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Flower on PSN

Archive: 31 posts


Hey guys, as some of you might know, Flower has come out today on the Playstation store and was highly looked forward to. Personally I looked forward to the game, and have been looking forward to the game for quite a long time now. It just came out today, but i do not have sufficient funds in my account at the moment to pick it up and give you guys a small review on it. If any of you pick it up... or want to pick it up, give us your thoughts on it !

Cheers!
2009-02-13 00:24:00

Author:
RAINFIRE
Posts: 1101


I'm thinking about getting it. I read it only takes about 2-3 hours to play through the game, but that you won't get all the trophies in that time. The real replay value, I'm hoping, would be in the stunning visuals and the relaxation factor which everyone says the game has. Basically, I'm trying to talk myself into getting it even though I already know that I am going to get it sooner or later, if that makes sense, lol. ...Ah forget it, I'm going to download it right now! 2009-02-13 01:42:00

Author:
Shalatii
Posts: 103


it looks kinda stupid to me... but thats my opinion, i have no clue what its about, and i only saw it once in the Leipzig 08 PSN commercial, does it have trophies?2009-02-13 02:47:00

Author:
Noremac469
Posts: 143


it looks kinda stupid to me... but thats my opinion, i have no clue what its about, and i only saw it once in the Leipzig 08 PSN commercial, does it have trophies?

all games that release after January 1st 2009 are required to have trophies i beleive:kz:
2009-02-13 02:53:00

Author:
Snrm
Posts: 6419


Ohh OK... looks interesting now that ive looked at trailers2009-02-13 03:18:00

Author:
Noremac469
Posts: 143


Yes, it has 14 trophies. I just finished playing through the first "world" or flower or dream, not sure what to call it, and I'm very glad I bought the game. It's not for everyone, but I don't think that anyone who has an interest in it will be disappointed.

You open a potted plant that takes you to another world where you fly around as a flower petal opening other flowers. When you open a certain amount, a secret flower will appear and a path will be available to the next section of that world. When you complete a world, you're taken back to your room where another potted plant appears that will take you to the next world. There's also a screensaver type mode that moves around showing different pretty views.

That's all I've played so far. Beautiful game visually and conceptually, and very relaxing to play. The only complaint is that I would have liked an option to use the sticks to move instead of only the sixaxis controls, but not a big deal after you get used to it.
2009-02-13 03:36:00

Author:
Shalatii
Posts: 103


Played the entire thing last night and don't regret dropping $10 for it at all. It's always great to support indie game developers and it's even better when their games are as fantastic as this one.

If it looks interesting to you and you've got the cash then definitely take the leap. I've got three trophies, but there's going to be at least another few hours before I complete them all. Great, great game.
2009-02-13 11:59:00

Author:
supersickie
Posts: 1366


i got the cash, just no ps3 lol.2009-02-13 12:07:00

Author:
Thee-Flash
Posts: 3154


Hey sweet, Shalati, great view on it... it makes me want to get it even more now, just need to update my funds to do so... drat, can't do that for another few hours here.

offtopic: Flash what happened to your PS3 so you can not buy flower.

Cheers!
2009-02-13 23:33:00

Author:
RAINFIRE
Posts: 1101


Bought it and downloading... downloading is really slow on my PS3 lately for some reason. Anyway can't wait to play it, I've been waiting for it since I first heard about it.2009-02-14 01:52:00

Author:
Burrich
Posts: 1018


This is a game i will newer regret buying, sure it is a short game but to experience the music, the environments, the flowers, it's all so overwhelmingly beautiful that i am sure i will go back to play this game whenever i feel i need to relax a bit. This adds a lot of replay value and could easily higher the amount of time you spend on the game to 12 hours instead of just 3, if you are that sort of person who feels that you might enjoy this sort of games.
This game is the ultimate answer to the question can games be a form of art, yes they can is my answer and if you don't believe it when you have completed this work of art for the first time then... Can't really think of anything to say here, lets just say that you are a very inartistic and boring person...
5 stars a heart and an artistic tag.

Edit: played the last "dream" again and i must say that it is stunning, that dream is the most beautiful game moment i've ever experienced. Flower is almost worth buying just to see and play that single level...
2009-02-14 07:37:00

Author:
Marklin80
Posts: 458


Hey, i bought a flower to.

its a rose,
2009-02-16 16:41:00

Author:
01philip01
Posts: 545


I absolutely loved this game. Thank God for the downloadable marketplace, where developers are free to make these smaller, riskier games, and big publishers are happy to scoop up and release unique games - In fact, that's where all the competition is! Everyone wants great indie minds to make them these unique games. It's incredible that you can go to school for game design, and rather than end up as a grunt on the next Uncharted or Gears of War, you might find yourself on one of these smaller, more personal projects, in a much bigger capacity.

