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Recursion with Logic Probes (thermo efficient probes)
Archive: 3 posts
Now this will just be a concept tutorial, no exact specifics, because I cannot get on LBP ATM (and sorry that I wont have pictures, but I will make my own with photoshop, I hope that will suffice) Normal logic probes are crazily thermo consumptive, but sometimes there is just no alternative, but there is one way to make the logic work! The fix is called recurrsion, basically what you are doing is instead of calculating IN EACH DIGIT, what you do is calculate each digit with one calculation unit, over and over, and what you essentially end up doing is trading time for thermo (you could even loop the parts of the chip to make it even more thermo efficient, but it gets exponentially slower) Below is a diagram of the previous method to a probe approach http://www.lbpcentral.com/forums/attachment.php?attachmentid=48302&d=1403146526 Calculation at every step, kind of intensive, but the main concept on how to fix this is very simple, instead of the previous method, you just do THIS http://www.lbpcentral.com/forums/attachment.php?attachmentid=48303&d=1403147000 What this does is it loops the calculation and gives the output like a normal probe, but not instantaneous because of recursion, but what it loses in speed, it gains with thermo efficiency, good for when lots of probes are needed, because a sequencer system can be applied to this system to make the calculator take "turns" for each digit, and just makes the digit remember it's last value Hope this helped, pictures are kinda cruddy, but they're the best way I could think to display this logic without lots of technicality (but they ARE CRUDDY, so ask me to clarify any parts and I will) Hope this helps anyone who needs probes but can't afford the thermo current probes require | 2014-06-19 04:07:00 Author: amiel445566 Posts: 664 |
Hurray for circuit diagrams! Resistors! | 2014-06-19 04:28:00 Author: Tynz21 Posts: 544 |
Excellent! I can't believe I didn't think of this first. Rendering time will be fast enough for small displays for health and the like leaving more room for the rest of the systems in my levels. Thank you for this concept. | 2014-06-19 06:53:00 Author: Reblskum666 Posts: 39 |
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