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#1

Help with Complicated RPG Series

Archive: 5 posts


Howdy there.

I have recently got to a point where I have an idea that I really want to explore and develop, but I lack ideas to actually construct the final level.

Here's the idea:
So it will be a series of RPG-esque levels. In each level their will be challenges and general fun things. Now, here's the part that I have searched a bit and found it has not yet been developed. There will be a number of "level type things" like for example "driving" level, "combat" level etc etc. When you do certain challenges, e.g. complete your driving test, you will be rewarded with a sticker saying Driving Level 2 and a little picture of a car or whatever.

When you get this sticker, you can, say for example, drive to this mansion to destroy this evil bad guy, you kill him and get a Combat Level 2 sticker. With this you can kill blah blah blah to get e.g. flying etc etc. It loops round to the same level as the driving, where you will put your Driving Level 3 Sticker on, and it will explore a different level runthrough, but in the same level if you understand me.

I would probably attempt to develop this in a way that enable the player to do it their own way, by not having to play a set path, as if they can choose which order or way they want to progress.

Any ideas for the themes/ideas/levels/mechanism, any help, "constructive" critism etc etc...

Thanks,

Will.
2009-02-18 12:52:00

Author:
Callahan90
Posts: 98


You could make it emit all the parts of the level separately for each sticker. So in reality, you're in a room, nothing outside of it. Slap the sticker down, it emits the parts of the level for you to then explore. It'd probably look differently each time, but as long as the player can see it's the same place, just a different 'route through' each time, it'd work pretty well.2009-02-18 12:56:00

Author:
LFF
Posts: 434


You could make it emit all the parts of the level separately for each sticker. So in reality, you're in a room, nothing outside of it. Slap the sticker down, it emits the parts of the level for you to then explore. It'd probably look differently each time, but as long as the player can see it's the same place, just a different 'route through' each time, it'd work pretty well.

Hmmm yeah that would work, thanks for the comment.

I'm just wondering if this is going to be too thermomter heavy... Oh I could use the new multistorey lift mechanism! Either way would be awesome...

Thanks much,

Will.
2009-02-18 13:04:00

Author:
Callahan90
Posts: 98


LordCanti was planning on making an RPG but he decided not to continue since it was too complicated.
I had an idea for him that was pitched in too late so i'm just going to share it here:
There's this hub town level, where everyone begins. In this level there are several paths, each one leading either to a sticker or a key to another level. So you go to this other level with your new key. Let's say the level's called The Volcano. This level will also be multipath, chances are, if you are on a quest, you get a sticker from here and bring it back to the character you talked with (back in hub town) that gave you the sticker to get to the certain path in The Volcano that relates to that character's story. And there's a complete quest. I don't know if other players will enjoy going back to a certain level more than once to complete a quest.

I know i'm being complicated, but aren't RPG's supposed to be hectic?

Tell me if your interested, then i can expound more.
2009-02-21 16:46:00

Author:
uzman
Posts: 209


Hmmm loving these creative ideas coming in, just frightened me that it has previously been deemed as complicated...

I'm going to give it a shot over the coming weeks, any ideas, help (cmon online create...), stickers anything....................

Thanks much,

Will.
2009-02-23 19:58:00

Author:
Callahan90
Posts: 98


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