The game was incredible. It's a rare videogame that really attempts to capitalize on an interactive medium's ability to draw out strong emotions. The game is deeply satisfying on some primal level. You're the wind, you fly, the world is beautiful, the sun is setting, and you spread life and color through endless meadows. The levels are dreams and nightmares about the civilized world's roots digging deeper into the earth. it's nostalgic, honest, frightening, and unbelievably gorgeous.

There isn't a whole lot of GAMEPLAY - the goals are always easy to discover, you're never really stuck - but simply by flying through the world, it's an emotional experience. That's where the satisfaction comes in. You don't play to get a high score, or because it's necessarily fun to explore and find secrets - you play it to let go.

I think I'd call it my favorite of all the PSN downloadable games to date.
2009-02-21 01:31:00

Author:
Teebonesy
Posts: 1937


Beautiful game. I really enjoyed it. Its obviously not for everyone, and it is quite short, but I found it highly worth it.2009-02-21 11:28:00

Author:
Morrinn3
Posts: 493


I love it. 2009-02-21 11:46:00

Author:
Killian
Posts: 2575


Finaly picked this one up and i have to say that i am absolutely ASTONISHED... this is incredible. Most people will not know what i am talking about... but, there is an amazing contrast that worked SO WELL and it actually molded some sort of a story for all of us. Really that contrast story in the game was the most intriging thing i have ever seen in a video game. ALL games are supposed to be pieces of art. Yes there are those shooters... but in a way those tell a story and that story and that experiance is a piece of art in of itself, just, in a different way. But those kinds of games like the shooters, the RPGs, even LBP, can not stand up to the amount of artistic value this game has. If one of our very famous artists of old were to play this... they would be proud. This game is truly and EXCLUSIVELY a piece of art for people to charish, relax to, and just to simply enjoy.

Cheers!
2009-02-21 16:44:00

Author:
RAINFIRE
Posts: 1101


Played this at 3 in the morning. I think flow and flower are games you should play when you're so tired you know you'll fall asleep playing it. Great experience.2009-02-22 00:54:00

Author:
BasketSnake
Posts: 2391


Well, I bought the game on release and must say I was disappointed with the experience.

I loved Flow. That's a great game. I've enjoyed it so much I've played through the entire game about 4 times now, once 8 hours straight and another time (not completing it) for 4 hours straight.

But Flower... well, it just does not grab me. Sure, it looks nice. But the story just came across as too much tree huggy hippyish to me. It actually detracted from the experience for me personally. I am certainly not a maurading endangered spiecies killer, but it just came across too much as "you live in a city, therefore you are a stupid loser with no life".

The controls I am not impressed with either. It's either too slow and fiddly to get where you want to be, or too fast and you miss things as you fly by. It sure does not help that the motion controls stay on while the camera cutscenes to the next bit to go to, but because you aren't focusing on the controls while the camera does it's thing you may end up seriously off track.

I can appreciate it's graphical complexity and artistic achievement, but as a whole I honestly can't recommend it. I loved Flow, in my opinion it's far superior to Flower. If you want to go down the "graphical tech demo as art" path, however, I would personally recommend the much overlooked "Linger in Shadows". It's amazing graphically and has the whole indie scene thing really well demonstrated, plus the story and controls are spot on.

TLDR: I loved Flow. I had high expecations with Flower, but have been disappointed so far.
2009-02-22 15:59:00

Author:
Elbee23
Posts: 1280


While I can totally see your point of view, the only thing I'll contest is the "too hippy" remark.
The theme that captivated me about Fl0wer was in fact that it seemed to not be the typical "Nature versus evil concrete hell".
As a matter of fact, through most of the cityscape, you were not tearing down the structures and replacing them with happy rainbows and shrubberies. You were bringing some colour back into the scene. Asphalt and concrete as well as grass and root were being lit up by the protagonist... "pedal-wave thingy".
After all, the cut scenes from one level to the next often featured a view of the city, gradually becoming more alive and colourful.
That was the message I took from the game. A harmonic relationship between the beauty of the cityscape with the natural flow of flora.

In the end it is, just as always, a matter of personal taste, and I certainly wont begrudge you for having one.
2009-02-22 21:20:00

Author:
Morrinn3
Posts: 493


That was the message I took from the game. A harmonic relationship between the beauty of the cityscape with the natural flow of flora.
That's what I took from it as well. It appeared to be more about finding a balance between the two, not one over taking the other.
2009-02-26 15:26:00

Author:
mrsupercomputer
Posts: 1335


That's what I took from it as well. It appeared to be more about finding a balance between the two, not one over taking the other.

Wrong. This game is pure hippie-nonsense just like Elbee said. Honestly, I loved that critique.

Elbee, where you more disappointed that the subject matter detracted from the experience or that the controls themselves were too sluggish for your liking? It's all just opinion in the end, but I'm curious to know what exactly left you unsatisfied...
2009-02-26 17:52:00

Author:
supersickie
Posts: 1366


sounds intersting, i'll look into it.2009-02-26 19:43:00

Author:
graygoose
Posts: 371


i bought it and its ok when you have nothing else to do... Killzone 2 today!2009-02-27 17:41:00

Author:
Noremac469
Posts: 143


I love this game!!
At first I thought it was more of a tech demo like linger in shadows but I quickly found out that its a lot deeper and a lot more addictive.

