Home General Stuff General Gaming
#1
Killzone 2 Multiplayer Maps Video
Archive: 40 posts
This should hold us over a little longer, or not... The maps are big. The game's graphics are beautiful, and wow... The atmosphere for each level? Amazing... Anyways check it out, I didn't see an embedded version, show this will have to do, and there is an HD version, just click HD. http://www.video.dpadmagazine.com/2009/02/03/killzone-2-multiplayer-maps-preview UPDATE: I was going to start a new thread, but I decided to leave it here, for the true Killzone 2 fans, lol. If you haven't checked it out, some kid has the full game, and has a bunch of videos up on youtube, him playing with bots, on the multiplayer maps. It obviously will have some spoilers, like the different paths and shortcuts, but that's about it. The game and maps are truly amazing... I was in awe, and yes all the videos are in HD. Check it out, if you want to spoil yourself. http://www.youtube.com/user/Taxigamerdotcom | 2009-02-14 23:58:00 Author: Whalio Cappuccino Posts: 5250 |
Cool, Thanks whaale Great find! | 2009-02-15 00:07:00 Author: Thee-Flash Posts: 3154 |
ya that was an awesome video Whaaale | 2009-02-15 01:07:00 Author: Mod5.0 Posts: 1576 |
Hmmm....I don't always like big maps. For example, I loved COD4's maps but in COD5 they made them slightly bigger and less tactical which made me sad | 2009-02-15 01:39:00 Author: GuyWithNoEyes Posts: 1100 |
Hmmm....I don't always like big maps. For example, I loved COD4's maps but in COD5 they made them slightly bigger and less tactical which made me sad Well it depends, they look HUGE, but I'm pretty sure it's 16 vs 16? Right? or am I wrong, 8 on 8 isn't bad, we'll see. | 2009-02-15 01:52:00 Author: Whalio Cappuccino Posts: 5250 |
I only looked at a bit of that and thought ..wowwwwww... I don't want to spoil it further for myself though, but at least now I am even more orgasmic over this game. | 2009-02-15 02:03:00 Author: Foofles Posts: 2278 |
I only looked at a bit of that and thought ..wowwwwww... I don't want to spoil it further for myself though, but at least now I am even more orgasmic over this game. Haha, I so was about to say this is orgasmic. But yeah, It's not really spoiler content, it just shows you the maps. No secrets.. Except the ending, seems like there's a nuke on the final level they show, what's a nuke doing in KZ2? Hmm. Makes me wonder. | 2009-02-15 02:05:00 Author: Whalio Cappuccino Posts: 5250 |
this looks so sick this game is going to be amzing thanks whaaale | 2009-02-15 02:10:00 Author: Sonic5411 Posts: 712 |
Heh, well, I want to keep this game as fresh as possible and don't want to burn out on it instantly. I may watch the rest later though, the maps do seem huge enough to still warrent plenty of awe when you play through them yourself. I'm looking forward to the bots in multiplayer, so my friend(s) and I can practice without getting owned by 12 year old pros. | 2009-02-15 02:12:00 Author: Foofles Posts: 2278 |
Heh, well, I want to keep this game as fresh as possible and don't want to burn out on it instantly. I may watch the rest later though, the maps do seem huge enough to still warrent plenty of awe when you play through them yourself. I'm looking forward to the bots in multiplayer, so my friend(s) and I can practice without getting owned by 12 year old pros. Rofllll wow that made my day... | 2009-02-15 02:16:00 Author: Whalio Cappuccino Posts: 5250 |
Plot Spolier about the nuke. (not technically a spoiler, since we've seen the nuke, but here's the context it's in in the game, won't ruin anything for you, but will tell you where the story might go) Since the earth was lost in 2055 atomic weapons have been forbidden. By using atomic weaponry against the helghast the ISA has essenially waged war on the entire universe | 2009-02-15 07:58:00 Author: Pinkcars Posts: 380 |
Holy smokes.. The detail is astounding.. | 2009-02-15 08:10:00 Author: Boomy Posts: 3701 |
Holy smokes.. The detail is astounding.. The one map was the entire first level :kz::kz::kz: | 2009-02-15 08:15:00 Author: Pinkcars Posts: 380 |
Thanks Whaaaale! These maps look amazing, This game is perfect, Second best graphics existing right now, Tactical multiplayer that is able to compete with gears and halo, extremely intelligent ai, great atmosphere, the coolest enemies ever created and a really heavy background story... :kz::kz::kz: Im really looking forward to playing this. Well it depends, they look HUGE, but I'm pretty sure it's 16 vs 16? Right? or am I wrong, 8 on 8 isn't bad, we'll see. Yeah its 16 vs 16 in multiplayer, huge maps work really well in battlefield where there only is 12 vs 12 in mutiplayer so thats not going to be a disadvantage if they are balanced and well made (and i have read that they are). | 2009-02-15 11:22:00 Author: Marklin80 Posts: 458 |
