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Applecarver Island: The Shoreline

Archive: 11 posts


After a month long hiatus, I've decided to start working on levels again.

This is the first level of an 11 stage series. I plan on having 5 main levels, and 6 smaller levels in between the main ones. I also plan on 3 possible boss battles, but I want to work on improving my skills first.

"The Shoreline" serves as a small intro to the storyline. There is a small mini game that you need to finish to progress next level (even though the second level isn't open yet).

This level has been posted before, but I'm interested in feedback on ways to improve the level, both with the level layout, and the appearance. Also, assuming you collected them, I would appreciate some feedback on the prizes that I made available.

Thanks for all of your feedback.
2009-02-17 01:10:00

Author:
DarkDedede
Posts: 672


I'm posting in here to remind myself that when I get home, I will definitely try this! You seem to have an epic plan in place like I do with my co-op series, and that interests me greatly, so I'll definitely be checking this out 2009-02-17 01:26:00

Author:
superezekiel
Posts: 120


This reminds me of my series; an Island, wacky characters, story-based. I love my series, and I love your first part too!

Pros:
+Characters were cool, and well made (Except the large character was missing a foot, unless you wanted it that way... )
+Interesting story, I can't wait for more.
+Enemies were unique, with the way you kill them, by... well... eating them? Lol, seems that way.
+Scenery was good, could improve.

Cons:
-The crane minigame was kinda slow and repetitive, but it was good. Also, slow the crane down when it goes down, sometimes it goes so fast, it throws the fish away.
-Could have a bit more detail, but I know you are working on that.

Good level, and as I stated above, can't wait for the rest!
5 stars and hearted!
2009-02-17 04:54:00

Author:
Kog
Posts: 2358


Actually the large character is standing on one foot, and the other foot is resting against the leg he is standing on. Looking at it again, I can see how you would think that

As for the enemies, they're made out of prize bubbles. I figured that decorating the level with figures made out of prize bubbles would look more interesting than leaving regular bubbles lying around. It does look like you're eating them

I'm waiting on MM to give me a better selection of backgrounds before I pick one for this stage. Preferably an ocean background. Maybe I can figure out a way to make the background look more interesting.

Anyways, thanks for the comment.
2009-02-17 05:23:00

Author:
DarkDedede
Posts: 672


I liked your level and it looked great. I'm glad you made your own characters with good detail as i believe it will make your story better as you progress. I was going to say it is quite short but i read your description of it being a small intro so that doesn't matter. The fish catching game was good although i agree with Cog that you should slow down the crane when it moves up and down.

Overall another good idea from you and i can't wait to see how your story unfolds.
2009-02-21 20:33:00

Author:
sharp357
Posts: 27


Hey man, i just played it, and it diefinetly has some promise. the crane game in it was a great idea, but was a bit... unwieldy. im not trying to be a ****, but if you decide to check out my level, you should play the minigame at the end. if you want, i could help you with your crane...

if it is that way you want it already, thats cool, but if i were to suggest anything, it would be to slow everything down, and perhaps use a piston set to stiff because its a bit difficult to see what is happening while that sucker is swinging like mad.

those palm trees look fantastic by the way, the scenery looks great, and making the creatures out of points was a great touch. very well done. i'm truly looking forward to your next level in the series, and to see where this one goes! 4 stars for this one!
2009-02-22 02:45:00

Author:
TJapan
Posts: 225


Thanks for the feedback.

I'm not sure how to slow down the crane other than setting the strength lower, and if I do that, then the claw won't pick anything up.

I also tried it with a piston before, but it made the game a bit too easy for my tastes. Maybe it's just easier for me since I've played the game so many time.
2009-02-23 00:21:00

Author:
DarkDedede
Posts: 672


Ok... I was interested in playing this, because it was so new and fresh on the thread.

My thoughts. I liked it.. I wondered about the water feature on the left when you first start... Is that supposed to be 2 player?

I thought the beach was a little flat, and was interested in seeing it undulate a bit - like sand dunes or something.

The crane was a pain - both because of the swinging and the fast raise and lower.
Maybe consider slowing down the rate of rise and fall, or use rigid pistons, and maybe even a slightly bigger crane mouth.
2009-02-23 15:58:00

Author:
dobi6
Posts: 359


I'm curious, has anyone noticed the seagull part yet?2009-02-23 21:19:00

Author:
DarkDedede
Posts: 672


Design wise, it's pretty good. The plants and the fish looked really good. It was pretty bare in the beginning but you said you were redesigning that so that's good. There were some grammar problems with the first dialogue bubbles (not the guy with the parrot). I didn't get past the crane game because that thing moves waaaay too fast in all directions. It was very hard to control it and make the precise adjustments needed to get the fish out. I got one out but everytime I started to pull the second one out, he would fall because the crane was moving too fast.2010-01-26 00:07:00

Author:
gettinmoney662
Posts: 6


It's still a work in progress, and I had to redesign it to add water.

Grammar problems, you say? I'll have to check on that.

I'm beginning to think that the claw game may be a bit too difficult for the first level in the series. Perhaps I should add a timer, or something of that nature.

Edit: OK, I reset it so you only have to catch one fish to proceed. That shouldn't be too difficult (I hope).
2010-01-26 04:33:00

Author:
DarkDedede
Posts: 672


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