



#1
3 types of level sizes.
Archive: 9 posts
I was just thinking, it would be quite useful if there were different types of level sizes. A wide one, A High one and a normal one. Wide one if you want to do a race level or something, and a High one if your doing a more going up level. | 2009-02-17 18:25:00 Author: olit123 ![]() Posts: 1341 |
Neat idea, but it's not needed really. You just have to make the borders if you want a high/wide level. And it's definately not the empty levels that take thermo space even though they're HUGE. | 2009-02-17 18:47:00 Author: ThommyTheThird ![]() Posts: 440 |
It's not really a matter of therme space though. In my level, I used the entire breadth from the left end to the right, and I originally wanted to make the sanctuary section at the end a bit longer, but couldn't due to size restrictions >_> | 2009-02-17 19:27:00 Author: Serpit ![]() Posts: 68 |
Yea I could see how this could be usefull... a fall from the top doesnt last quite long enough, and a race can tend to be pretty short... | 2009-02-17 19:36:00 Author: Madafaku ![]() Posts: 738 |
uhh... I don't think its needed actually... Because you can shape you level to what you desire... so I don't think it's really nesscesary.... Although.... If you really want to make a long vertical level, then it could be usefull :/ hhmm I don't know | 2009-02-17 20:44:00 Author: Yarbone ![]() Posts: 3036 |
uhh... I don't think its needed actually... Because you can shape you level to what you desire... so I don't think it's really nesscesary.... Although.... If you really want to make a long vertical level, then it could be usefull :/ hhmm I don't know I guess it is slightly unessecery (Is that how you spell it unessecery?), but if you've tried making a race level, you get to the boundaries of the level really quickly. That is where the wide level would come in handy. | 2009-02-17 23:08:00 Author: olit123 ![]() Posts: 1341 |
Having 2 rockets on your extremely awesumnezz1 cart instead of a billion, really makes the level look alot longer you know ![]() | 2009-02-18 13:44:00 Author: ThommyTheThird ![]() Posts: 440 |
Well both my levels pushed the width boundary, I even had to curve the second one around so it would fit. You are never moving faster than walking speed in my levels. A level boundary that would be 50% wider would be great. My levels don't go far vertically though.. | 2009-02-19 07:36:00 Author: Wyth ![]() Posts: 263 |
having different sized levels is a good idea (IMO) and wouldn't mind seeing it happen | 2009-02-19 12:13:00 Author: RickTheRipper ![]() Posts: 345 |
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