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#1

The Castle Grounds

Archive: 12 posts


Take a break from tearing around like a mad sackthing and relax.......did I say relax?

Sorry, I meant the last thing you'll do playing this level is relax.

Make your way through the grounds of Castle Sacksby. Simple enough I hear you cry!

No time limit, just use your brains and ingenuity to overcome the puzzles.

https://karting.lbp.me/v/v4oehttps://lbpk-production.s3.amazonaws.com/player_creations/1452398/preview_image.png (https://karting.lbp.me/v/v4oe)

Many thanks to StJimmysAdiction, gipsy and LaidbackCat for their help
2014-06-15 18:25:00

Author:
Scorpio1357
Posts: 460


Queued!

-hyper
2014-06-15 19:03:00

Author:
hyperdude95
Posts: 1793


Looks awesome! Queued!2014-06-15 19:06:00

Author:
Whit3RaveN
Posts: 84


Queued up! Looks sweet! I should be able to play it tomorrow.

PS - Picture tip: if you deselect the "Retrieve remote file and reference locally" box in the "From URL" tab, it will display the picture instead of as an attachment. Unless you intended to include it that way, then please ignore me and my ignorance.

PPS - I just found out recently you can make pictures into hyperlinks! Just put the File location inside the right part of the hyperlink coding. It's nifty and I got more excited about that than I probably should, but I think it adds a nice touch.

Excited to play the level!
2014-06-16 04:06:00

Author:
StJimmysAdiction
Posts: 388


If I could properly acces the game's servers I'd play this right away. Until so, it is queued 2014-06-16 04:33:00

Author:
yugnar
Posts: 1478


Queued up! Looks sweet! I should be able to play it tomorrow.

PS - Picture tip: if you deselect the "Retrieve remote file and reference locally" box in the "From URL" tab, it will display the picture instead of as an attachment. Unless you intended to include it that way, then please ignore me and my ignorance.

PPS - I just found out recently you can make pictures into hyperlinks! Just put the File location inside the right part of the hyperlink coding. It's nifty and I got more excited about that than I probably should, but I think it adds a nice touch.

Excited to play the level!

Will try editing post later, thx for info
2014-06-16 07:18:00

Author:
Scorpio1357
Posts: 460


Very good level.
I had some difficulty to understant what to do with the sculptures and the fountains at first. I thought the mecanism was for going back to the first room. The effect when the water flows is particularly impressive and well realized.
The part through the bees is very original two. How did you do? i guess you with a speed sensor?
And the last parts with the boat and the witch is very very good too.
2014-06-16 17:44:00

Author:
gipsy
Posts: 408


Very good level.
I had some difficulty to understant what to do with the sculptures and the fountains at first. I thought the mecanism was for going back to the first room. The effect when the water flows is particularly impressive and well realized.
The part through the bees is very original two. How did you do? i guess you with a speed sensor?
And the last parts with the boat and the witch is very very good too.

I made all parts of the puzzle in that area from the same bright material to give the player something to follow, everything else is stone.

The flowing water is fairly simple with piston motor lifting material at an angle inside the pipes. Quite a good effect though I thought. NOTE: GIVEN AWAY AS PRIZE AT END OF LEVEL!

And yes, speed sensor linked to counter to activate the light effect, hud tweak and 'hornet attack'.

Also, I really hope that didn't look like a witch, it had a scythe in it's hand!
2014-06-16 19:20:00

Author:
Scorpio1357
Posts: 460


Great job on this level! Like gipsy, it took me a bit to understand what I needed to do in the picture/water area. I actually had it done for a long time and didn't realize I needed to turn the valve. I thought that would just open the door to let me leave like it let me in. The bees were pretty cool too, I even ran too fast and off path just to see what would happen. The room of fire was very cool, but I'm not sure what the switch was for, or what triggered water to start coming up in there or go back down.

There was something different about the first person perspective than the "murder mystery" level. Something slightly disorienting. I couldn't place it but I had to look away a couple of times. Maybe I'm being a pansy.

The mausoleum was cool, and it didn't take me too long to figure out, but I think it would have been cool if the skeletons would have done something. And that the door opened slower, it seemed to just vanish like it wasn't ever there.

I wasn't sure what the point of the well/crank/bucket was. I raised it, but couldn't tell that it did anything. Figured it was just for looks.

My biggest criticism is the background. When the walls were low or there weren't any walls, I could see the giant fence in the background and it took me out of the immersion. Some background mountains or forests in the blank theme would help this.

Overall I loved it, reminded me of Myst. I really liked your columns, since you handed them out at the end, I may use them in my next level (with your permission). I also have use for treasure chests in my next level, and like the way you did them. They will be inspiring mine.
2014-06-17 13:30:00

Author:
StJimmysAdiction
Posts: 388


Great job on this level! Like gipsy, it took me a bit to understand what I needed to do in the picture/water area. I actually had it done for a long time and didn't realize I needed to turn the valve. I thought that would just open the door to let me leave like it let me in. The bees were pretty cool too, I even ran too fast and off path just to see what would happen. The room of fire was very cool, but I'm not sure what the switch was for, or what triggered water to start coming up in there or go back down.

There was something different about the first person perspective than the "murder mystery" level. Something slightly disorienting. I couldn't place it but I had to look away a couple of times. Maybe I'm being a pansy.

The mausoleum was cool, and it didn't take me too long to figure out, but I think it would have been cool if the skeletons would have done something. And that the door opened slower, it seemed to just vanish like it wasn't ever there.

I wasn't sure what the point of the well/crank/bucket was. I raised it, but couldn't tell that it did anything. Figured it was just for looks.

My biggest criticism is the background. When the walls were low or there weren't any walls, I could see the giant fence in the background and it took me out of the immersion. Some background mountains or forests in the blank theme would help this.

Overall I loved it, reminded me of Myst. I really liked your columns, since you handed them out at the end, I may use them in my next level (with your permission). I also have use for treasure chests in my next level, and like the way you did them. They will be inspiring mine.

Had a real issue with thermo at the end and did have more scenery surrounding the walls, which I deleted in order to complete the castle and just increased the fog level hoping that would 'hide' this, obviously from your comments, it didn't work. Also I intended the skeletons to climb out completely from the coffins and follow you around, again, this had to be ditched.

The 'fire' room is possibly too easy and the timing needs adjusting. The level drops when you activate the switch, after an amount of time, it resets, letting the level come back up. Clearly you guys who have played the level are too quick because you do need to get a move on. If you get stuck, or stop for too long on the moving columns, you will not make it to the other side.

The beginning of the level is just an easy intro, insofar as until you find the crank, attach it to the well, you can't move on to the next section.

Ah... the camera. I'm really pleased with the fact it did it's job. Took some moving around to get the slight disorientation effect, but it's simple enough, it's just set slightly back of the kart.

The kart itself is just the kart chassis on forcefield material, which I have dubbed my 'invisikart' so it'll never be seen accidentally during the level, essential if you are using multiple camera angles or cut scenes.

Always pleased with any comments, good or bad, on my levels. It's the only way to improve!

And you're absolutely welcome to use anything I've created, i always thought that was the point.

SHARE, SHARE, SHARE
2014-06-17 17:51:00

Author:
Scorpio1357
Posts: 460


Had a real issue with thermo at the end...

Ah, yes, I'm familiar with the daunting heavy handed thermometer. It can be sad how quickly that limit comes up on you sometimes.
2014-06-17 21:50:00

Author:
StJimmysAdiction
Posts: 388


Queued up! 2014-06-23 22:22:00

Author:
fireblitz95
Posts: 2018


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