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#1

Costume Changer

Archive: 11 posts


Now, this sounds a little weird, but after hearing some impressions piece of LBP from 1up.com, this idea really sounded cool.

The build:
(one layer, customizable, etc.)
It would look somewhat like a dressing room, with a curtain and such. Except for the fact that it would be a walkthrough of sorts. You would walk inside and after a couple of seconds, you would be in a different costume. The changer would have up to four slots and depending on who enters first determines the garb you wear. Of course, if you don't like the costume, then all you can do is change back to your regular outfit via Popit.

In order to capture a costume, a feature would be added into the empty slots. This would open up the premade costumes that you have already saved. If it's there then it will be an option to pick from.

The reason:

What if someone made a level that had a theme and in order to immerse someone inside the level a bit more. If someone made a haunted house level, then you could dress up as the victim or a ghost, or something playful like that.

Good for: Levels with a theme, photo booths, those costume levels so the outfit can be perfectly assembled.

So, what do you guys think?
2009-02-11 00:43:00

Author:
BlackWInd
Posts: 8


Now, this sounds a little weird, but after hearing some impressions piece of LBP from 1up.com, this idea really sounded cool.

The build:
(one layer, customizable, etc.)
It would look somewhat like a dressing room, with a curtain and such. Except for the fact that it would be a walkthrough of sorts. You would walk inside and after a couple of seconds, you would be in a different costume. The changer would have up to four slots and depending on who enters first determines the garb you wear. Of course, if you don't like the costume, then all you can do is change back to your regular outfit via Popit.

In order to capture a costume, a feature would be added into the empty slots. This would open up the premade costumes that you have already saved. If it's there then it will be an option to pick from.

The reason:

What if someone made a level that had a theme and in order to immerse someone inside the level a bit more. If someone made a haunted house level, then you could dress up as the victim or a ghost, or something playful like that.

Good for: Levels with a theme, photo booths, those costume levels so the outfit can be perfectly assembled.

So, what do you guys think?

I love the idea.

My beta level has a custom texture that the player is supposed to apply to their sackboy, and there is a portrait of my sackboy before the entrance to the actual level which asks : "are you dressed yet? jump down to begin your adventure"
2009-02-11 01:36:00

Author:
accordion
Posts: 76


Interesting idea. I think accordion's idea is a great solution to this, and one that might be well implemented by a good creator.

I'm kind of surprised none of the LBP MGS fans have done something similar with stickers to have your sackboy/girl's suit activate it's chameleon mode. You know... you get to a part of the level and there's a sticker there for you to use on yourself that perfectly matches the background so you can blend in. Later on, there's a new background element and a matching sticker. I think that would add a lot of fun to a level like that and be an interesting direct tie-in to what happens in the game.

Maybe it has been done by someone already... but I haven't run across anything like it in the few MGS levels I've seen.
2009-02-11 06:00:00

Author:
Rustbukkit
Posts: 1737


Interesting idea. I think accordion's idea is a great solution to this, and one that might be well implemented by a good creator.

I'm kind of surprised none of the LBP MGS fans have done something similar with stickers to have your sackboy/girl's suit activate it's chameleon mode. You know... you get to a part of the level and there's a sticker there for you to use on yourself that perfectly matches the background so you can blend in. Later on, there's a new background element and a matching sticker. I think that would add a lot of fun to a level like that and be an interesting direct tie-in to what happens in the game.

Maybe it has been done by someone already... but I haven't run across anything like it in the few MGS levels I've seen.Yeah, a play-on stealth level. Would that mean that most of the backgrounds would be made of stickers though?
2009-02-11 15:19:00

Author:
BlackWInd
Posts: 8


Yeah, a play-on stealth level. Would that mean that most of the backgrounds would be made of stickers though?

Not necessarily. Say for instance your backdrop layer comprised of one of the concrete materials or even wood, you could simply take a picture of that and make it into a sticker for the player to pick up at the beginning of that section with instructions to sticker themselves with it in order to "blend in".

It doesn't serve any real purpose in this case other than to add some fun really, and certainly not everyone would actually do it... but the option is there.
2009-02-11 17:39:00

Author:
Rustbukkit
Posts: 1737


Good idea, but extremely limited. Say someone plays your levels and is only half-way through Story mode? It would be just like giving away objects with materials people don't have. They can't use it.2009-02-11 21:10:00

Author:
Sackdragon
Posts: 427


Good idea, but extremely limited. Say someone plays your levels and is only half-way through Story mode? It would be just like giving away objects with materials people don't have. They can't use it.

I'd imagine the costume would come off at the end of the level.
2009-02-11 21:28:00

Author:
Trap_T
Posts: 431


^^
Yeah, pretty much like how you can't bring the paintinator in your pod.
2009-02-11 22:35:00

Author:
AwesomePossum
Posts: 446


Im all aboard with this really... sounds great. Infact the level Im working on right now could use this tool.2009-02-12 08:06:00

Author:
Madafaku
Posts: 738


I think this would be a great idea. You hop into a level and are thrown into the costume the creator has designated, when you finish, you go back to your own. And for those players that really don't want to change costumes, Mm could have a setting that allows the user to decided whether a level can override their costume or they can keep their own.2009-02-13 03:47:00

Author:
mrsupercomputer
Posts: 1335


I think it's a great Idea.2009-02-16 11:20:00

Author:
olit123
Posts: 1341


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