Thanks Whaaaale! These maps look amazing, This game is perfect, Second best graphics existing right now, Tactical multiplayer that is able to compete with gears and halo, extremely intelligent ai, great atmosphere, the coolest enemies ever created and a really heavy background story... :kz::kz::kz: Im really looking forward to playing this. Yeah its 16 vs 16 in multiplayer, huge maps work really well in battlefield where there only is 12 vs 12 in mutiplayer so thats not going to be a disadvantage if they are balanced and well made (and i have read that they are). Ah, thanks for clarifying, was a bit worried. 32 seems perfect for a lot of those maps. | 2009-02-15 11:32:00 Author: Whalio Cappuccino Posts: 5250 |
The one map was the entire first level :kz::kz::kz: If your saying that video is comprised of one map (one level) during single player mode of the story line, I fail to see how you could possibly know that. Do you have a copy of the game already? There are eight distinct cuts in that video. The lighting changes drastically in several of them indicating different times of day. Three of the sequences shown are three separate maps from the online multi-player levels we played during the beta testing period for online play. It's unusual for online multi-player maps to come from broken up segments of one level and are usually chosen from different maps/levels from story mode.... just saying. Where are you getting this information from? To clarify some points already made. Yes, some of the maps are large, but not so large that you are forever searching for someone to "retire". The detail is amazing and simply the most unique and best I have seen in any FPS... feels like your playing a graphic novel. 32 multi-player online and it doesn't drop a frame or lag whatsoever... not that I experienced anyways, but that could change as the numbers will clearly be larger than what we experienced. As a side note of interest in discussion of the size of the maps. When your playing with your teammates online, you may notice that you are not able to hear everyone at all times. This is because a new feature has been added where the communications are basically proximity mics. That is, if you are too far from your teammates and they are not in your range, you can't hear them and vice-versa. It's an interesting new feature that took me a couple of hours to figure out. It can be annoying though when your teammates are out of range and you have five or six enemy attacking an important area you are trying to defend... by yourself. | 2009-02-15 12:08:00 Author: Rustbukkit Posts: 1737 |
I think he may be referring to the map where you can see the place where you land with in the beginning of the first singleplayer level, so he could be meaning that one map consists of the entire first level. But that doesn't seem so likely, its probably just a part of the first level... EDIT: Were you in the BETA? | 2009-02-15 12:21:00 Author: Marklin80 Posts: 458 |
If your saying that video is comprised of one map (one level) during single player mode of the story line, I fail to see how you could possibly know that. Do you have a copy of the game already? I meant that the level with the bridge (cornith crossing I believe) was everything from what we saw in the demo, and more. EDIT Do you have a copy of KZ2 already? If so is tactician a viable class? | 2009-02-15 20:45:00 Author: Pinkcars Posts: 380 |
ould change as the numbers will clearly be larger than what we experienced. As a side note of interest in discussion of the size of the maps. When your playing with your teammates online, you may notice that you are not able to hear everyone at all times. This is because a new feature has been added where the communications are basically proximity mics. That is, if you are too far from your teammates and they are not in your range, you can't hear them and vice-versa. It's an interesting new feature that took me a couple of hours to figure out. It can be annoying though when your teammates are out of range and you have five or six enemy attacking an important area you are trying to defend... by yourself. Well that means that you have to stay together and work as a team. It could also lead to a covert ops (Whatever KZ2 renames em ) sneaking around and seeing the defences round an assassination target; he yells out but he's out of range! Suddenly you're all trying to get that intel so then the snipers and tube-noobs can wipe out the enemy It could happen... *Not Related* ARGH!!!!!!!!!! **** NOOB in ps3 forums spoilt the ending!!!!!!! Do not go on that forum the title of one of the threads shows the ending! Now he's posted pics as well >< | 2009-02-15 22:13:00 Author: Shermzor Posts: 1330 |
