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#1

is anybody else...

Archive: 21 posts


Building lbp3 levels in their head while at work/school. I don't even know what is possible but I am already dreaming.2014-06-26 19:13:00

Author:
EinRobot
Posts: 739


Yup! I'm sectioning those 16 layers out into groups for UI & Inventory slide-in screens, minigame overlay screens, and gameplay sections...... It's a weird one to explain, but I've spent a lot of time daydreaming about what I can do with those 16 layers!2014-06-26 19:14:00

Author:
rialrees
Posts: 1015


Its kind of surreal how much it feels like the lbp 2 opening sequence. I can almost see the ideas floating in comic form up and away from my head.

- - - - - - - - - -

I want to recreate http://en.m.wikipedia.org/wiki/I.Q.:_Intelligent_Qube ^that game, for starters.
2014-06-26 19:17:00

Author:
EinRobot
Posts: 739


Ah mine tend to jumble into a dense fog of confusion.... not quite so poetic I guess

IQ looks interesting, don't think I ever played that one. Considering the capabilities already revealed I think there'll be a heck of a lot more potential for those seeking to remake classic games, much more scope than before. Between the extra creation space (layer wise at least) and custom power-ups there's going to be a lot of tools that will help the imagination flow.
2014-06-26 19:56:00

Author:
rialrees
Posts: 1015


I'm stuck with the idea that extra layers will help basic platforming. I remember when I was getting serious into creating other creators saying that you only need one layer to play in, so that should be your focus.
Don't get me wrong, 16 layers will add sooooo much to gameplay, especially to mini games and top down games, but after years of focusing on one layer, my mind boggles with what is possible with 16.

I can only imagine the backgrounds people will make with them.
2014-06-26 20:20:00

Author:
Gentleman Tom
Posts: 64


I'm inclined to agree with you there. In my personal preference, platformers are better when they are simpler, at least layer-wise. Unless the creator does a truly spiffing job of creating smooth layer switching and seamless gameplay, even three layers can bog down an lbp platformer. But I really can't wait to see what other sorts of levels / games we see using all this depth.

Top downs, multiple overlays / UI / HUDs, turret defence games, maybe even a qbert remake

Exciting stuff.
2014-06-26 20:23:00

Author:
rialrees
Posts: 1015


Yeah, the top down depth is exciting. Also just having 16 layers of depth where maybe only the first and sixteenth layers are playable and players jump in and out. 16 fully playable layers are probably beyond my thermometer management skills.2014-06-26 20:31:00

Author:
EinRobot
Posts: 739


I think we all are daydreaming about what are we going to create in LBP3, even though we don't know what new content and stuff we'll have 2014-06-26 20:41:00

Author:
P-I-M-P-I
Posts: 45


I'm inclined to agree with you there. In my personal preference, platformers are better when they are simpler, at least layer-wise. Unless the creator does a truly spiffing job of creating smooth layer switching and seamless gameplay, even three layers can bog down an lbp platformer. Exciting stuff.

Will this be the end of plafromers, or at least the start?

LBP1 was a platformer game without a doubt, LBP2 gave us the the tools for better platforming but also the tools to make almost any type of games.
LBP3 so far from the videos, they give us 16 layers but the platforming uses one at a time, with only the mini games using them more.
2014-06-26 20:51:00

Author:
Gentleman Tom
Posts: 64


I've been thinking of how I'd go about re-creating Ratchet and Clank for LBP3.
In my opinion, it will be a lot easier to do it with all those layers.
I should really start writing down ideas for levels after I've finished with my coursework.
2014-06-26 21:18:00

Author:
Jovuto
Posts: 2345


I think we all are daydreaming about what are we going to create in LBP3, even though we don't know what new content and stuff we'll have

Yup! Speculation is fun sometimes


Will this be the end of plafromers, or at least the start?

Ooh, Loaded question. I think that platformers will still have their place on LBP3, but I can see the likelihood of their percentage shrinking, in comparison to the whole. I think it is a natural progression, and one that's pretty tough to avoid on the developer's part, especially considering the demands of the community at large. Whilst there are many of us that still love a good platformer, the cries of "OH noes not another one!" can't be easy to ignore from a production standpoint. It follows logically that there just has to be more in there.....

But I'm still speculating of course. Gah, I can't wait anymore!
2014-06-26 22:38:00

Author:
rialrees
Posts: 1015


Its kind of surreal how much it feels like the lbp 2 opening sequence. I can almost see the ideas floating in comic form up and away from my head.

- - - - - - - - - -

I want to recreate http://en.m.wikipedia.org/wiki/I.Q.:_Intelligent_Qube ^that game, for starters.


I actually had the game I.Q. on the original playstation back in the day. That is actually exciting to be able to see this type of game come into lbp.
2014-06-26 23:49:00

Author:
Cdub0817
Posts: 47


The following seems feasible with what i've seen:
-3D Manuvear Gear with Power-Up Creator
-Giant Sackbots with specific weaknesses
-Being able to grapple between layers
-Being able to give any character any ability
-Mechas/Armors with power-up creator

I sort of have some ideas for Attack on Titan levels, Sonic levels, Iron Man levels, Ant man levels...
2014-06-27 21:08:00

Author:
Cheatster9000x
Posts: 36


I may be slightly crazy, but I think lbp3 is going to be larger then the sum of all past lbps... I am already preparing myself to be blown away by what the community is going to produce. #worldshakin2014-06-28 04:50:00

Author:
EinRobot
Posts: 739


I'm actually thinking of making a new Tile Turmoil level called Tile Turmoil 2.0. Inspired by the 16-layer feature, I could have an elevator (where the player moves back a few layers) to make each stage longer.

I could also make another level like my Glow World levels, but use the power-up creator to make the player light feature.
2014-06-28 05:54:00

Author:
Apple2012
Posts: 1408


Well it is officially entrenched in my subconscious. I actually had a lbp3 dream last night. It was rather boring just me in my living room with 4(why?) Lbp3 copies.2014-07-01 19:39:00

Author:
EinRobot
Posts: 739


I've already been jotting down ideas for Crystal Crisis 3. Only ideas for the moment. I'll have to actually play around with the different playable characters before I commit.

Man, if you can still use stickers and materials from all of the previous games, my goodies bag is going to be overstuffed.
2014-07-01 20:06:00

Author:
Kato
Posts: 732


Its been 5 years.. and im still mad crazy about LBP2014-07-02 11:12:00

Author:
Tawarf
Posts: 457


I just realized how big a deal 16 levels really is.
Imagine... "THE BEST MORTAL COMBAT EVER" remade in LBP3! We would no longer have to fight in a single line!

Only joking, but I played my house level yesterday and I realized that each room only uses three layers. Then I actually imagined RPGs using 16 layers and my house looked 10 times better. I could make a full cinema with working movies!
2014-07-02 20:07:00

Author:
wally-217
Posts: 521


A new version of Little Big Planet Arcade would be kinda cool. The Arcade could have several built in minigames and also contain many level links to Good LBP3 versions of licencened IP such as Super Mario, Halo, Uncharted, Zelda, Ratchet and Clank e.g.2014-07-16 17:37:00

Author:
thefutureman98
Posts: 38


How many times have I said I want to make a 3D platformer in LittleBigPlanet? I constantly find myself thinking up whatever workaround I can to make one for LBP3.2014-07-19 15:35:00

Author:
Chdonga
Posts: 388


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