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#1

"Temple of water pressure"

Archive: 24 posts


Hello LBP Community!

Some people know I was offline months, by diverse reasons, one of them was lost my LBP profile, had to reset my PS3 HD and had chance to copy my profile that time.

However, I decide get all my stuff a try create again. Long time ago I had a idea for a new platformer. Use the water to move contraptions and the own Sackboy. Fortunately water don't need any DLC to be used.

Well, about the level is a 1 player designed platformer, with LBP 1 based gameplay (that can make it simple), I used only old LBP 2 logic and no powerups (No grappling hook, grabinator...), it's focused on design, I though create a nice atmosphere is important this time.

Technically the level is full, I had tu use 100% of thermo and the "Turn-Based Sackbot logic" I created for my fast paced level. By the way I decide share this Sackbot if someone collect 10 or more "special bubbles" in this level. I think could be useful to some creators.

Well, this is all for now about the level, here are some pics I took from there. I hope you enjoy it!

http://i4.lbp.me/img/ft/104dd3eb1b5675efb051d9bba0d89dfa106ff7bb.jpg

http://ic.lbp.me/img/ft/3fcbc0886928a3e1534b1afdb89916396f0c51e6.jpg

http://i8.lbp.me/img/ft/2a8c8c0ba448b07fca00464b0094fa2acd8cd8b6.jpg

Level link: https://lbp.me/v/qscs96m

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2014-07-08 19:52:00

Author:
UtopicDreamer
Posts: 19


This level is pretty impressive. Visually it is unique and mysterious. There is only 2 very minor nitpicks I had, The first was it being short but knowning how many emitters must have been used in it's creation imagine thermo was an issue. Second was there is no in game indication for skipping story only found out later reading description. Words went by pretty fast I only just managed to read it before it went I am abit confused when you didn't just use the cutscene feature in the magic mouth and allow people to skip it manually.

However it is all possitive from there this level uses water in an automotive environment which is rare to find in a LBP level and allows for visually pleasing obsticles. I also noticed this level's sound had been altered so the tranquil environment wasn't disrupted by the blocky sounds water makes when it is emitted. Gameplay was dynamic. The concept of using water to propel people or move objects has been in LBP2 since the start however in this level it is done in a way which makes it feel refreshing and unique. There wasn't anything really wrong with this level and was matched gameplay with visuals and difficulty really well. Something the sackboy in water looked a little too floatly but always worked.

I strongly recommend everyone to play this level.

If you would like to return the favour and lend me feedback https://lbpcentral.lbp-hub.com/index.php?t=89705-Danto-Saga-17-Unstoppable-force
2014-07-08 21:02:00

Author:
Jonarrthan
Posts: 310


You are awesome. Thx for finish it so quickly, dont whats coming to me Queued2014-07-08 21:53:00

Author:
Sandro8708
Posts: 625


Thank you very much for your nice Feedback! I go to queue your level. 2014-07-10 11:49:00

Author:
UtopicDreamer
Posts: 19


This is a wonderful level!
I love the visuals, the gameplay, the music <3

Levels like Your level makes it worth to search through the almost infinite amount of levels, and let me fall in love with LBP over and over again
2014-07-10 14:11:00

Author:
Schnupsi
Posts: 506


Another great level, i loved the atmosphere and the gameplay, really good job2014-07-11 14:48:00

Author:
xkjz3l
Posts: 113


ooh, I love your levels and cannot wait to see this one.2014-07-11 17:16:00

Author:
biorogue
Posts: 8424


To have the pictures appear in the thread, just put tags around them [IMG] link[./IMG] without the dot inside second IMG wrap.

[img]http://ic.lbp.me/img/ft/3fcbc0886928a3e1534b1afdb89916396f0c51e6.jpg

http://i4.lbp.me/img/ft/104dd3eb1b5675efb051d9bba0d89dfa106ff7bb.jpg

http://i8.lbp.me/img/ft/2a8c8c0ba448b07fca00464b0094fa2acd8cd8b6.jpg

Also here's the LBP.me link: http://lbp.me/v/qscs96m

I'll play this later tonight, looks tasty!


EDIT:
Okay, I played it! Swoosh!

Lemme get the good things of my chest, there's a bunch of them. Scenery was very pretty and felt thought out. The physical stuff was pretty fun to use and the water gameplay worked great. The gameplay did feel a bit simple at times, I wasn't required to think for a second through the whole level, I was a zombie. But simple levels are OK and this did that well. Contraptions were interesting enough to replace actual interesting gameplay so it's alll good.

Annoying junk:

Invisible walls
You kept controlling the player with invisible walls that prevented layer changing, all the time. This made layer changing very inconsistent and unreliable since the level sometimes allowed layer changing and sometimes did not. Especially when one is looking for hidden secrets it's infuriating not to be able to check out that back layer in search of bubbles. I do realize you would not hie bubbles in places you do not allow the player to get into, but the mere act of trying to layer change in order to examine a secret and not being allowed the change is VERY annoying.
Why not just players layerchange naturally and then design the level to work anyway? This stuff kills immersion like reality kills dreams.