I meant that the level with the bridge (cornith crossing I believe) was everything from what we saw in the demo, and more. EDIT Do you have a copy of KZ2 already? If so is tactician a viable class? Ahhh... okay, now I gotcha'. Again, I don't have the demo, so I wasn't sure what you were saying and I was confused because the three levels in the beta clearly were different maps. Thanks for clarifying that for me. :hero: I don't have a copy yet, but have mine on pre-order... so you won't be seeing my face on here for about a month starting in a few weeks. As for the Class system... all are great and important roles when used wisely... Tactician included. It's all about personal style of play really, and there really IS something for everyone in the class system. Yes Marklin80, I was in the BETA. Were you? Maybe we've met down the barrel of our guns before... lol. Shermzor, your absolutely right in that if you want to depend on good team work and communication then you need to stick together. I also like to play the "lone-wolf" role though, so that's when I find it frustrating that you can't communicate important intel to the rest of your team when your deep into enemy territory or if they are deep into yours. Like I said, it's an interesting new feature, but can be frustrating as all get out at times. POSSIBLE SPOILER AHEAD IF YOU HAVE NOT READ UP ON EACH CLASSES ABILITIES The covert ops scenario you described would likely involve the use of the Scout class, which is GG's term for sniper. The Scout's version of the ghillie suit offers them the incredible ability to become invisible when not moving through the activation of a cloaking device. It's pretty intimidating to say the least. | 2009-02-16 06:20:00 Author: Rustbukkit Posts: 1737 |
I really hope the tactician is helpful. I plan on being tact/scout I can create spawn zones and display everyone on the map. seems helpful. Although maybe the airstrike ability would be better... | 2009-02-16 06:56:00 Author: Pinkcars Posts: 380 |
"So you have actually played the game..." */Worship Rustbukkit* Tell us more! Anything that's not obviously spoilers, does the coversystem work well in multiplayer, Is there much destructible objects in the multiplayer maps, Can you shoot while invisible, did you easily grow bored of the maps in the beta (i know that they were different maps but it is still worth knowing), Etc, etc! I haven't really dared to look things like these up as i am afraid of encountering major spoilers. And to answer your question i (obviously) weren't in the beta, i didn't really know that it had began until it was to late. | 2009-02-16 07:20:00 Author: Marklin80 Posts: 458 |
"So you have actually played the game..." */Worship Rustbukkit* Tell us more! Anything that's not obviously spoilers, does the coversystem work well in multiplayer, Is there much destructible objects in the multiplayer maps, Can you shoot while invisible, did you easily grow bored of the maps in the beta (i know that they were different maps but it is still worth knowing), Etc, etc! I haven't really dared to look things like these up as i am afraid of encountering major spoilers. And to answer your question i (obviously) weren't in the beta, i didn't really know that it had began until it was to late. Ahhh... well I don't want to give too much away about online play. I think you'll appreciate the game that much more when you experience it yourself for the first time. I had butterflies in my stomach and felt like a little kid at Christmas for the first 5 or 6 hours of playing online. I will say this though... online multiplayer is DEADLY!! It really doesn't take many hits to die, so if you're easily frustrated... you'd better learn some patience. I highly suggest practicing with bots on the second hardest setting for a few days, then immediately move on to the most difficult as this is what you will experience online. It's complete chaos for the most part and really gets your heart pounding! Once you shoot while cloaked you become visible for a moment (same with any obvious movement actually), so you need to make sure those head shots count, because as soon as you squeeze the trigger your position will be highlighted and you run the risk of being compromised. If you have a great "hide", then you can continue to pick the enemy off for a while before anyone gets wise to your position though. Point of interest... the sniper rifle has the ability to completely obliterate an opponent, and head shots are particularly messy! I didn't get bored of any of the three maps we were able to play at all. They all have multiple routes like in the first Killzone, are well thought out, are multi-level, and very evenly matched no matter which side you start on. As for the cover system... you won't find it in online play. Here is a quote regarding what motherh666 had to say about its removal for the final