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Pixel Art Help Needed
Archive: 6 posts
Hello Everyone, I am looking for some help in creating some pixel art. I need to produce a tileset and some sprites. All of which made in a 16x16/10x10/8x8 grid. I cant go into too much detail of the project im working on here in the forums but if anyone things they can help please reply back. The only static art is the tileset but the sprites would need different kinds of animations so multiple sprites per character. Tileset is 16x16 and the sprites are 8x8/10x10 | 2014-06-13 12:16:00 Author: Zohnar Posts: 30 |
So you basically need someone to do all the visuals of the level for you? That's a fairly tall order. | 2014-06-13 17:14:00 Author: Tynz21 Posts: 544 |
Not too big an order considering the scope. The lvl is most likely not going to be released until this fall. The lvl is also a duel release. It will come out on LBP2 and LBPV at the same time. Ill be copying what is made in LBP2 over to the vita. A lot of logic work has gone into this and the most time consuming will infact be designing the lvl itself outside just the art it uses. Because its a tileset it meens that you only need to make a couple different repeatable tiles and then they will be thrown together to make things. A couple people are helping out but ill do the art myself if I need too though if someone can help id really appreciate it. I cant give much info about this lvl though until its closer to being completed because I dont wana raise hopes only to find out later iv run into a snag or it takes longer than expected to create. | 2014-06-13 18:01:00 Author: Zohnar Posts: 30 |
Just don't overstretch yourself, people take on huge projects all the time that don't get finished because they don't realize the workload. Anywho, I get bored making pixel art so that probably won't happen, but I can debug your logic if you need it. | 2014-06-15 06:29:00 Author: Tynz21 Posts: 544 |
Debuging logic is not needed as its the one thing I understand how to do in LBP the best. I also have Enigma_0123 to help out and has helped in the memorizer system as well as several of the analog based systems the lvl uses. But thanks for the offer. Im still on the lookout for those who can help with pixel art. This lvl is primary ment for the Vita but hardly anyone bothers with the vita in comparison to lbp2. Because I wish to make the title on both systems I can easly get help on lbp2 and carry it over myself. The project might seem large but its mostly time consuming. The method of making things work is rather strait forward and makes it a very modular system. | 2014-06-15 14:21:00 Author: Zohnar Posts: 30 |
I am still looking for help with pixels. I am considering increasing the pixel count from 10x10 to 15x15. 16x16 just isint worth it even though thats the typical pixel density for old school sprites. | 2014-06-27 02:34:00 Author: Zohnar Posts: 30 |
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