#1
Sensor of grab. help
Archive: 7 posts
hello community. ![]() I hope you can help me with this problem and sorry for my bad English, look, what I need is to ensure that when in a level must grab an object, so, activate a the sensor of grab, but be activated only when all players are grabbing the object. is posible? Each word, will be apreciatted <3 | 2014-07-07 17:33:00 Author: vusco ![]() Posts: 183 |
I thought there was an option on the sensor. But If not, you can just rig up a player detector that detects the number of players in the level, and use that to activate a microchip for whichever number of grabs have to be triggered. Someone can probably explain better, ID have to make it and show probably. | 2014-07-07 18:41:00 Author: Tynz21 ![]() Posts: 544 |
How about place a microchip on your object, and inside, place a Player sensor (set to all players), and a Grab sensor connect those to some AND Logic and from there to the thing you need activated. Hope this helps. ![]() | 2014-07-10 21:00:00 Author: RV-2013 ![]() Posts: 153 |
I thought there was an option on the sensor. But If not, you can just rig up a player detector that detects the number of players in the level, and use that to activate a microchip for whichever number of grabs have to be triggered. Someone can probably explain better, ID have to make it and show probably. How about place a microchip on your object, and inside, place a Player sensor (set to all players), and a Grab sensor connect those to some AND Logic and from there to the thing you need activated. Hope this helps. ![]() each of all your words are very helpful, thank you very much seriously I thank you for all the support ![]() | 2014-07-11 06:27:00 Author: vusco ![]() Posts: 183 |
make 4 hologramm/sticker panel with grab sensor. make hologram inside hologram. connect 4 grab sensors to and gate. i can show you in create mode. my psn is my nick (Sharfik1995) . it will be better - - - - - - - - - - i make this http://i5.lbp.me/img/ft/2b503faa3fe71b9d2b02d8a9137fde3ea032b719.jpg 4 same microchips is 4 grab sensors on separate hologram. 1 large microchip is main logic that allow to determinate number of sackboy who grab sponge. PS blue logic in main chip is XOR gate | 2014-07-11 22:39:00 Author: Sharfik1995 ![]() Posts: 167 |
WOW! Thanks so much by the picture Sharfik1995, ![]() I will build exactly the same logic, and if I have a problem I'll will add to PSN thanks so much by the support ![]() | 2014-07-15 15:38:00 Author: vusco ![]() Posts: 183 |
no problem, if you need help , i can help | 2014-07-16 21:35:00 Author: Sharfik1995 ![]() Posts: 167 |
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