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:: Little Big Apocalypse: Level 16 :: SPOTLIGHTED! ::

Archive: 28 posts


I am really trying to come up with some interesting design asthetics for the series final episodes. I want people to be amazed. I hope people enjoy what I've done, I had a good time with friends during the swinging segments.

http://photos-g.ak.fbcdn.net/photos-ak-snc1/v2306/74/76/43100610/n43100610_30932590_2933.jpg

http://photos-h.ak.fbcdn.net/photos-ak-snc1/v2306/74/76/43100610/n43100610_30932591_3178.jpg

http://photos-a.ak.fbcdn.net/photos-ak-snc1/v2306/74/76/43100610/n43100610_30932592_3416.jpg

http://photos-g.ak.fbcdn.net/photos-ak-snc1/v2306/74/76/43100610/n43100610_30932598_9293.jpg

Level Info:

Time to create: 30 hours
Difficulty: Medium
Players:1-4
Gameplay: Platforming/Vehicle-based/Paintinator
- 100% custom content

Tips:
+ You have to use the rotating platforms to launch yourself upward.
+ If you don't know what to do, grab on whatever you see.

I really need feedback, there are a few issues I'm aware but if anyone can point something out it'd be really helpful. Thanks again!

To check out levels 1-15, go here:

https://lbpcentral.lbp-hub.com/index.php?t=t=6514

To see level 17 go here:

https://lbpcentral.lbp-hub.com/index.php?t=p=154748#post154748

************************************************** *************************
The series has been locked up.

The newest 2 levels will always be unlocked.
************************************************** *************************
2009-02-10 06:09:00

Author:
Snowspot
Posts: 265


Anyone who reads this - I did playtesting on this one and it was FANTASTIC. One of the best in the series so far.

I'm going back into it tonight to play it by myself and do a proper review. Some of the speech bubbles weren't in place when I last played it.
2009-02-10 16:00:00

Author:
CCubbage
Posts: 4430


Anyone who reads this - I did playtesting on this one and it was FANTASTIC. One of the best in the series so far.

I'm going back into it tonight to play it by myself and do a proper review. Some of the speech bubbles weren't in place when I last played it.

Thanks. Doing this series is getting hard because no one is interested ... :-/
2009-02-10 22:12:00

Author:
Snowspot
Posts: 265


OK I just got through playing your level, and first of all let me say I thought it was really good.

I loved the style of the whole thing... very cool looking.

It had alot of really interesting gameplay elements.

A really good overall style.

loved the walls and floors made of seperate peices of material, felt like walking on dominoes or somthing, had a really cool effect.



Cons... ok to start, I know the "builders notes" were almost completely nescessary, and really helpful, However they really got kind of annoying. Just taking out the words "builders notes" on all but the first mouth would probably fix this.

the begining was a little erratic, but this wasnt nescessarily a bad thing.

the only real complaint I have is that one part in particular was kind of hard.
Ok after youve gone through the begining, and swung on the spining boxes up to the top and the launcher shoots you up, and your in an area with a narrow tunnel, electricity on the floor, 4 spinning diamons, and a stationary ball... I couldnt get through it. and it really wasnt because of like oops I jumped at the wrong time. nothing like that. every time I died I was either squished between the box and the ceiling, or my foot dragged the floor and killed me. I replayed twice but game overed their everytime. Ill go back and try to beat it later, and finish the review, but 3 game over's and I have to take a break for a while.

I noticed all the spinners were diamond shaped, so probably either making them a little smaller, or turning them into squares would fix the problem entirely. I just hate to die like that, you know.. If I die it should be because I jumped too short, too far, or at the wrong time, not because the spinning platform crushed/shocked me./.

othere than that I really enjoyed playing the level, and plan to check out the rest in the series.

Oh and these are just sugestions, dont take anything I say too seriously...

Thanks for letting me play.

If you wanna check out one of my levels my F4F level is in my sig.
2009-02-11 04:12:00

Author:
Madafaku
Posts: 738


OK I just got through playing your level, and first of all let me say I thought it was really good.

