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Problems with the transition from film cameras

Archive: 7 posts


hi LBP community

I hope you can understand my problem, look, when I'm creating scenes from movies, and use camera film , a problem arises when I choose a method specific transition, which is melt (is when a camera pass to another camera through a darkening full screen, very slowly)
good, when I choose this option (in the create mode works perfectly) and I test the level, the transition from one camera to another, it is simply a cut on the screen, not a darkening process

hope understand my problem because I dont speak english, I use the google translator xD
2014-06-05 21:11:00

Author:
vusco
Posts: 183


Check the transition time. If it is too low then the effect might not show. If the cameras on a sequencer, they must overlap (the second camera begins before the first ends) because the time that both cameras are on will be the transition time.2014-06-05 21:38:00

Author:
Tynz21
Posts: 544


Thanks for your support, but in the sequencer same thing happens, and the transition time I give more of 10 seconds, but even so the transition only cut2014-06-06 04:02:00

Author:
vusco
Posts: 183


I don't know why the camera would mess up, but what if you use a world tweaker to change the entire level lighting to get the darkening effect you want? Then just use the cut transition to the next camera and redo the lights.2014-06-06 04:46:00

Author:
xxMATEOSxx
Posts: 1787


I don't know why the camera would mess up, but what if you use a world tweaker to change the entire level lighting to get the darkening effect you want? Then just use the cut transition to the next camera and redo the lights.

It is a very excellent idea mateo Thanks , but still I have not managed to solve the problem of the cameras
2014-06-06 05:22:00

Author:
vusco
Posts: 183


Do you have the output of the first camera wired to the input of the second camera? If the cameras are set up properly, could there be more has than one camera being activated at the same time and the game is choosing the cut? Or is the first camera getting destroyed? Without the first camera the game will default pick a cut.2014-06-09 03:14:00

Author:
one-mad-bunny
Posts: 334


Do you have the output of the first camera wired to the input of the second camera? If the cameras are set up properly, could there be more has than one camera being activated at the same time and the game is choosing the cut? Or is the first camera getting destroyed? Without the first camera the game will default pick a cut.

thanks for your reply, I managed to solve the problem the way you told me, delete the game cameras. thanks so much <3
2014-06-15 04:00:00

Author:
vusco
Posts: 183


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