Intro cutscene
This is a small detail, but I'd recommend making the intro dialoge skippable by pressing circle like normal dialoge can usually be skipped. Remove the auto progression and have the player decide when the next bubble is going to pop up. I know that the intro is skippable by a certain command, but letting the player read the text at their own pace is probably still the best solution, since old players can quickly skip through, new players that read well can skip through somewhat fast and slow but interested reader can skip through slowwllyy.

Overall an alright level that suffers heavily from some LBP tropes. The invisible walls really got to me but overall this is tight, if a bit linear.

Nice work!!
2014-07-11 18:41:00

Author:
Mnniska
Posts: 531


Wonderful game! It was refreshing to play a level with well executed platforming and and an unique concept that is so much fun. It felt like being a kid playing in a water park. Being propelled from one section to another by water was a blast!

The visuals were definitely strong. I loved the lighting and the materials used. The design made it very clear where the next obstacle was and where to go. Sometimes I get frustrated easily because I don't know where to go. I've made some platformers, so I know it's not the easiest to make it clear. Anyways, I had no problems getting around. Great work!

A few nitpicks. I didn't really know what the story was about. It doesn't really matter either way, but it might be better to just cut out the dialogue all together. The best part of the game is definitely the visuals and gameplay. I just loved the way you used water!

If you could play my new level Smurfy's Hidden Objects (Road Trip Edition) that would be great!
https://lbpcentral.lbp-hub.com/index.php?t=89710-Smurfy-s-Hidden-Objects-%28Road-Trip%29&p=1167356#post1167356
2014-07-12 03:45:00

Author:
Greensmurfy
Posts: 300


Thanks for the constructive feedback as always! Mnniska.

- Well, about the invisible layers, you are right, but have to understand I can't let you go to some empty areas, most of them are just for visuals so... Why I have to let people be there? Anyway I will try open these areas. I though could be anoying for the player changing layers by no reason. But you are right about to make it looks more "natural".

- About the cutscene, I decide that system because I need some specific visuals effects, but after some thinking I consider was a bad idea, but It's fixed now.

I know also isn't a level that make you think, is quite simple and lineal. But I don't wanna see someone frustrating and confused on my levels. I preffer see them relaxing and also having a little skills challenge. I could make a real complex level next time... who knows? Thanks again and have a nice day.
2014-07-12 04:07:00

Author:
UtopicDreamer
Posts: 19


Wow, these pics are looking great, will play it as soon as possible! Many greetings, Jürgen^^2014-07-12 09:17:00

Author:
CuriousSack
Posts: 3981


Maybe you could put some strong water currents in to stop people from continuing to up that layer (May need to use attracto gel to ensure it). It should give a scenicly pleasing solution while allowing natural layer change?2014-07-12 21:02:00

Author:
Jonarrthan
Posts: 310


- Well, about the invisible layers, you are right, but have to understand I can't let you go to some empty areas, most of them are just for visuals so... Why I have to let people be there? Anyway I will try open these areas. I though could be anoying for the player changing layers by no reason. But you are right about to make it looks more "natural".


Instead of allowing players to access these layers and have them find nothing, you could restrict layer changing by making it look like layers one cannot change to. For example there could be dangers in those layers, because one will not layerchange to dangerous layers.

I realize that it's hard to pull this off without redesigning a lot of the level so it might not be worth it, but it might be worth considering for your next level?
Nice work anyway, keep creating.
2014-07-12 23:47:00

Author:
Mnniska
Posts: 531


Pics do look good. Queued up.2014-07-13 00:34:00

Author:
one-mad-bunny
Posts: 334


Amazing! Queued up!

-hyper
2014-07-14 17:10:00

Author:
hyperdude95
Posts: 1793


It is amazing. To see a lvl based on water, only water... Its amazing!!! I love your design, too its not something that reminds me to a old lvl I played long time ago. Original design, thats special awesome. The way you start the lvl in front of the scoreboard and end up t the scoreboard is cool, I always love to see this kind of thing, I cant come up with something like this. Gameplay is the best thing, it was sometimes very simple and sometimes amazing to see someone can come up with so great ideas, beimh crazy and try new things out. I think you said I hope bot zo dissapoint you guys... I think you would never dissapoint us with your mechaniced and special gameplay. Keepnit up and dont stop creating nice corner editing by the way, thats something I dont see always, too.

Only thing I dont like is the layer changing, can understand why you put them. Its just annoying if you search for hidden bubbles.
2014-07-14 23:52:00

Author:
Sandro8708
Posts: 625


Very good. A well polished level.

