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Green Liquid in the DC Comics DLC
Archive: 7 posts
How did Sumo Digital/Tarsier Studios make it go through the tubes without it breaking? | 2014-07-05 23:23:00 Author: Thepowaofhax Posts: 11 |
I don't remember the part you are referring to, but I'm sure it's an illusion of some sort. Probably an emitter placed near the end of the tube. | 2014-07-07 00:15:00 Author: one-mad-bunny Posts: 334 |
One of the clever designers at Tarsier Studios did this using moving, green Water Projectiles to simulate the flowing liquid. The green droplets are connected to a track running in the layer behind the tube, ensuring that the droplets never touch the tube-walls, and therefore do not break | 2014-07-07 14:49:00 Author: Slaeden-Bob Posts: 605 |
An easy way would be, to unmaterialize the tubes with a sticker panel and the edging tool, then unvisible material to simulate the walls of the tubes and now, every material can fly through the tubes... Little Tutorial: https://www.youtube.com/watch?v=F3od7-0PhGk | 2014-07-07 16:38:00 Author: Hanfi1311 Posts: 776 |
You could just put timed movers on the water. So it allows follows the exact path you want it is fiddly but there are multiply ways to do it | 2014-07-11 14:24:00 Author: Jonarrthan Posts: 310 |
How did Sumo Digital/Tarsier Studios make it go through the tubes without it breaking? This is a simple task.. The material used was the Radioactive Hazzard material created using the glitched THACK material changed into the radioactive hazard material ( if you want to know more check out comphermc's Tutorials) Thack has the same thickness as sackboy so it can pass through the pipes. Using hologram material set to 0 brightness, Tags and Followers they were able to make it go through the pipes, as I was able to do using it. (Check out the pictures for examples ) and without the above mentioned pipe glitch ( Comphermc's tutorials cover all of this ) . | 2014-07-26 06:38:00 Author: darkknight2010 Posts: 69 |
I really think this was just plain old water projectile pieces, no glitch or invisible trickery. I can't say exactly how they transitioned the movement from linear to rotational (moving in an arc) but t was very well done. When you touch a piece of the water it breaks apart EXACTLY like plain old water projectile pieces. I imagine tags and movers are involved, with some impact sensor logic to activate a lethal effect when sackboy touches the water. The simplest explanation is often the most likely, although the other ideas above would most likely achieve the same effect | 2014-07-26 08:59:00 Author: aratiatia Posts: 374 |
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