you used it in a way, getting help from your allys. Thats acceptable and it was still fun. I want to say and recommend: dont make this in a way it makes no sense using so many tools at once. Thats my own personaly opinion about it.

Cool lvl. Thx for it
2014-07-18 01:51:00

Author:
Sandro8708
Posts: 625


Queued up!

-hyper
2014-07-18 04:50:00

Author:
hyperdude95
Posts: 1793


I updated this level with a couple of changes. The small wall jump material around the creatinator section has been extended, while I slightly increased the player's energy during the minigame/boss.2014-07-19 18:43:00

Author:
JustinArt
Posts: 1314


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