online play. According to Guerrilla Games QA Manager Seb Downie, the "Lean and Peak" system seen in Killzone 2?s single player campaign will not be present in the game's multiplayer mode. "It didn't work too well in the 360 degree combat environment that is multiplayer," wrote Downie on the Official PlayStation forums. "In single player the path is more linear and the action is usually ahead of the player. In MP levels are more arena based and you are more susceptible to flanking and being attacked from various angles." Downie continued to explain how in multiplayer, the developer found that players were actually working against the "lean and peak" system, and concluded it was simply best to remove it altogether. "We found that the L&P system didn't add anything in that scenario and that players often actually took a step back from cover objects to give themselves a little more freedom to move, so they were actually working against the system, so we ripped it back out," wrote Downie. "Crouching was deemed sufficient." You won't miss it though... trust me. Fact is, in real life it's often more advantageous to remain a few feet back from your cover point, as it gives you more freedom to look around from behind your cover while still remaining well behind it and benefiting from it's advantages. That's all I think you should know for now. I really don't want to give too much away, and even though the beta is closed I don't want to violate the NDA in any way and risk not being involved in more beta's. Oh... and as for the beta... you were never too late in finding out to be involved. The beta was by invitation only, so if you didn't receive a personal email from Sony with the code asking you to be a part of it... there was no way you could get in anyways. Only eleven more sleeps until Killzone 2's release. | 2009-02-16 08:34:00 Author: Rustbukkit Posts: 1737 |
I really hope the tactician is helpful. I plan on being tact/scout I can create spawn zones and display everyone on the map. seems helpful. Although maybe the airstrike ability would be better... All of the tacticians abilities are helpful. There were many times when a new spawn point came in handy not only to confuse the enemy, but to gain access deeper into certain zones of the map. Seeing the enemy on the map helps quite a bit, but a well placed sentry bot can keep the enemy's head down long enough to move in and flank them... much to their surprise. For anyone who hasn't seen it, here's a good link to the different combinations of class systems and what their abilities are. http://www.ps3forums.com/showthread.php?p=3755228 | 2009-02-16 08:49:00 Author: Rustbukkit Posts: 1737 |
Thanks Rustbukkit! Sad to hear about the cover system though , i really liked the thought about a fps cover system in multiplayer. As it worked in gears i thought: why not in Killzone, but i guess i was wrong. | 2009-02-16 09:58:00 Author: Marklin80 Posts: 458 |
Cheers Marklin80. Feel free to add me as a friend on your PSN account and we can hook up and play once the game comes out. Hope you have a mic though... it really does come in handy. My PSN is the same... Rustbukkit. | 2009-02-16 11:43:00 Author: Rustbukkit Posts: 1737 |
Well now that I've calmed down from my spoiler fiasco got a few questions: * Assassination, does the target tend to turtle or do they still try and kill off a few people? Which is more successful? - I think that lending a hand would be better than turtleing though it means a sniper can just pop your head off. * Search and Destroy, can you bomb both targets at once? If a bomb is diffused do you lose? | 2009-02-16 12:13:00 Author: Shermzor Posts: 1330 |
Feel free to add me as a friend on your PSN account and we can hook up and play once the game comes out. Hope you have a mic though... it really does come in handy. HeHe :blush: I do have a mic but i don't really like to talk to people online, my English skills aren't so good that i just whenever i like can talk fluently English :blush:, so if i use my mic i will mostly just agree to whatever it is that someone else is saying with as few words as i can... :blush: But i guess i can try, practice is always good. | 2009-02-16 12:18:00 Author: Marklin80 Posts: 458 |
