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Epic Journey Part 1 & 2

Archive: 7 posts


i been working these 2 levels for awhile and i want to know how good of a job i did on them and how i can make the next parts better.

(edit 1: changed the cave part (of part 1) a little based on Vanemiera and mrsupercomputer feedback)

PSN: i_am_superBlast
Levels: Epic Journey Part 1, Epic Journey Part 2
Description: well i it's they are story based levels that tie in together.
F4F: i will give back on a bunch of levels. Since i want you to leave feedback on two levels i guess i'll have to do feedback on two of your levels.

also i really new here and i'm still getting used to stuff around here and i don't completely get how the F4F system works so bear with me.

(just in case yes i read the sticky that said how the system works but i don't fully understand it right now)
2009-02-13 17:25:00

Author:
superBlast
Posts: 267


Hi. So i played both your levels and these are my thoughts:

The climbing over the houses was kind of cool but who's that weird guy up there?

What i most recognized was that you don't spend enough on visuals. For example. The cave only consisted of one layer(exept for the thin parts). Use multiple layers and give them some variety. Also you should use the grid system to seperate the cave into multiple pieces. This gives you more free room for details( i bet the engine complained becaus the shape gets too comlicated?). Then try not to glue everything together. One faulty glueing and you must undo everything you made after then. Try to fix them by placing some dark matter inside them and hide it with the foremost thin layer. But i really liked the enemys. Although you should reduce the power of the flip. They permanently broke themself. At least parts of them. And add some checkpoints. It was totally annoying to walk al the way again. I died anly twice but i can imageine that some player could die four times and leave the level just giving you 2 stars and the tag annoying or frustrating.

Also the two bridges looked a bit borring. Just putting some wooden beams here and there would give it an enormous boost of realism.

Quote: " i don't care if you don't give a crap about tests... " xD

So in the second part the same problem with the visuals again. The test of strength was very annyoing. First i didn't noticed that there is some kind of pattern. So i already wasted on portal. Then i died as i thought everything flies over me and got burned again... Killing that dragon was a SATISFACTION!

So i made my way to the magic test. Only thing i got to complan ist that the springs somehow doesn't work all time. Try triggering them with a button switch on them. Work everytime.

I finally beat this guy in the shield. Then i got stuck recognizing that some blue block came down. But then the springs as said didn't work then...

The story parts work in a way but suffer under the visuals. Also the levels are really short. But i know you had to seperate them because of the scenery change.
2009-02-13 19:24:00

Author:
Vanemiera
Posts: 329


ok thanks. well the springs activate when the fireball comes near it so that it make it tougher and the first and last springs i know don't work at all but when i tried fixing it (or just get rid of it) that whole section of the level became unglued and i got extremely annoyed at that so i decided not to fix it. but i'll take your advice on the bridges (but i think they wasn't supposed to be bridges just really long balconies, but i can't remember). but thanks that'll help with part 3. 2009-02-14 02:23:00

Author:
superBlast
Posts: 267


Okay super, I just played through both Epic Journey levels. I had a fun time while doing them, but also found a few criticisms. As Vanemiera pointed out, the visuals are lacking big time. Your town in Epic Adventure 1 was pretty good, but once you reach the cave, there seems to be a complete lack of detail. Maybe add some stickers, or some other decorations to spruce it up a bit. You could also make your people a bit more detailed. Throw on some eyes, a mouth, etc.

I liked the idea of buying the horse for one coin and the movement of the horse was very nicely done. I also really liked your enemy design, but it was a bit unpredictable. Maybe if you could make them pause a bit longer before flipping, just to give the player some kind of idea how to avoid them.

Also, during the cave portion of part 1, I noticed that there is only one checkpoint... all the way back at your horse. So, if you die at the very end, you teleport all the way back and have to climb up again. I recommend adding a few more check points throughout. I also recommend a few more obstacles in your cave. Maybe some spikes to jump over, a pit to swing over, etc.

With Epic Journey 2 I found similar issues with the visuals. Again, add a few decorations and a bit more detail. I really liked the look of your enemies at the beginning, but they felt a bit out of place with the "bzzt" sounds. Are they robots? As for the rest of the level, the dragon was pretty awesome looking, but I'd work on the bird a bit (for some reason it took me forever to get him to fly, do you have to hold on for a while?)

Anyway, this is a good start, but some visuals would definitely help.
2009-02-14 14:47:00

Author:
mrsupercomputer
Posts: 1335


thanks i'm working on adding some more visuals on them now and i'm adding a few obstacles on the part 1. and with the first enemies of part 2 i was going for a bee noise. and you do have to hold on to the wing for a few seconds(just in case there is more then one player) in order to get him to fly. and once agian thanks. this will help when i make part 3.2009-02-15 21:54:00

Author:
superBlast
Posts: 267


Okay, I played part one.

PROS

+ I liked the horse mechanic

+ You had some really interesting "flipping" creatures. These creatures were probably the best idea in your entire level. They were challenging and unique.

CONS

- Most of the graphics were a single gray concrete with triangles. There was practically nothing to look at. I would suggest using multiple types of material in the caves. Maybe add some stalactytes and stalagmites in thin layers. Use the corner tool to make the edges look nicer.

- For most of the way through the cavern there was only uneven floors with some gas as jumping puzzles (that was difficult to navigate because I couldn't see defined angles where the gas was).

- When I saw the scoreboard, I turned and jumped the opposite way and walked over the top of your entire level, and dropped down out of the game to the right. Note - if you're low on thermo, try straightening out ALL the area that can't or shouldn't be seen. Will raise your thermo quite a bit - you can use the extra thermo to clean up your graphics and make the game look a lot nicer.
2009-02-16 18:17:00

Author:
CCubbage
Posts: 4430


thanks i'll fix the end of the cave. i'll add some stalagmites when i get the materal i used for the cave back2009-02-19 00:14:00

Author:
superBlast
Posts: 267


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