First a few nitpicks. Mind you, I can tell you are a very skilled creator, otherwise I might not mention these. There were a few layer changing problems. Once I thought I could jump into a tube, but was not allowed and another time I could not get the special bubble hanging from the ceiling because I would go behind it. (I took a pic of this) The magic mouths at the beginning gave me plenty of time to read them or skip them, while the magic mouths at the end did not. The music fit the intro nicely, but as the platforming increased in intensity the music did not
Now for the good. The look of the level was superb. No random stickers here, just good design choices and well made material shapes. The design of your obstacles was outstanding. The way you used water as a platform and an energy source to propel the moving parts of the level was my favorite of your many good choices and tied everything together nicely.

In my opinion, an excellent level by an excellent creator.

If you wish to do f4f you can try my Beam Rider.
2014-07-20 02:21:00

Author:
one-mad-bunny
Posts: 334


Thank you guys for all this feedbacks . You opened my eyes about some bad points, sometimes is hard for a creator see some of these thing, because I used to know how is designed the level without the need to find the secrets considering these layer limits. I notice it may be annoying. I found some problems with the cutscenes, I tried let a message in this level, was very important to me, but is hard with my grammar issues. If finally decide create another platformer will try consider all of this tips and make a better one. I could try create a mini-game also, who knows... 2014-07-20 09:41:00

Author:
UtopicDreamer
Posts: 19


i hope i don't repeat or talk to harsh. if it sounds harsh, than be asured that i don't mean it that way. i loved the level. (i did not read the posts befor me)

OK here you go:

i liked the level design a lot, i was amazed of the great use of the water. i totally forgot you could use it that way.
i only have two things to say if it comes to stuff i would try to change:

first i would try to make the speechbubbles that way that the player automatical triggers the next one when he presses circle to close the speechbubble after finishing reading. i did not finished reading one and it closed down once early. (i did that with timer/sequenzer in the past too, but i learned from it the hard way that it is more anoying than useful, also it interupts with the idividuell speed of each player) also the camera is a bit shakey if you read one after another of the speachbubbles. if you combine your text with additional movie cameras than you can set smoth camera movement and it even allows you to show a few previews of the level while she/it is talking to you about the temple. (i use holograms or transparent sticker panels for it with cameras on it, while the first one is set to "non stop" the second gets triggered while the first gets destroyed with the hologram in the same exact moment/switch, that way you can combine text and smoth camera movement (as if they were wired) with individual text skip speed, at least thats how i did it in my newest skunk bunny adventures 2 level)

second thing is that you need to play the level one time not focusing on acing to know everything, its allmost impossible to ace or know what to do when you play it the first time. sure i had fun to experiment around and see what i need to do, but i had a few "no way i could have known i had to do this"-moments. but to be honest that is not bad. that is normal in my eyes and is part of the fun to explore. i have that too in my levels. heh.

great design, i liked not to think about special LBP2 things and had a nice flash back to lbp1 times, but in a good way! not talking about the bad things from lbp1 random unnamed levels. it looked nice and i liked the circle formed mechanics a lot.

oh right, i have one more question, why was it needed to use sackbots? easier control for points? except that i did not see anything what could have worked with the normal sackboy as player. but i guess you did it to prevent additional players to play. i still got no good solution for that when you don*t want to use sackbots.

overall very very good job, i enjoyed it! amazing that all this fit in one level!
i could even see this team picked, it fits to "their taste" i think.

if you like you can play my level too and leave feedback as well, but you don't need to.
i also don't know if you still take F4Fs. But here you go, optional:
https://lbpcentral.lbp-hub.com/index.php?t=89851-Skunk-Bunny-Adventures-2-Stomp-amp-Vore-%28Dragon-Attack!%29-%281P-only%29-%28ENGLISH-amp-GERMAN%29
2014-07-20 23:56:00

Author:
ForcesWerwolf
Posts: 475


This looks really beautiful! Queued!2014-07-24 12:32:00

Author:
Bobinti
Posts: 58


That was one of the most beautiful levels I ever played on LBP2. Mind, I don't often play it, because I prefer the first game, but still. In fact if there were more levels like this, I would propably play the game more often.

Due to lack of experience with LBP2 I cannot say anything about technical issues, although I agree with some people above, that the layer-changing or rather the not-being-able-to in some places was irritating at times.
2014-07-24 14:48:00

Author:
bzr242
Posts: 27


congratulations on the team pick :3 well deserved!2014-07-25 14:11:00

Author:
ForcesWerwolf
Posts: 475


congratulations on the team pick :3 well deserved!

Thank you very much! Was totally unexpected.
2014-07-25 15:46:00

Author:
UtopicDreamer
Posts: 19


nah, that was not unexpected x3 (at least not for me *g*)2014-07-25 16:11:00

Author:
ForcesWerwolf
Posts: 475


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