Don't regret buying it, my only regrets so far have been those eyetoy games I bought when I just had my camera.
2009-02-27 18:15:00

Author:
Zwollie
Posts: 2173


it has bad controls and is hippy-ish so Fail2009-02-28 19:06:00

Author:
Don Vhalt
Posts: 2270


What's with the hippy-phobia?
You are playing a game called 'Flower', where you play a pedal fighting saturation with colour...

I mean, what did you expect from this game, seriously...
2009-02-28 23:51:00

Author:
Morrinn3
Posts: 493


What's with the hippy-phobia?
You are playing a game called 'Flower', where you play a pedal fighting saturation with colour...

I mean, what did you expect from this game, seriously...

Exactly, right on, man! Ahem, especially since I'm sort of a hippy myself, or at least a former hippy, lol. I think Flower did a good job in exposing people to something new, and I see it as a positive trend, or at least I hope it becomes a trend. People who can't stop and relax, who are looking for the next adrenaline rush, or who just want another game where you blow stuff up and put a bullet through someone's head aren't going to like it or understand it. But me, I can definitely dig it, man! Peace.
2009-03-01 00:39:00

Author:
Shalatii
Posts: 103


I loved it. It's short but I find myself replaying it quite alot just because it's such a beautiful game.

The sixaxis controls are great and is the only game so far that I can actually say that using the sixaxis actually enhances the experience.

It also reminded me a little of Rez. Both games being good examples of fusing music and visuals even if they are at complete opposite ends of visual spectrum. The way the final level in Flower completley blows everything else away also reminded me of Area 5 in Rez.

Great game and at a great price.
2009-03-01 03:21:00

Author:
Sosaku
Posts: 146


Wrong. This game is pure hippie-nonsense just like Elbee said. Honestly, I loved that critique.

Elbee, where you more disappointed that the subject matter detracted from the experience or that the controls themselves were too sluggish for your liking? It's all just opinion in the end, but I'm curious to know what exactly left you unsatisfied...

Hmmm... the first thing that offended me of the two would be the story. I love stories without words, but this one just offended me with what it was implying. I haven't finished the game though. Maybe it gets better... but maybe it does not.

The controls came after that. As the challenges and general speed of the game picked up, I noticed the controls getting worse and worse in doing what I wanted it to do. I'd overshoot, and then have to spend several seconds turning around to go over something I missed. This is all in comparison to "Flow". You would overshoot things in Flow as well, but the controls would be more tighter and the things to hit or avoid more dynamic, so it was a far less obvious issue. The fact that the flowers, at least for starting levels, are all stationary and set in clear paths to go through, would imply that it would be very easy to go down such paths. Frankly, for me, sometimes it's not, which makes no sense at all. Yeah, it works some time, but doing the compensate spin for what should be an easy route is NOT inutative at all.

It also became more obvious about the controls still moving with the cutscene thing at the same point. You would be right next to the point you want to go to next... and then with the cutscene all of a sudden you are not. It's normal to relax the hands when you are not in control, and with the motion sensing always on that would alway move you in a wierd way, like directly up or down or spinning out the wrong way.

Really though, the two fed back on each other. One of those problems in and of itself is not so horrible, but I find when I get frustrated with one thing, having further things go wrong would just amplify the irritiation.

---

Please don't assume I'm an adrenaline junky, a FPS twit, someone who hates anything natural or a person don't appreciate a storyline or technical achievements. People have been implying that could be why I'm not appreciating Flower, and those statements most certainly are not true for me.

Bad controls and a patronising storyline do not a good game make. It's plain and simple for me.
2009-03-03 02:12:00

Author:
Elbee23
Posts: 1280


If you were referring to my last comments, Elbee, then I have to say that I was just making a generalization based on what I've observed. It's not true in all cases and I certainly wasn't talking about you or anyone else in particular. Like someone else said, it's all just a matter of personal taste, and for my tastes, Flower was money well spent. 2009-03-03 11:32:00

Author:
Shalatii
Posts: 103


I played through this again the other day with my wife and loved it just as much as my first play through. I can certainly understand the criticisms concerning the controls, I would much rather use the analog stick than the six axis for movement myself, but my wife preferred the sixaxis and was pretty freaking good with it. She doesn't play games all that often, so maybe that is why she was able to adapt to it so quickly. And while I would have preferred an analog stick option, the motion controls were never frustrating to the point that I wanted to quit playing.

I really don't find the story patronizing at all. For me, Flower is a story of resurrection and responsibility. The dead, whether it's natural or artificial, is made alive by your actions and we are responsible to maintain a healthy balance between the two. It's not about one being superior to the other, but rather both being equally important to maintain and take care of. That's what I got from it.
2009-03-03 15:06:00

Author:
mrsupercomputer
Posts: 1335


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