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#1

Scoreboard Activates Too Soon

Archive: 4 posts


I'm making somewhat of a narrative-based bomb survival, where at the end, I use the Scoreboard as an old 'bunker computer' to display an image of a Nuclear bomb going off (via emission of a sticker panel), where it will then transition to a cut-scene, and at the last movie-camera, a 2 second timer is added and then attached to the scoreboard. However, I can't seem to get the scoreboard to actually delayed until after the cut-scene, it just activates as soon as the player approaches (in play-mode at least, when I test it in just in create-mode, it works fine.)

Any ideas as to what I'm doing wrong, or can you just not delay the scoreboard?
2014-07-09 00:13:00

Author:
JLU51306
Posts: 21


On top of the scoreboard issue, what exactly causes frame-lag (when you get the optimization recommendation to pop-up) beyond the stuff mentioned in the tutorials? I've optimized all of my active stuff to be player sensitive, and used microchips to contain a LOT of my sensors. I have 7 bomb emitters, that drop 4 bombs every 3 seconds, with the lifetime set to 75 seconds. I thought that the bomb emitters could be the cause, but it's the same set-up of my previous bomb level and that level has little to no lag. Even turning the emitters off, the lag makes it play like it's in slow-mo. Not sure what to do about it.2014-07-10 04:10:00

Author:
JLU51306
Posts: 21


However, I can't seem to get the scoreboard to actually delayed until after the cut-scene, it just activates as soon as the player approaches.

Being old LBP1 tech, Scoreboards have a hidden, built-in "Player Sensor". Therefore a Scoreboard will always activate when you walk in front of it, no matter what logic you have hooked up...

You can circumvent this by covering the face of the Scoreboard with a physical material. A thin layer of Invisible Material in the layer in front of the Scoreboard will fix your issue, but it does require some extra space...

Good luck
2014-07-10 07:15:00

Author:
Slaeden-Bob
Posts: 605


Being old LBP1 tech, Scoreboards have a hidden, built-in "Player Sensor". Therefore a Scoreboard will always activate when you walk in front of it, no matter what logic you have hooked up...

You can circumvent this by covering the face of the Scoreboard with a physical material. A thin layer of Invisible Material in the layer in front of the Scoreboard will fix your issue, but it does require some extra space...

Good luck

Wow, thanks so much, that worked!

Now I just gotta get the framerate to a playable level and I can publish lol
2014-07-11 08:36:00

Author:
JLU51306
Posts: 21


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