I loved the style of the whole thing... very cool looking.

It had alot of really interesting gameplay elements.

A really good overall style.

loved the walls and floors made of seperate peices of material, felt like walking on dominoes or somthing, had a really cool effect.



Cons... ok to start, I know the "builders notes" were almost completely nescessary, and really helpful, However they really got kind of annoying. Just taking out the words "builders notes" on all but the first mouth would probably fix this.

the begining was a little erratic, but this wasnt nescessarily a bad thing.

the only real complaint I have is that one part in particular was kind of hard.
Ok after youve gone through the begining, and swung on the spining boxes up to the top and the launcher shoots you up, and your in an area with a narrow tunnel, electricity on the floor, 4 spinning diamons, and a stationary ball... I couldnt get through it. and it really wasnt because of like oops I jumped at the wrong time. nothing like that. every time I died I was either squished between the box and the ceiling, or my foot dragged the floor and killed me. I replayed twice but game overed their everytime. Ill go back and try to beat it later, and finish the review, but 3 game over's and I have to take a break for a while.

I noticed all the spinners were diamond shaped, so probably either making them a little smaller, or turning them into squares would fix the problem entirely. I just hate to die like that, you know.. If I die it should be because I jumped too short, too far, or at the wrong time, not because the spinning platform crushed/shocked me./.

othere than that I really enjoyed playing the level, and plan to check out the rest in the series.

Oh and these are just sugestions, dont take anything I say too seriously...

Thanks for letting me play.

If you wanna check out one of my levels my F4F level is in my sig.

Hey madafaku, i like your username

Anyway thanks for the great advice, I went and addressed each of your issues with the level. I even added a little title screen. I'll check out your levels for sure (just gimme a day or two).

Thanks again!
2009-02-11 20:27:00

Author:
Snowspot
Posts: 265


This level looks really cool. I like how you colored the background. Most creators don't do that this way. But i have some bugs to report. It's more likely one bug. As i played the level i felt three times on the very bottom ground. Maybe close the gabs? It really kills the atmosphere.

The eyes look awesome. They are scary and beautiful alike.
2009-02-11 23:24:00

Author:
Vanemiera
Posts: 329


This level looks really cool. I like how you colored the background. Most creators don't do that this way. But i have some bugs to report. It's more likely one bug. As i played the level i felt three times on the very bottom ground. Maybe close the gabs? It really kills the atmosphere.

The eyes look awesome. They are scary and beautiful alike.

Ahhh can you tell me where? I think I know the level too well so I don't jump certain places. It would be greatly appreciated if you could give me some example! =-o

EDIT: Oh and I like your usericon
2009-02-12 00:34:00

Author:
Snowspot
Posts: 265


Okay, I went in and played the final product all the way through. Here are my thoughts:

PROS:

+ This level, as all the rest, is absolutely outrageous and fun!
+ Loved the little "shuttle boxes" that move you quickly to different places
+ The vehicle was a lot of fun
+ As usual, GREAT story. I'm really looking forward to seeing how these series wraps up. The dialog is intrigueing.
+ The colorful background visuals really made the entire level FEEL like an abstract work of art.

CONS:

- May not be necessarily a con, as it's completely my opinion, but there is at least one area that I think a lot of people will give up. The upward shaft with the turning squares - I got through it myself with some diligence, but this part is incredibly difficult for a person playing for the first time. If the squares turned a TINY bit quicker so you could throw yourself up easier I think more people would make it through.
- Once again personal opinion, but the beginning bubbles seemed a little much and took me out of the immersiveness of the story.
- Not necessarily a con, but this level will definately have a selective audience - people who like complex platforming and like indie material - I like both and will probably play this numerous times (in fact I'm planning on playing through the ENTIRE series again fairly soon), but I don't think a lot of people will "get it".


All-in-all I absolutely loved it and it is a great addition to the story! 5 stars and hearted!
2009-02-12 02:41:00

Author:
CCubbage
Posts: 4430


Well let's sum them up.

1. The part where you grab this thing and it swings you to the other side. The floor is electric but i somehow slipped trough.

