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TRINGO (The Bingo & Tetris Hybrid) [LBP2] [1-3 player] [versus]

Archive: 13 posts


http://i6.lbp.me/img/ft/9f6aa6bf81d798a87fb8fb5999e2f0600e3a7bb0.jpg

Some of you might remember this puzzle hybrid inspired from Tetris and Bingo from SL (Second Life).
I thought it would fit in the LBP world. And made it happen~

I hope you enjoy. It's a strategy puzzle relaxing versus level for up to 1 to 3 player.
Let me know what you think~

LEVEL LINK: http://lbp.me/v/qr58zp0

~ForcesWerwolf

(PS: Sorry for the lack of more text, I'm on cellphone internet atm)
(PS: Also I hope thats the right spot in the forum to post this)
(PS: Will be happy for bug reports and will try to patch them)

http://lbp.me/v/qr58zp0
2014-06-19 01:23:00

Author:
ForcesWerwolf
Posts: 475


I just queued it Will leave a comment in-game of what I think later.2014-06-19 01:28:00

Author:
Knock
Posts: 8


This looks neat, queued!

-hyper
2014-06-19 01:47:00

Author:
hyperdude95
Posts: 1793


Looks very interesting, queued.2014-06-19 20:32:00

Author:
Kalawishis
Posts: 928


updated to version 1.4:
- made sure all score giver are somehow connected to controllinator collor
- several performance inprovements
- cleaning up
- 1 bug fix

planned for the future:
- new better menu
- memorizer highscore
- simple skin changer (background and other)
- time skip if everyone placed current turn

hope you enjoy!
2014-06-23 13:05:00

Author:
ForcesWerwolf
Posts: 475


Played it yesterday (alone, so there was no score ) and totally enjoyed this level!
Great idea and very good implementation! :star::star::star::star::star:
2014-06-23 14:12:00

Author:
Schnupsi
Posts: 506


Played it yesterday (alone, so there was no score ) and totally enjoyed this level!
Great idea and very good implementation! :star::star::star::star::star:
thank you!
and yeah thats what i find sad. maybe i should add a singleplayer version level link in a future menu? so you can go for highscores alone? is that even possible? coop and versus in the same menu so it works?
2014-06-23 14:54:00

Author:
ForcesWerwolf
Posts: 475


maybe i should add a singleplayer version level link in a future menu? so you can go for highscores alone?

Yes that would be nice (IMHO). This is such a relaxing minigame and it would be great to play it again and again for highscore.
I don't know how to implement this, but I think a versus level is a versus level. I'm afraid there has to be a stand alone level too , but I'm not sure!

...hey but the other solution is: next time I put a second gamepad next to me and play against my schizophrenic other I
2014-06-25 09:00:00

Author:
Schnupsi
Posts: 506


Yes that would be nice (IMHO). This is such a relaxing minigame and it would be great to play it again and again for highscore.
I don't know how to implement this, but I think a versus level is a versus level. I'm afraid there has to be a stand alone level too , but I'm not sure!

...hey but the other solution is: next time I put a second gamepad next to me and play against my schizophrenic other I

would it work if i link a coop and a versus level from the same menu? i think it would, but it would still need them both being visible on my earth to check high scores.

well however, i will try to include a single player version and the main menu in the tutorial level
also building an own highscore display with the memorizer would be a neat challenge
i'll try.

well last word is not spoken yet x3
but i got a "story" level in the making atm too (skunk bunny adventures 2) so it could take a bit time.
2014-06-25 11:20:00

Author:
ForcesWerwolf
Posts: 475


This is pretty decent, but I found it very slow, which sort of made it a little boring, because I saw a piece dropped it in straight and then had to sit for what felt like a long time waiting for the next piece.2014-07-05 02:14:00

Author:
Mr_Fusion
Posts: 1799


i know. after i finished my story level i talked about ill try to add a time skip option. i just hope i find where and how to do and connect it again x32014-07-08 15:17:00

Author:
ForcesWerwolf
Posts: 475


i know. after i finished my story level i talked about ill try to add a time skip option. i just hope i find where and how to do and connect it again x3


I think an analogue feedback loop as a counter could help there. If you hold the button it could speed up the countdown, if you let go it'd go back to normal?
2014-07-09 11:25:00

Author:
Mr_Fusion
Posts: 1799


worth a try2014-07-09 13:07:00

Author:
ForcesWerwolf
Posts: 475


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