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TRINGO (The Bingo & Tetris Hybrid) [LBP2] [1-3 player] [versus]
Archive: 13 posts
http://i6.lbp.me/img/ft/9f6aa6bf81d798a87fb8fb5999e2f0600e3a7bb0.jpg Some of you might remember this puzzle hybrid inspired from Tetris and Bingo from SL (Second Life). I thought it would fit in the LBP world. And made it happen~ I hope you enjoy. It's a strategy puzzle relaxing versus level for up to 1 to 3 player. Let me know what you think~ LEVEL LINK: http://lbp.me/v/qr58zp0 ~ForcesWerwolf (PS: Sorry for the lack of more text, I'm on cellphone internet atm) (PS: Also I hope thats the right spot in the forum to post this) (PS: Will be happy for bug reports and will try to patch them) http://lbp.me/v/qr58zp0 | 2014-06-19 01:23:00 Author: ForcesWerwolf Posts: 475 |
I just queued it Will leave a comment in-game of what I think later. | 2014-06-19 01:28:00 Author: Knock Posts: 8 |
This looks neat, queued! -hyper | 2014-06-19 01:47:00 Author: hyperdude95 Posts: 1793 |
Looks very interesting, queued. | 2014-06-19 20:32:00 Author: Kalawishis Posts: 928 |
updated to version 1.4: - made sure all score giver are somehow connected to controllinator collor - several performance inprovements - cleaning up - 1 bug fix planned for the future: - new better menu - memorizer highscore - simple skin changer (background and other) - time skip if everyone placed current turn hope you enjoy! | 2014-06-23 13:05:00 Author: ForcesWerwolf Posts: 475 |
Played it yesterday (alone, so there was no score ) and totally enjoyed this level! Great idea and very good implementation! :star::star::star::star::star: | 2014-06-23 14:12:00 Author: Schnupsi Posts: 506 |
Played it yesterday (alone, so there was no score ) and totally enjoyed this level! Great idea and very good implementation! :star::star::star::star::star: thank you! and yeah thats what i find sad. maybe i should add a singleplayer version level link in a future menu? so you can go for highscores alone? is that even possible? coop and versus in the same menu so it works? | 2014-06-23 14:54:00 Author: ForcesWerwolf Posts: 475 |
maybe i should add a singleplayer version level link in a future menu? so you can go for highscores alone? Yes that would be nice (IMHO). This is such a relaxing minigame and it would be great to play it again and again for highscore. I don't know how to implement this, but I think a versus level is a versus level. I'm afraid there has to be a stand alone level too , but I'm not sure! ...hey but the other solution is: next time I put a second gamepad next to me and play against my schizophrenic other I | 2014-06-25 09:00:00 Author: Schnupsi Posts: 506 |
Yes that would be nice (IMHO). This is such a relaxing minigame and it would be great to play it again and again for highscore. I don't know how to implement this, but I think a versus level is a versus level. I'm afraid there has to be a stand alone level too , but I'm not sure! ...hey but the other solution is: next time I put a second gamepad next to me and play against my schizophrenic other I would it work if i link a coop and a versus level from the same menu? i think it would, but it would still need them both being visible on my earth to check high scores. well however, i will try to include a single player version and the main menu in the tutorial level also building an own highscore display with the memorizer would be a neat challenge i'll try. well last word is not spoken yet x3 but i got a "story" level in the making atm too (skunk bunny adventures 2) so it could take a bit time. | 2014-06-25 11:20:00 Author: ForcesWerwolf Posts: 475 |
This is pretty decent, but I found it very slow, which sort of made it a little boring, because I saw a piece dropped it in straight and then had to sit for what felt like a long time waiting for the next piece. | 2014-07-05 02:14:00 Author: Mr_Fusion Posts: 1799 |
i know. after i finished my story level i talked about ill try to add a time skip option. i just hope i find where and how to do and connect it again x3 | 2014-07-08 15:17:00 Author: ForcesWerwolf Posts: 475 |
i know. after i finished my story level i talked about ill try to add a time skip option. i just hope i find where and how to do and connect it again x3 I think an analogue feedback loop as a counter could help there. If you hold the button it could speed up the countdown, if you let go it'd go back to normal? | 2014-07-09 11:25:00 Author: Mr_Fusion Posts: 1799 |
worth a try | 2014-07-09 13:07:00 Author: ForcesWerwolf Posts: 475 |
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