2. This boxes which go left and right. The second passage of this type. A small room i might say. The box on the bottom catapulted me and i felt down.

3. At the beginning of the paintinator-glas-passage. I think i jumped behind the checkpoint and felt trough a gap.

By the way: F4F? ("Kikaiwa")
2009-02-12 17:47:00

Author:
Vanemiera
Posts: 329


hey, thanks for the feedback. I added you to the list of levels I have to play, I'm just kind of obsessed with fixing my level at this point.. but I think it's pretty much done. I have to just fix the gaps that were discussed. I went back and changed the section cccubbage was takling about, it's better now I think and a little easier than it was before.

I'll add you on the PSN and I'll check out your level, I told ccubbage i would check out this level called rescuing the monster's child by amazingflying poo.

I suggest others check it out too!
2009-02-12 18:28:00

Author:
Snowspot
Posts: 265


Sooo...
I played the level and saw that you have allready closed the gabs

So two thing more i found annoying:

The huge room with all the spinnig diamonds. Sometimes you get into the ones in the foremost layer. I found no way out there and had to kill myself. Perhaps fill them with glas?

And the vehicle at the end... What's the point of dragging a checkpoit behind? My friend drove it around while i died repetivly behind him? xD
2009-02-14 00:45:00

Author:
Vanemiera
Posts: 329


Sooo...
I played the level and saw that you have allready closed the gabs

So two thing more i found annoying:

The huge room with all the spinnig diamonds. Sometimes you get into the ones in the foremost layer. I found no way out there and had to kill myself. Perhaps fill them with glas?

And the vehicle at the end... What's the point of dragging a checkpoit behind? My friend drove it around while i died repetivly behind him? xD

Good idea with the glass, or I could just switch what layers they are on, it gets annoying when u get stuck in those things.

I attached the checkpoint and a rope on the back of the vehicle as a joke at first. I was bored in the creation-mode. Then when i actually started using it, I thought the checkpoint being dragged was pretty funny and stupid. It made the vehicle and sequence more out of control... then I started thinking about the stuation you were in, where someone would die and then just keep popping out and dying again XD

Happy it actually happened to someone lol. Thanks for the feedback.
2009-02-14 00:49:00

Author:
Snowspot
Posts: 265


I haven't played 16 yet, but I played the new version of 2, 4, and episode 9 yesterday and I have to say I am thoroughly impressed. The sequence in 4 that I hadn't seen before (was having problems with my old TV and the lighting) was ridiculously cool... 2 looks so much better than it used, and it such a moody and ominous place to be, and gives the simple texture choices much more aesthetic ease. 9... was simply one of the coolest levels I've seen, and has made me opt to play all these in one sitting soon, on a rainy day (or whatever the modern equivalent of that is). Sort of like an old comic book collection.

You've definitely improved since you first started this series, and all the strengths of vision, creativity and writing are really starting to get a helping hand from your technical understanding of the game engine and the create tools. Please keep it up, and have this continue on as long as it can - you're already 16 episodes deep, and have arguably created an epic that no other series has a chance of approaching any time soon. What you've put together is the equivalent of an independent graphic novel/comic series... it's like Vertigo comics, LBP style.
2009-02-16 17:06:00

Author:
Unknown User


What you've put together is the equivalent of an independent graphic novel/comic series... it's like Vertigo comics, LBP style.

Wow I really appreciate you saying that

I'm doing my best to make all the levels of equal quality because up until the last few days, the earlier levels just weren't working in comparison to the newer levels.

Thanks for the great comments, when you do check out the rest of the series, I hope you enjoy it
2009-02-16 23:58:00

Author:
Snowspot
Posts: 265


Hey, I don't have any detailed feedback, but I just wanted to say that I played this and it's a great level.

The visual style used in this serie is very well done compared to a lot of others trying to achieve the same results but with lame gameplay. And that's what I like the most in your levels: They are challenging in the good way. When you die, you know what you did wrong, and this is one of the things most challenging levels don't have.

