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Glass Background Filter Trick
Archive: 6 posts
If anyone has ever played Japan Sackboy Industries (Gravity Machine) by horiiiiii then you noticed the scoreboard at the end is covered with a pane of glass. Apparently you can see the level background through the glass, as if it somehow filters out the scoreboard and back wall to where you can't see them. I'd like to know how this trick is done, does anyone have any ideas? It's obviously not just a hole because you can't make a hole in the scoreboard. I've attached an image showing the glass. | 2009-02-16 19:14:00 Author: Unknown User |
I played one of his other Japan Sackboy Industries levels (great creator btw), but didn't notice that in the level I played at all. Looks intersting, I'll have to get around to playing his other levels sooner than I thought and check that out. I haven't the foggiest on how he managed that neat trick? | 2009-02-16 19:24:00 Author: Rustbukkit Posts: 1737 |
All it is is a box of blue VR material with white stickered glass in it over the scoreboard, showing the MGS background through the scoreboard. White stickered glass is always super crisp and see through. I use it all the time for windows... and you can always see through the scoreboard, but when you view something through the white stickered glass the object behind it is given the same translucent effect - so a hazy, brown window like the scoreboard looks like a white window pane. | 2009-02-16 19:31:00 Author: Unknown User |
If you put glass behind another glass object then the one behind will be invisible, even if it is colored green or a dark scoreboard or if it is hazardous and you are normally not able to see through it, like fire. Hope that helped | 2009-02-16 19:52:00 Author: Marklin80 Posts: 458 |
All it is is a box of blue VR material with white stickered glass in it over the scoreboard, showing the MGS background through the scoreboard. White stickered glass is always super crisp and see through. I use it all the time for windows... and you can always see through the scoreboard, but when you view something through the white stickered glass the object behind it is given the same translucent effect - so a hazy, brown window like the scoreboard looks like a white window pane. I noticed the white sticker too, that helps a lot with the translucency. So basically all it is is glass filtering out the scoreboard? I'll have to try that. Actually, this made me think of Anti-Color at the end where there's a hole in the glass. I'll have to check that out too. If you put glass behind another glass object then the one behind will be invisible, even if it is colored green or a dark scoreboard or if it is hazardous and you are normally not able to see through it, like fire. Hope that helped Yeah, I already knew about that. But i'm iffy about fire though, do you think that's what all the pink blur is in Re-Color? | 2009-02-16 20:19:00 Author: Unknown User |
The cool thing with the glass turned to fire is that it gets almost invisible when it is placed behind glass, this can be used in puzzles where you as an example need to use a "looking glass" to see through the wall of fire etc. It will still leave a faint flame effect that you can see if you look closely, but this doesn't matter as long as you want to see through the fire, if you want invisible hazards then you should go for glass gas which will turn completely invisible. About the pink blur in recolor i don't know anything about, re color was created like anticolor with "scribble effect glass-cloth" placed behind a large screen of glass and then theres probably a filter that was used for the brown color. From what i can remember theres no pink blur in recolor... What i wonder how he did is the bipolar negatives (is that spelled right?) i know he used some kind of enormous spotlight or lamp, but thats how far my knowledge about how he did that level stretches ... | 2009-02-16 20:47:00 Author: Marklin80 Posts: 458 |
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