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#1

4 *new* Glitch in 1

Archive: 15 posts


Creating last night, I found that one of my pistons wasn't quick receding as far back as it should, so I highlighted the area to try to find out what the problem was.
I got a bit of a shock when I highlighted the area as I found a square of invisible material blocking the pistons path.

I am led to believe that this is NOT the same glitch as on this thread (https://lbpcentral.lbp-hub.com/index.php?t=t=8186)... Meaning these are 3 ontop of the 7, making there 10 layers.. sheesh

YouTube - LittleBigPlanet Glitch - extra layers


What really got me thinking was that this block was far bigger than you could shrink dark matter to make an invisible material. Therefore, not being ACTUAL invisible material.



So I hightlighted to block and moved it out of my level, and yes, I could make it bigger without making it visible. But then I noticed something else strange about it, it wasn't in one of the existing layers.. but it was in-fact between one thick layer:

http://i282.photobucket.com/albums/kk251/Pinchanzee/DSCF0337.jpg

So this adds 3 more layers to the existing 5



So I set about making a level to show this to everybody so they could have it for themselves and maybe find a way to use it.
This is when I came across the "floating magic mouths" glitch (which I'm guessing was caused by this new material/layer).

http://i282.photobucket.com/albums/kk251/Pinchanzee/DSCF0340-1.jpg

In the picture the mouths were all along the same line, then I let the flat wall fall out of pause mode and two of the mouths never fell with it.



Finally the last glitch was again caused by this new layer/material.
I had a small block in the most forward thick layer and a wall in the furthest back thin layer, not connects in any way. They were floating (pause mode) and the block was roughly in the centre of the thin wall. I then tried to move the block to discover that the wall moved with the block, as if they were glued together, but they were layers apart, not attatched in ANY way.
But when I took the level out of pause mode, the blocks both fell seperately as normal. Then trying to lift the small block took the wall behind it up also, even though it had already showed that they were not attatched in any way, as shown by how they both fell seperately.
(Sorry I never thought to get a video of this)


I have put all these bugs in a level (search @Sismna) so feel free to try to understand them/use them to your advantage!

Enjoy!
2009-02-17 19:44:00

Author:
Pinchanzee
Posts: 805


I encountered these glitches too (some time before v1.07). I never paid any attention to it though, especially because the invisible block seems to behave like some sort of intoxicated patch of air, like the engine fed it too much information and it just went bonkers. I don't have the impression this fits with the extra-layer hypothesis because the patch of drunken air never really seems to graduate to a real material. Oh, also: in my case the floating magic mouths were grab swithces and magnetic keys - and I couldn't remove them in ANY way (I couldn't even stamp new material on them as a way of flushing them out). They just kept floating there... another patch of air completely spoiled (lucky for me this happened in a testground-map).

*edit:* Just after writing this it dawned on me why I couldn't delete the floating switches: even under normal circumstances, (magnetic- and grab) switches and decorations are on a different layer, but a layer that isn't affected by and cant support normal materials. The conclusion that switches and decorations are on a different layer is something I infer from the observation that you can you can, for instance, take a thick layer, put a switch on it, and put the connecting thin layer squarly in front of it. The swich will be nicly wedged between them. It may stick out of the thin layer a bit, but (the graphical representation of) a swich still has some volume and at the same time isn't affected by matter at all.
2009-02-17 20:54:00

Author:
Wonko the Sane
Posts: 109


Hmm, well the magic mouths were moveable, but I couldn't place them back on air after moving them.
It doesn't seem to be a sort of gas, when I select it it's perfectly square..
Any idea how you first came across it?
2009-02-17 21:05:00

Author:
Pinchanzee
Posts: 805


You could still move the mouths? Ok, I never encountered that. The glich I'm speaking of seems to be an effect of importing custom made popit objects with a lot of sensors into your level, and then deleting them again. Sometimes some switches just didn't dissapear with the object but kept floathing there. That's how I got it.

The drunken air-glich is something I encountered while closing up a hole in a wall with a brush or by removing its corners with the corner-tool. I use a lot of walls to built swich-panels. So these walls have a lot of cut-out slots for pistons, blocks, and so forth. Somethimes, when designing a panel like that, I have to start over because I found a better way to accomplish tis or that. I would then take a brush to remove all the gaps in the wall in order to start over. That's when the glich occured (occurs still): sometimes I couldn't fill up a slot at all. My brush would refuse to stamp new material into that space. When I try to select this area, I would select this invisible piece of material that is actually preventing me from filling the gap with new material. This is the drunken air I mentioned. It can be selected, deleted, enlarged and is always a square. I experience this bug every now and then. Next time I will capture the air and let you know. We'll get it to talk allright...

