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#1

Sack Bond: 006 1/2

Archive: 14 posts


From this point up I've just been experimenting with LBP.
NOW IT'S TIME TO GET SERIOUS!

My first (good) level: A James Bond Tribute.

Plot: Dr. Nefarious is planning to blow up the moon again, and it's up to Sack Bond to stop him!

Gameplay: The gameplay will range from stealth to driving to shooting to whatever-I-can-think-of!

Hoping to implement some good ol' James Bond gadgets, as well.
Any ideas are helpful.

Progress Report:
Intro: 40%
Everything Else: 0%
2009-02-12 22:39:00

Author:
Roundy210
Posts: 28


Sounds cool.. Ill definately wanna play when your done.

Im working on one right now where you play a bond villain, henchmen and everything.

Future collab?? hmmm...
2009-02-13 00:07:00

Author:
Madafaku
Posts: 738


How far are you?
I'm not too far in, allowing me to change to mix your plot.
If you're too far in and can't use my character, I understand.
But if you're just starting, we can collaborate and intertwine the stories!
That way we could bounce ideas off of each other, get level ideas, and overall make both better!
2009-02-14 00:47:00

Author:
Roundy210
Posts: 28


yea totally sounds good.. umm This Thread (http://https://lbpcentral.lbp-hub.com/index.php?t=t=8300) is the basic idea. Everything is still up in the air though.

Was working on the last level, and then was going to Tarantino it back to the begining, (maybe make a sticker in each level, so the only way to get the true ending is to play all of them) but yea collab sounds good.

Basic idea so far, you are a (as of yet nameless, probably somthing like the revelator or soveriegn) super villain bent on world domination, systematically throughout the levels your henchmen take over every major city in the world. as the world leaders are just about to sign over their countries to you, they double cross you and the NATO forces break in and start shooting up the place. you kill a whole bunch of them, and then torture the spy you caught. as revenge you blow up every city you have captured (with your henchmen still in them) the world strikes back by sending an elite strike force in to kill you, and your #2 is severely wounded in the fight, but you kill them.. seeking further revenge, you blast of in your escape pod, leaving your volcano base for your newly constructed moon base.. from here you set off you world destruction weapon and watch the world blow up... the game ends here (unless youve collected the stickers, in which case you must go on to fight and kill your #2 after he betrays you and trys to take your place)..

so yea thats just brainstorming really but a collab could work. Like two sets of levels both with the same story just played from different sides... like in my version the last level your defending your volcano base and capture the spy and kill him, your last level you could be infiltrating (through a different part of the base) killing henchmen and ultimately following the villain to the moon base and killing him before he can blow up the earth.. or somthing. could be cool.
2009-02-14 01:15:00

Author:
Madafaku
Posts: 738


This could totally work.

Here's a way we could do it.

Level 1: Intro: Hero learns of evil plot, villain gets ready for evil plot
Level 2: Bank Robbery: Villain robs bank, hero stops bank robbery
Level 3: Domination: Villain and henchmen try to take over city, hero tries to stop him
Level 4: Hostage Situation! Hero tries to save hostages, villain tries to eliminate said hostages
Level 5: NATO Action: Villain fends off NATO forces, hero sneaks in and helps NATO's
Level 6: Town Destruction: Villain tortures captives from Level 5 and blows up the towns. Meanwhile, hero tries to rescue as many trapped people as possible before the towns blow up.
Level 7: Elite Strike Force: Villain repels strike force, hero helps strike force. In the end, both go up to the moon base for the final battle.
Level 8: Moon Battle: Villain and Hero fight! In the end, the winner has to fight the Villain's Number 2 man, who is trying to overthrow the villain/blow up the moon himself. After that, the world is saved/destroyed!
2009-02-14 20:31:00

Author:
Roundy210
Posts: 28


Unfortunately, I lent my copy of LBP to a friend and won't get it back until Tuesday.
And then, I have some schoolwork, until Thursday, at which point I'm going to Utah to Ski for 3 days. But I'm getting back on Sunday. Until then, we can further discuss our ideas.

P.S. Sorry for double post.
2009-02-14 20:36:00

Author:
Roundy210
Posts: 28


Yeah dude sounds great, Ill talk to you next sunday, I got some stuff I need to work on aswell, so time managment's is a non issue.2009-02-14 21:08:00

Author:
Madafaku
Posts: 738


Hey, I'm still here, I just won't be able to LBP that much until next Sunday.

Idea! Since many of the levels will be same-setting, different perspective, we could have each level made by one person, then the other person gets it. For example, you make level one, I make level 2. Then you give me level one for me to hero-ize and I give you level 2 to villain-ize. This makes less work for both of us and keeps the levels consistent.
2009-02-14 21:37:00

Author:
Roundy210
Posts: 28


Yea that would really bring the crate time way down... so Ill take the odds you take the evens? Ill probably work on the level designs or templates or what ever a little bit this week... Ill show you what I got as it comes around.2009-02-14 21:47:00

Author:
Madafaku
Posts: 738


Sounds good mate!

Have a boat doing a flip over a jump =P
2009-02-14 21:50:00

Author:
Thee-Flash
Posts: 3154


Sounds good mate!

Have a boat doing a flip over a jump =P

Boat + Flip = AWESOME!!!
2009-02-14 22:00:00

Author:
Madafaku
Posts: 738


Lol, you said it.

YouTube - mythbusters james bond special exploding pen
2009-02-14 22:18:00

Author:
Thee-Flash
Posts: 3154


Here!


Level 1: We each make our own intro level (you do the evil lair i do the CIA or whatever)
Level 2: You do the Bank, then we each build up the level around our own story lines.
Level 3: I'll build the city, then we each add our own characters and stuff
Level 4: You build the hostage rooms, I'll add some stealth gameplay.
Level 5: You build a villain lair that can be later used for Level 7, I'll add...something else.
Level 6: You build the torture rooms and the blow-stuff-up area, I'll build some towns that eventually get the @#$% blown out of them.
Level 7: Use the lair from Level 5, just ramp up the difficulty.
Level 8: I build the moon, we each build our own respective bosses.

If you have any suggestions or ideas, let 'em rip!
And we're totally gonna have to do the boat flip/exploding pen stuff and whatever else we can think of.

Thought: Maybe I can flip a boat when the hero's escaping from the exploding towns!
2009-02-14 23:12:00

Author:
Roundy210
Posts: 28


First of all, turns out I won't be back from Utah until about 8:00 PM on Sunday.
Though I may bring my PS3 to Utah, so...

Also, be sure to include some sort of evil-supervillain-giant-robot-thing.
2009-02-16 16:54:00

Author:
Roundy210
Posts: 28


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