Well now that I've calmed down from my spoiler fiasco got a few questions: * Assassination, does the target tend to turtle or do they still try and kill off a few people? Which is more successful? - I think that lending a hand would be better than turtleing though it means a sniper can just pop your head off. * Search and Destroy, can you bomb both targets at once? If a bomb is diffused do you lose? All games are ultimately time based. In Assasination, you must either protect or eliminate the target for a set period of time and that will dictate a win or a loss of the round. You are also given a zone that you must stay in (like staying in-bounds in childhood games), in order to achieve a fair win. In my experience, most people who are the target tend to "turtle" considering just how easy it is to be killed by the enemy. Any time I was the target, I would hold back in my zone and ask my team mates to rally around me and hold the opfor off while I tried to move around and not get blown away... but there were definitely times when I had to return fire. Snipers don't really factor into this as much in my opinion... the game moves so quickly that they really become ineffective unless they happen to already be set up in a good shooting lane and depending on where the player is when they are designated as the "target". In Search And Destroy you have to get to a designated location, plant the explosives, and hold the position until the time is up. If you are overtaken and the opfor diffuses the explosives... you lose. | 2009-02-16 16:20:00 Author: Rustbukkit Posts: 1737 |
Thanks Whaaaaale. The last map was pretty cool with the nuclear explosion thing with the lightning in it or whatever it was | 2009-02-16 16:26:00 Author: Unknown User |
HeHe :blush: I do have a mic but i don't really like to talk to people online, my English skills aren't so good that i just whenever i like can talk fluently English :blush:, so if i use my mic i will mostly just agree to whatever it is that someone else is saying with as few words as i can... :blush: But i guess i can try, practice is always good. Really? Well your use of English here on the forum seems fine to me. I'm pretty good at understanding most people who don't can't speak fluently or talk in broken English (that's such a lousy sounding term... broken English). I'm actually pretty good at doing impressions of different accents so I think that helps in my understanding of what people are trying to say when English is not their native tongue. I wouldn't worry about it at all... absolutely nothing to be embarrassed about. Like you say... practice is always good. | 2009-02-16 16:27:00 Author: Rustbukkit Posts: 1737 |
Did anyone count how many there were? | 2009-02-16 17:14:00 Author: Pinchanzee Posts: 805 |
like around 8 | 2009-02-16 17:41:00 Author: Unknown User |
like around 8 I almost would have hoped for more. RE2 only has like 6 and my god do they get tiring. | 2009-02-17 01:07:00 Author: Pinkcars Posts: 380 |
Yeah well these are huge and awesome so you have nothing to worry about. | 2009-02-17 01:50:00 Author: Unknown User |
I almost would have hoped for more. RE2 only has like 6 and my god do they get tiring. If I remember correctly, it's been discussed in an interview with either Motherh or someone at GG, that more levels will likely come later on as DLC. I'll try and see if I can dig up the mention of it and post the details. | 2009-02-17 23:25:00 Author: Rustbukkit Posts: 1737 |
I was going to start a new thread, but I decided to leave it here, for the true Killzone 2 fans, lol. If you haven't checked it out, some kid has the full game, and has a bunch of videos up on youtube, him playing with bots, on the multiplayer maps. It obviously will have some spoilers, like the different paths and shortcuts, but that's about it. The game and maps are truly amazing... I was in awe, and yes all the videos are in HD. Check it out, if you want to spoil yourself. http://www.youtube.com/user/Taxigamerdotcom | 2009-02-18 01:28:00 Author: Whalio Cappuccino Posts: 5250 |
The videos are tempting but I think I'll still pass. Maybe I'll get it later down the road. | 2009-02-18 15:53:00 Author: itorres32 Posts: 31 |
The videos are tempting but I think I'll still pass. Maybe I'll get it later down the road. I feel you man, stay strong, don't let those videos bring you down! You can do it! But seriously, from the looks of the video, I will probably be playing this game non stop for at least the first two days, I need to pack up on some Monster Energy Drink and Cheez Its | 2009-02-19 00:47:00 Author: Whalio Cappuccino Posts: 5250 |
The videos are tempting but I think I'll still pass. Maybe I'll get it later down the road. They aren't spoilers (well the ones I saw weren't); it was basically just what happens in the demo plus about 20 mins after (and since he's a bad player 20 mins ain't much). Although I would say there is a moment which is definitely cool so if you want the full on experience the videos aren't worth it. I just watched them to see the stuff from the trailers done in a different way because it's mostly stuff you've seen before except for 'that' moment . I've probably made it worse. | 2009-02-19 11:41:00 Author: Shermzor Posts: 1330 |
LBPCentral Archive Statistics
Posts: 1077139
Threads: 69970
Members: 9661
Archive-Date: 2019-01-19
Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.