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[Glitch] Swimming Sackbots

Archive: 2 posts


First off, I want to give a shout-out to QuinnBarnett who introduced me to this glitch, so go check out his profile at http://lbp.me/u/QuinnBarnett. So with credits out of the way, let's see what this glitch has to offer.

First, you'll want to make sure there is Water in your level (this IS the Swimming Sackbots glitch, after all ). Next, take out any material (I chose Invisible Material because why not?) and place it in the water.

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After that, lethalise it with any hazard (electricity for example) and then Dephysicalise it.

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Now just take a Sackbot and let it drop into the dephysicalised hazard. Just make sure the Sackbot isn't lethalised with the same hazard as the material, otherwise it won't work.

If done correctly, this should be the result.

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Now, I'm assuming what's happening is that the game's trying to kill the Sackbot, but since it's technically in (what it can consider to be) two hazards at once, it can't decide what animation to use, so it doesn't kill it at all. As for why it's programmed to swim in the first place, you're guess is about as good as mine.

While experimenting with this glitch, I found a few oddities. For example, Sackbots cannot go faster in water by holding X unless you make some logic for it. Other oddities include only being able to move horizontally (when set to Flee, Follow, etc.), not being able to drown (although, might be intentional, all things considered), and being able to use powerups underwater.

Yes, believe it or not, Sackbots can use Powerups underwater, but it's kinda glitchy in some places. By that, I mean that when Sackbots are equipped with the Grabinators or the Hero Cape, they fall through water as if it was air, but otherwise, they work fine. The Creatinator works as it would on land and even lets the bot swim. Here's a screenshot to show you.

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Unfortunately, I can only get it to work in Create Mode, as whenever I switch to Play Mode, the Sackbot dies, whether or not the dephysicalised lethal material is ther. I don't know if this problem is specific to me or if it happens to everyone, but if anyone can get it working in Play Mode, please let me know, as I'm sure it'll be a massive contribution to the community.

So yeah. For those that can get it working in Play Mode, have fun experimenting with it.
2014-06-09 16:25:00

Author:
Chunky104
Posts: 17


wow this is tinkerable and might check it out to see if I can get it to work in play mode2014-06-23 18:39:00

Author:
L-I-M-I
Posts: 611


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