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Score givers and Sackbots

Archive: 4 posts


I'm making a mini game where players are awarded points. I know, shocking right? Here is the problem. There are several different mini games in the level. The whole time the player sits in a controlinator and the score giver is placed on a chip on the controlinator. ( It's a great way to make sure the right player gets the points.) With 4 players everything works fine, but I decided to use A.I. sackbots to fill the spots and make the game fun for as few as 1 player. Now, if a player is not sitting in the controlinator seat for player's 2 - 4 the chip which contains their score giver is not activated and I made sticker panel scores to replace the normal score giver pop ups a player would get. BUTScores are still being given when the sackbots achieve them and the points go to player 1. This totally messes up the score board. I want the A.I. sackbots to play the game and look like they are getting points, but I don't want extra unearned points going to the players.

More info: 1 game example.) player's shoot sackbots with their own costumes at objects. Each fired sackbot has logic that detects when it strikes a score object and sends a signal to the player's controlinator to award said points. Each sackbot has tags colored specific to the controlinator they launched from. So If player one is in controlinator 1 all their tags are blue. Controlinator 2 is A. I. so the score giver chip is turned off. It still launches sackbots but their tags are purple how is player 1 getting the points?

Any help would be greatly appreciated.
2014-06-16 02:56:00

Author:
one-mad-bunny
Posts: 334


What turns off the score givers? You could use a small radius player sensor, that certainly wouldn't be triggered by a sackbot.2014-06-16 16:02:00

Author:
Tynz21
Posts: 544


You will need to create a separate score system that is synchronised with the players actual scores, but doesn't trigger any score givers if the sackbot scores.

The normal score system will only give scores to the human players, and the "pseudo" score system will be the one that the player's see and it will also have the sackbot's score.
2014-06-16 19:28:00

Author:
fluxlasers
Posts: 182


Oooops! Thanks for your help, but I just figured it out. The problem was some emitters I forgot about . They were popping out objects that had score givers on them. Thought I got rid of those.

Everything seems to be working now :-)
2014-06-16 22:36:00

Author:
one-mad-bunny
Posts: 334


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