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#1

Forgotten Fortress

Archive: 14 posts


Now that I can post again, here's my latest level. I already did a small introduction to it in the recommendations thread, but here's the true unveiling.

https://lbpk-production.s3.amazonaws.com/player_creations/1430604/preview_image.png
Forgotten Fortress (https://karting.lbp.me/v/unv0)

Race around a forgotten fortress, long ruined yet still sturdy. A nearby volcano has cleft it in two with a river a lava that spawns large flaming tornadoes, keeping you on your toes when crossing; adding to the danger of the plethora of still active traps.

Utilizes a unique "teleport" system within the track, allowing for a normally impossible track layout. Contains mostly custom weapons, where most were brought over from my Fire Temple (https://karting.lbp.me/v/m1pi) track such as the expanding wave, rolling magma ball, AOE mine, raining lob bomb and homing fire bats. A unique wild fire tornado "missile" was created just for this track, and the standard flash forward are also included. Also, there are many many traps to slow down those racers around you, activated by a recurring button on the ground.

There are many small jumps to be made, and as one who prefers to have to judge if I will need to actually jump or let my momentum carry me over, depending on your speed/situation, you may need to actually press the jump button to cross the gaps. It is very possible to make it through without missing any of the jumps if you keep this in mind, but it's not uncommon to miss a couple (I like the challenge).

https://lbpk-production.s3.amazonaws.com/player_creations/1430598/data.jpg
https://lbpk-production.s3.amazonaws.com/player_creations/1430596/data.jpg
https://lbpk-production.s3.amazonaws.com/player_creations/1430594/data.jpg
https://lbpk-production.s3.amazonaws.com/player_creations/1430590/data.jpg
https://lbpk-production.s3.amazonaws.com/player_creations/1430592/data.jpg
https://lbpk-production.s3.amazonaws.com/player_creations/1430586/data.jpg
https://lbpk-production.s3.amazonaws.com/player_creations/1430588/data.jpg
https://lbpk-production.s3.amazonaws.com/player_creations/1430600/data.jpg

I had some respawn issues due to directed respawning, but I believe I took care of it. Let me know if you still experience any.

Thanks and enjoy!
2014-06-02 18:38:00

Author:
StJimmysAdiction
Posts: 388


Queued up!

-hyper
2014-06-02 19:50:00

Author:
hyperdude95
Posts: 1793


Question: on the beginning of the track, on the very right, there a kind of bridge which appears then disappears progressivly. Is there a possibility to drive on it? Cause it seems that at the end you're electrocuted.

Great teleportation system. Why not making a tutoriel about it?

Some jump are very hard to take without pressing X, and traps are quite hard to avoid. But that's a challenging aim to finish the track on time.
2014-06-02 20:36:00

Author:
gipsy
Posts: 408


Question: on the beginning of the track, on the very right, there a kind of bridge which appears then disappears progressivly. Is there a possibility to drive on it? Cause it seems that at the end you're electrocuted.

Great teleportation system. Why not making a tutoriel about it?

Some jump are very hard to take without pressing X, and traps are quite hard to avoid. But that's a challenging aim to finish the track on time.

Yes, you can drive on that, at the end is another teleporter, that gives you a nice boost ahead if you can make it all the way across the bridge. The teleporter doesn't have the lifting effect because it was causing more problems than it was worth due to it being smaller. Probably could have fixed it, but I had bigger issues on my mind, like wild respawning.

I can make a tutorial about it, but it's a pretty simple system: kill with effect -> directed respawn to correct location. Though there are some tips and tricks I could add after finding them by working with it so much.

Glad you enjoyed the challenges!
2014-06-02 23:01:00

Author:
StJimmysAdiction
Posts: 388


Nice job! I especially liked the assembling bridge shortcut in the beginning. Very fun!2014-06-03 02:04:00

Author:
Whit3RaveN
Posts: 84


I can make a tutorial about it, but it's a pretty simple system: kill with effect -> directed respawn to correct location. Though there are some tips and tricks I could add after finding them by working with it so much.


