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unanswered questions

Archive: 3 posts


Hi everyone. I am fairly new to this forum. The last forum I visited regularely was dying out and there were some questions I had that no one at the last forum seemed to know the answer for. Anyways... I still son't know how to use the sync option that you see on some tools. I know what it means, just not how to implement it. And when do you use the "one-shot" option? Does the Frequency setting on emitters actually work, if so, how? You do you "correctly" implement Flipper Motion, never seems to work properly. If anyone coulp help that would be great.2009-02-14 16:44:00

Author:
mindphaser74
Posts: 349


Sync - It's like if you have two pistons moving at the same speed, going the same distance but 1 of them has sync set to +1 sec then it will be 1 second ahead of the other piston

1-shot - You use this if like you only want the emitter or flipper enabled piston/wench to go once. E.g. you grab the sponge and 1 thing is emitted, you let go, grab again and 1 thing is emitted.

Frequency - this is the time taken in between emitting objects, so if the frequency is 3 seconds, it will emit, wait 3 seconds, emit, wait 3 seconds, etc.

Flipper - flipper setting makes it so that the piston/wench/bolt moves slowly in 1 direction and very quickly in the other. Say you want to make something to launch the sackboy, if the launcher drops down to quickly the sackboy will be left in the air and wont travel as far when he/she is hit. so if the launcher goes down slowly the sackboy will stay with it and then it will shoot up quickly and launch the sackboy a lot farther.
2009-02-14 17:28:00

Author:
Trap_T
Posts: 431


Sync - It's like if you have two pistons moving at the same speed, going the same distance but 1 of them has sync set to +1 sec then it will be 1 second ahead of the other piston

1-shot - You use this if like you only want the emitter or flipper enabled piston/wench to go once. E.g. you grab the sponge and 1 thing is emitted, you let go, grab again and 1 thing is emitted.

Frequency - this is the time taken in between emitting objects, so if the frequency is 3 seconds, it will emit, wait 3 seconds, emit, wait 3 seconds, etc.

Flipper - flipper setting makes it so that the piston/wench/bolt moves slowly in 1 direction and very quickly in the other. Say you want to make something to launch the sackboy, if the launcher drops down to quickly the sackboy will be left in the air and wont travel as far when he/she is hit. so if the launcher goes down slowly the sackboy will stay with it and then it will shoot up quickly and launch the sackboy a lot farther.

All perfect answers. I can't thank you enough for making it so easy to understand.
2009-02-14 21:07:00

Author:
mindphaser74
Posts: 349


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