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Multiplayer player sensing?
Archive: 4 posts
So i'm working on a multiplayer game, and i have a bit of a problem. I won't spoil anything, so i'll just say that in the game you control vehicles, one for each player. To set everything up easier, i've set the vehicle's controlinator to receive, and added a few extra transmitting controlinators at the entrance for easier control over menus and various things. I just need to find a way to get the right player in the right controlinator, but i can't seem to sense which player is in what controlinator. Any help please? | 2014-07-13 14:27:00 Author: Woutery Posts: 793 |
If the players stay in the same controlinator for the duration of the game this is easy. All you need to do is set up logic to toggle the menu off and the vehicle on. In other words you only need one controlinator transmitter for the player to sit in, which controls two controlinators set to receive. If you put the logic of the receive controlinators on sub chips you can turn them on or off with a selector. If the players need to switch controlinators. You could turn on a follower that is specific for each and when they tech the specific spot it triggers the switch. If you are going to a sub level I think you need to set up a score sensor | 2014-07-14 00:12:00 Author: one-mad-bunny Posts: 334 |
is the player order necessary? I would (and have) used player sensors to detect how many players there are, then had it emit a controllonator for each player, which would then follow/interact with a certain vehicle. I can't think of any situation where player 3 and player 2 would have to be used in an exclusive order. - - - - - - - - - - is the player order necessary? I would (and have) used player sensors to detect how many players there are, then had it emit a controllonator for each player, which would then follow/interact with a certain vehicle. I can't think of any situation where player 3 and player 2 would have to be used in an exclusive order. | 2014-07-14 00:18:00 Author: wally-217 Posts: 521 |
At the start of the level the players spawn in their correct order and about 0.2 seconds apart. The host (player 1), will spawn first followed by player 2, then player 3 then player 4. If you set up your controlinators in a horizontal line on the right of the entrance, then player 1 will automatically go into the nearest controlinator, player 2 will go into the second closest controlinator, and so on. If that doesn't work then you could use logic to make the controlinators available in whatever sequence you want. | 2014-07-14 08:55:00 Author: fluxlasers Posts: 182 |
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