There is a lack of tutorial on karting, so if you can do that (and have time), with some pictures, i think that it would be usefull, even if it's pretty simple.
2014-06-03 11:03:00

Author:
gipsy
Posts: 408


Queued up. I'm eager to experience this.2014-06-06 00:37:00

Author:
KingRyuukuro
Posts: 24


Queued! Will play when I can.2014-06-23 22:16:00

Author:
fireblitz95
Posts: 2018


I have been made aware of a glitch that causes you to almost infinitely respawn from custom respawn points. I was having trouble with this before I published, but ended up just removing the primary culprit respawn point, because it could work just with a no respawn zone there. However, this one seems to happen, albeit much more infrequently, at a location that doesn't have that luxury. It was put in a spot that the auto respawn kept skipping for unknown reasons. Put in a custom spawn point to fix a weird spawn problem only to cause another, neither do I know how to fix proper. If anyone has any ideas, I would love to fix it, otherwise I'll have to leave the slightly lesser of evils and live with it.2014-06-24 00:07:00

Author:
StJimmysAdiction
Posts: 388


I had experienced the infinite spawn glitch, fell short of a jump and when looking to respawn the game claimed I was Out-of-Bounds.

Maybe a light assist on the jumps to ensure you get a little help getting across is the answer.

I also missed a jump and respawned further back in the race - at a lower level of the castle.

Otherwise very cool and great work.
2014-06-28 14:20:00

Author:
MaxxAmmo
Posts: 82


I had experienced the infinite spawn glitch, fell short of a jump and when looking to respawn the game claimed I was Out-of-Bounds.

Maybe a light assist on the jumps to ensure you get a little help getting across is the answer.

I also missed a jump and respawned further back in the race - at a lower level of the castle.

Otherwise very cool and great work.

This is a difficult one because from my experience, this level is awesome. It's incredibly tough to keep these glitches from chiming in every so often. I've played this level numerous times now and have only experienced this issue once, which, in my opinion is a small price to pay for such a well constructed and thought out level. The long jumps are a challenge admittedly, but do you always want simple levels?
2014-06-28 14:53:00

Author:
Scorpio1357
Posts: 460


I had experienced the infinite spawn glitch, fell short of a jump and when looking to respawn the game claimed I was Out-of-Bounds.

Maybe a light assist on the jumps to ensure you get a little help getting across is the answer.

I also missed a jump and respawned further back in the race - at a lower level of the castle.

Otherwise very cool and great work.

I actually haven't seen it at a jump myself, only after the second teleport, which was a huge offender, and I saw it happen to someone else between the spike traps on the first long run of the upper part. It seems to be something associated with having the special spawn points.
2014-06-28 22:46:00

Author:
StJimmysAdiction
Posts: 388


Just my 2 cents. I'm not looking for easy levels but... The problem is when some joker writes in a review - "Sorry 'bro - it's Broken!" - it's a turn-off for a newbie player browsing the level who (most likely) may not even play it.

IMHO, you also have to drive like a noob when play testing. Don't just look for bugs by racing top speeds and landing every jump like a pro.

If it's a glitch related to special spawn points there not much you can do.
2014-06-29 18:15:00

Author:
MaxxAmmo
Posts: 82


Just my 2 cents. I'm not looking for easy levels but... The problem is when some joker writes in a review - "Sorry 'bro - it's Broken!" - it's a turn-off for a newbie player browsing the level who (most likely) may not even play it.

IMHO, you also have to drive like a noob when play testing. Don't just look for bugs by racing top speeds and landing every jump like a pro.

If it's a glitch related to special spawn points there not much you can do.

Thank you for your feedback. There's not much I can do about that review, it was him who I was playing with when I found out the respawn glitch was still there, when he got caught in it and couldn't finish the race, and I chatted with him briefly afterwards.

The level is pretty flat and straight, so I wanted some difficulty from the traps and jumps. I am quite happy with how the jumps turned out - while you can make most of them without hopping, they are at a distance where it's just barely, and that's at top speed. With a jet pack or a drift boost they are quite safe. The two drop off jumps are designed to require you to hop to make it across, and if you pay attention, then you notice there is no ramp on them. The track is supposed to be a bit more difficult than your average race, so as to make you consider your options: am I going fast enough to grab the weapon pod instead of the jetpack and still make the jump? Is it worth going out of my way to set off a trap to slow down the guys right behind me, or should I concentrate on cutting the corner?

You are right, I do have a hard time play testing the level as my beta group consists of me, and I have a hard time playing like I don't intimately know the track I just created (a common problem I'm sure). I should probably try and ask for some lbpcentral help with that, I just tend to get excited about publishing when it's almost finished and skip some QC steps.

Again, I am appreciative of your feedback, and welcome all criticism. If there's anything else about it that was off or didn't flow right, I would love to hear it so I can make my creations the best they can be. I can be blind to my baby's imperfections .
2014-06-30 04:08:00

Author:
StJimmysAdiction
Posts: 388


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