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New Platformer
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This is my level in a while, and I tried something a little bit different. Its a short level, but hopefully the quality will make up for it (because quality over quantity, right?). I hope you enjoy, and please leave constructive criticism, not just, It was terrible. Thanks everyone and I hope you enjoy! http://lbp.me/v/qrywexz EDIT: Sorry for double post, but I don't see a lbp.me link anywhere? I'll post this sorry if I'm just being thick though. http://lbp.me/v/qrywexz | 2014-05-31 00:12:00 Author: dyna Posts: 260 |
Hi Dyna, new platformer? something a little bit different? ... Queued! Many greetings, Jürgen^^ | 2014-05-31 03:06:00 Author: CuriousSack Posts: 3981 |
Sup Dyna, Just played your level and here's my feedback: From reading the description and the name of the level my first thought was sackboy entering a "Hell" like atmosphere which the theme did give off that kind of feel but the music kind of took away from the feeling of it being like a scary place or dark place that sackboy is trying to save his loved ones from. The message in the beginning stays on the screen, should change it to the option where your able to close it down after reading it. The platforming was okay, I think it could have been little bit better and little bit longer but I know gameplay isn't the easiest thing to always come up with since I have problems with it myself. Overall the level wasn't bad I just felt like as your going through the level you kind of lose focus on the reason your there and who your saving. Sugguestions: I think it could of been better if you had like a story to it of how they were caught up in a place like that and sackboys mission is going in there to save them or release them from whats holding them captive in a cell or something and getting out of there alive. Just little example like that, you could take it further or however you would want to but just something that would give the level more feel of you going to rescue someone. Hopefully you take this feedback as help, definitely look forward to another level of yours and i'd be happy to give you feedback anytime | 2014-05-31 16:40:00 Author: Sabre_ Posts: 653 |
Queued up! -hyper | 2014-05-31 16:54:00 Author: hyperdude95 Posts: 1793 |
Thank you very much Sabre! I defiantly did plan on adding a lot more, as the ending I felt very unhappy about and they story I can defiantly expand on. Once again, thank you very much. | 2014-06-01 00:21:00 Author: dyna Posts: 260 |
Thank you very much Sabre! I defiantly did plan on adding a lot more, as the ending I felt very unhappy about and they story I can defiantly expand on. Once again, thank you very much. No problem man glad I could help. | 2014-06-03 01:23:00 Author: Sabre_ Posts: 653 |
I had some similar issues as sabre involving speech bubbles not closing (at least when I played). They didn't mess with gameplay, so that is good, but it did feel a bit sloppy. Atmospherically, I really liked most of the visual design, but I didn't think the music fit all that well. It just felt out of place. Other than that I thought it was a fun and simply level to play. Minor things might be that the in/out bridge moves a tad slow and that the random lights with the spikes could feel like a cheap initial first kill. Both are still easy enough to get passed and are far from detrimental to otherwise solid performance. | 2014-06-03 19:50:00 Author: xxMATEOSxx Posts: 1787 |
Thanks very much xxMATEOSxx! Like I said, I'm still adding more to the level, and I will definitely take your feedback on board, thanks very much! | 2014-06-06 15:45:00 Author: dyna Posts: 260 |
This was a fun little level. Did you change the music? I thought it fit nicely with the mood you created. It was a spooky, hellish feel.. I agree the one bridge seemed slow. It is a good obstacle, but when players are running and jumping along and are forced to stop and wait, it can feel like a pacing problem. I suggest putting slower obstacles first and progress to faster more difficult ones. Now it might have been my TV, but there were a few places where I could not see the spikes on the floor. I had to rely on my controller vibrate to let me know when I was close. Perhaps when the lights come on, a light could illuminate the spikes. All in all a good level with some solid platforming. Thanks for sharing with us! :-) | 2014-06-07 02:03:00 Author: one-mad-bunny Posts: 334 |
Thanks one-mad-bunny, and yes I changed the music. Thanks for the feedback, I'll go and make some further changes now. | 2014-06-07 12:54:00 Author: dyna Posts: 260 |
Hi dyna, I liked your level, its been fun! The red hellish style has been fitting well to the story, only factor has been that the story came a little bit too abrupt! Nevertheless thanks a lot for some entertaining moments! Many greetings, Jürgen^^ | 2014-06-08 15:00:00 Author: CuriousSack Posts: 3981 |
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