I Just saw the video you added. Quite spectacular. Can you bolt it to another layer or something like that?
2009-02-17 21:26:00

Author:
Wonko the Sane
Posts: 109


I encountered a similar problem yesterday while building a new level. I was trying to make two multi stage elevators a couple of big blocks apart but in the end couldn't get them to work without toppling even though they were only about 5 small squares wide and had two pistons attached to each platform. Anyway I decided to scrap them and start again so I deleted everything. However when I went to fill in the hole at the bottom that they went down into I could only fill about two thirds of it as there was some sort of invisible material in there ( it wasn't square though as yours was because I could actually walk on it and around it and it was just like a thin rod as if a part of the piston was still there ). I tried to get hold of it but couldn't. I even made a bit of dark matter and butted it up to it but it just wouldn't stick to it. In the end I did manage to get rid of it after a lot of swearing and head scratching. What I did was just make a block of material,don't think it matters what sort, and placed it beside the invisible stuff. Then i picked up my block with the cursor and just shoved it towards the invisible stuff and just kept shoving until I got the familiar breaking sound and Hey Presto ! it got rid of it. I only tried this because i've had it happen when I didn't want it to when trying to move my objects around. If you try to move them a bit too quick or run into something you usually end up breaking something or other. Luckily it worked to my benefit this time.
Obviously this is yet another bug which MM will someday fix but until then I hope this tip helps anyone who encounters the same problem.
2009-02-17 22:22:00

Author:
mistervista
Posts: 2210


Interesting. You might wanna check out my level "Invisible Matter" (which I have since changed the name to "Piston Matter"). It appears to be the same glitch.2009-02-17 22:41:00

Author:
Sackdragon
Posts: 427


Seems like it's more common than I thought..
Has anybody found a productive use for it at all?

@Wonko
I never thought to try that, feel free to experiment with it yourself, I made a level where it's collectable
2009-02-18 02:11:00

Author:
Pinchanzee
Posts: 805


Just want to chime in and say I think this is the same "material" that holds the flame on a candle. When I finally figured out how to detatch the flame from the long candle it still moved with the candle in pause mode, but they both always fell to the ground seperately when unpaused...2009-02-18 02:23:00

Author:
KAPBAM
Posts: 1348


@mistervista and sackdragon:I got the glitch again and payed attention this time. You guys nailed it. It always seems to be the result of some piston breaking or being removed. Could it have something to do with the graphical corruption that afflicts pistons. The corruption I mean is that pistons somethimes visibly detach from a surface they're attached to but otherwise keep working perfectly. Perhaps the space between the 'detached' end of the piston and the wall it is supposed to be attached to is now filled with 'piston-matter'.

@pinchanzee: well I saved my piston matter but apparently sackdragon allready published his, so we have something.

@Kabam: I couldn't relate what I said to your suggestion because I've never even used candles, but I suppose the piston-matter thing and the candle-matter thing probably are closely related if, not the same sort of glitch.
2009-02-21 17:50:00

Author:
Wonko the Sane
Posts: 109


Hmmm I suppose this makes sense..
Pistons are always in the middle of a layer right?
So it makes sense that this has it's own layer in the middle, maybe it's normally situated inside the object that the piston is attached to, but in some circumstances it can pop out on its destruction..
Thanks for all the info guys
2009-02-21 20:24:00

Author:
Pinchanzee
Posts: 805


i went to your level and i couldent select the piston mater in the prize u gave2009-03-30 19:33:00

Author:
liveonnoevil
Posts: 3


i went to your level and i couldent select the piston mater in the prize u gave

You have to highlight all the way around it.
It's not selectable by a single click Click and drag round it!
Thanks for the feedback
2009-03-30 20:07:00

Author:
Pinchanzee
Posts: 805


This could also possibly be the non-deletable, invisible material that keeps you from taking apart the scoreboard. I once broke the base of the scoreboard off (completely by accident, I swear) but when I selected the base it moved both the base and the result window. This also reminds me of when you misplace a piston and one end (seemingly) connects to thin air. Interesting...So we've determined the probable origin of the glitch, among other things. Now the only thing left to do is find out...uh...I completely lost my train of thought. I'll edit this later if I remember.

On a different note, this thread should be stickied. o.O
2009-03-30 21:51:00

Author:
SawronZXZ
Posts: 463


...find out how to recreate it and use it to our advantage? ^_^
And I don't think it's sticky material as such
Thanks for the feedback much 'preciated!
2009-03-30 23:47:00

Author:
Pinchanzee
Posts: 805


EXACTLY! That's where I was going, thanks.

Is there a glitches section in this forum? (If not, there should be.)
2009-03-31 12:35:00

Author:
SawronZXZ
Posts: 463


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