Home LittleBigPlanet 2 - 3 - Vita - Karting LittleBigPlanet Karting [LBPK] Level and Object Showcase
#1
Pinball Wizsack
Archive: 15 posts
Pinball based level obviously, play as the ball against up to 3 friends (any more caused too much slowdown). https://lbpk-production.s3.amazonaws.com/player_creations/1467452/preview_image_128x128.png https://karting.lbp.me/v/vgak Turn up the volume and enjoy the soundtrack too. https://lbpk-production.s3.amazonaws.com/player_creations/1467434/data.jpg https://lbpk-production.s3.amazonaws.com/player_creations/1467454/data.jpg https://lbpk-production.s3.amazonaws.com/player_creations/1467456/data.jpg Have fun, just remember the bumpers score negatively so try and avoid hitting too many. There are plenty of points to collect though! | 2014-06-29 19:03:00 Author: Scorpio1357 Posts: 460 |
Played it in all it's awesomeness! Great work! I loved it! | 2014-06-29 20:27:00 Author: Whit3RaveN Posts: 84 |
Played it in all it's awesomeness! Great work! I loved it! I'm interested to see which Sackfolk go for the massive score, there's loads to get and the bumpers don't take much really. A couple of reviews have noted this level is difficult due to lack of direction. I can place direction markers on if required but really the level is designed this way, it's not necessarily the best thing to be first, but to get the highest score. It's up to the player to find the best route possible to achieve this. However if negative reviews continue, one of which I've just deleted due to non constructive comments, I'll happily put signage on. Please review, but try to be constructive. Criticism is fine by me, but it helps when motivational. | 2014-06-29 20:40:00 Author: Scorpio1357 Posts: 460 |
Got it queued | 2014-06-30 04:59:00 Author: yugnar Posts: 1478 |
This looks awesome! Queued! -hyper | 2014-06-30 18:57:00 Author: hyperdude95 Posts: 1793 |
Now updated with helpful directional signs as I agree this can be a confusing level. Mine is the score to beat Sackfolk......helpful hint.....the ramp to drum bounce is a big scorer! | 2014-06-30 20:45:00 Author: Scorpio1357 Posts: 460 |
Gave this one a go just now. I've been having some struggles with the game servers so my play doesn't seem to appear, but I really liked your work. The only downhill for me were the final bumpers, terribly hard to avoid at first instance for me and the AI as well | 2014-06-30 21:33:00 Author: yugnar Posts: 1478 |
Gave this one a go just now. I've been having some struggles with the game servers so my play doesn't seem to appear, but I really liked your work. The only downhill for me were the final bumpers, terribly hard to avoid at first instance for me and the AI as well Many thanks for your review. I assume by the 'final bumpers' you mean the flippers. If so they are designed to be quite tough if coming in from the sides as both side routes have high scoring opportunities, if you decide to come straight down through the centre there's plenty of room to get through, but lower scores to get. Hope that makes sense. | 2014-06-30 23:19:00 Author: Scorpio1357 Posts: 460 |
Many thanks for your review. I assume by the 'final bumpers' you mean the flippers. If so they are designed to be quite tough if coming in from the sides as both side routes have high scoring opportunities, if you decide to come straight down through the centre there's plenty of room to get through, but lower scores to get. Hope that makes sense. Ah yes that's the word Well that do makes sense I guess... I'm sure that with some more practice I can achieve a much better score than what I obtained | 2014-07-01 01:24:00 Author: yugnar Posts: 1478 |
Ah yes that's the word Well that do makes sense I guess... I'm sure that with some more practice I can achieve a much better score than what I obtained If concensus of opinion is that these flippers detract from the fun aspect of the level I'll adjust their angle and size to make it a little easier to get by them. Helpful hint though, if coming from either side route towards the flippers, turn slightly 'up table' and then back down aiming for the gold coloured 500 point pick up. You should get through everytime! | 2014-07-01 07:34:00 Author: Scorpio1357 Posts: 460 |
Played it! Was a blast. The cage tubes worked excellently, the only problem was the jump into them didn't quite make it sometimes. The aesthetics and the music were fantastic. I didn't technically finish the race, the AI was logistically way ahead of me. I found my self running the course then going up a path from the bumbers in reverse hunting for more points and trying out new routes. I didn't feel bad about this as it is technically a pinball machine and that's how they work, but there didn't seem as much incentive to finish in first. Maybe bonus points for ranking higher would push me to get the most points and finish fastest at the same time. Great work! | 2014-07-01 13:25:00 Author: StJimmysAdiction Posts: 388 |
Played it! Was a blast. The cage tubes worked excellently, the only problem was the jump into them didn't quite make it sometimes. The aesthetics and the music were fantastic. I didn't technically finish the race, the AI was logistically way ahead of me. I found my self running the course then going up a path from the bumbers in reverse hunting for more points and trying out new routes. I didn't feel bad about this as it is technically a pinball machine and that's how they work, but there didn't seem as much incentive to finish in first. Maybe bonus points for ranking higher would push me to get the most points and finish fastest at the same time. Great work! Thanks StJ, you played the level exactly as I designed it. Basically, do what you like, as you said it's a pinball table, so why not go back up for more points. There is a 1000 point bonus for 1st place already set within the level, slightly less for second and third. The bounce pads into the cage ball runs are a little glitchy but work 99% of the time, so as with your superb Forgotten Fortress level, I left well alone for fear of introducing possible further issues! Glad you enjoyed it. | 2014-07-01 15:14:00 Author: Scorpio1357 Posts: 460 |
There is a 1000 point bonus for 1st place already set within the level, slightly less for second and third. The bounce pads into the cage ball runs are a little glitchy but work 99% of the time, so as with your superb Forgotten Fortress level, I left well alone for fear of introducing possible further issues! When looking at scores of 15-25K, an extra 1000 doesn't seem very dramatic. 5K, or even 10K, for first place would probably be what I'd do, however the level is fantastic as is, and would never tell you to worry about republishing over something so minor. I definitely understand the little glitches! They're pesky, but it works very well even with it. Don't touch it! | 2014-07-01 18:42:00 Author: StJimmysAdiction Posts: 388 |
Queued it up! | 2014-07-08 16:20:00 Author: fireblitz95 Posts: 2018 |
This definitely looks interesting! | 2014-07-09 03:03:00 Author: Cdub0817 Posts: 47 |
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