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Sensor of grab. help
Archive: 7 posts
hello community. I hope you can help me with this problem and sorry for my bad English, look, what I need is to ensure that when in a level must grab an object, so, activate a the sensor of grab, but be activated only when all players are grabbing the object. is posible? Each word, will be apreciatted <3 | 2014-07-07 17:33:00 Author: vusco Posts: 183 |
I thought there was an option on the sensor. But If not, you can just rig up a player detector that detects the number of players in the level, and use that to activate a microchip for whichever number of grabs have to be triggered. Someone can probably explain better, ID have to make it and show probably. | 2014-07-07 18:41:00 Author: Tynz21 Posts: 544 |
How about place a microchip on your object, and inside, place a Player sensor (set to all players), and a Grab sensor connect those to some AND Logic and from there to the thing you need activated. Hope this helps. | 2014-07-10 21:00:00 Author: RV-2013 Posts: 153 |
I thought there was an option on the sensor. But If not, you can just rig up a player detector that detects the number of players in the level, and use that to activate a microchip for whichever number of grabs have to be triggered. Someone can probably explain better, ID have to make it and show probably. How about place a microchip on your object, and inside, place a Player sensor (set to all players), and a Grab sensor connect those to some AND Logic and from there to the thing you need activated. Hope this helps. each of all your words are very helpful, thank you very much seriously I thank you for all the support | 2014-07-11 06:27:00 Author: vusco Posts: 183 |
make 4 hologramm/sticker panel with grab sensor. make hologram inside hologram. connect 4 grab sensors to and gate. i can show you in create mode. my psn is my nick (Sharfik1995) . it will be better - - - - - - - - - - i make this http://i5.lbp.me/img/ft/2b503faa3fe71b9d2b02d8a9137fde3ea032b719.jpg 4 same microchips is 4 grab sensors on separate hologram. 1 large microchip is main logic that allow to determinate number of sackboy who grab sponge. PS blue logic in main chip is XOR gate | 2014-07-11 22:39:00 Author: Sharfik1995 Posts: 167 |
WOW! Thanks so much by the picture Sharfik1995, I will build exactly the same logic, and if I have a problem I'll will add to PSN thanks so much by the support | 2014-07-15 15:38:00 Author: vusco Posts: 183 |
no problem, if you need help , i can help | 2014-07-16 21:35:00 Author: Sharfik1995 Posts: 167 |
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