Good work!
2009-02-17 01:32:00

Author:
JackBurton25
Posts: 116


Hey, I don't have any detailed feedback, but I just wanted to say that I played this and it's a great level.

The visual style used in this serie is very well done compared to a lot of others trying to achieve the same results but with lame gameplay. And that's what I like the most in your levels: They are challenging in the good way. When you die, you know what you did wrong, and this is one of the things most challenging levels don't have.

Good work!

I appreciate the comments, another member commented that my entire series was trash and that the gameplay was horrible... It's nice to know not everyone thinks that
2009-02-17 07:29:00

Author:
Snowspot
Posts: 265


I just played through 16, and as always, am completely impressed and remain a loyal subscriber. You'll see more of my thoughts on episode 16, and the series in general soon... I just want to say, man, that there is nothing else like this series of levels. Not just on LBP, but in creative mediums in general... it's so far off the radar, and more indy than anything else could ever hope to be BECAUSE of where it is. You can only find it on LBP, it's free and done totally for the love, and can only be experienced in a playable form through another game's platforming engine. It's not even on the radar, it's not in stores, it's not for sale in mom and pop shops or on the street corner for $5 - you can't even get it for free on a warez site - it's way deeper than underground.

If I could somehow convince people to understand the importance of LBP, and what it signifies as revolutionary software and a public venue for everyone... way beyond that of what mod communities and customization have been offering for years - this would be what I use as an example. Game journalists are too blind to recognize it and promote it as such, and the majority of the player base would never see it like this.

I originally wrote it off as nothing too special... but as it's continued to grow, and as you've learned more you've applied that knowledge to polishing up the earlier entries, it's really hooked me in.

Just speakin' my mind, so that you have some incentive to keep it up.
2009-02-21 22:22:00

Author:
Unknown User


I tried to play your levels and "start the series up", but everything was so dark I couldn't see the Dark Matter platforms, and eventually just gave up because I seriously could not see where to jump.2009-02-21 22:30:00

Author:
Johnny Pteran
Posts: 55


Go into the start menu under display options and increase the gamma, and if you need to, adjust the contrast and brightness settings on your TV. I sometimes have to do that when I play games like Silent Hill, or if certain games look better with certain settings.2009-02-21 22:42:00

Author:
Unknown User


I don't really want to do that just to play a level when I SHOULD just be able to see.2009-02-21 22:44:00

Author:
Johnny Pteran
Posts: 55


So changing gamma is such a big deal?2009-02-21 22:53:00

Author:
Vanemiera
Posts: 329


Making a level that's not pitch-black with black platforms wouldn't be too hard. I'm just saying, it's a major turnoff having everything so dark.2009-02-21 22:55:00

Author:
Johnny Pteran
Posts: 55


I don't know. I adjusted my gamma settings once along time ago when I was using the old wooden-box set TV downstairs in the living room, because I didn't have a remote to adjust the settings with and everything was set to spanish for some reason. I've never had a problem seeing anything in anyone's level, no matter how dark.

The TV I'm on now is just a small old SD-TV, an Emerson, that's not even a good brand. I do sometimes have to turn off certain lighting effects, or decrease the darkness in create mode to see what I'm doing, but never have any problems in play mode. Ep 2 in this series seems more foggy and blue to me, than pitch black and devoid of light.

I don't think it's a question of being able to or willing to make a level that isn't dark or made of dark material... it just wouldn't have the same aesthetic style, foreboding and curious theme, or menacing mood if it was changed to a brightly lit area with different materials.

I don't expect you to like it, but I don't expect him to change it either. I would just skip that episode. The rest aren't dark like that. Don't let one bad apple spoil the whole bunch.
2009-02-22 00:01:00

Author:
Unknown User


I just played through 16, and as always, am completely impressed and remain a loyal subscriber. You'll see more of my thoughts on episode 16, and the series in general soon... I just want to say, man, that there is nothing else like this series of levels. Not just on LBP, but in creative mediums in general... it's so far off the radar, and more indy than anything else could ever hope to be BECAUSE of where it is. You can only find it on LBP, it's free and done totally for the love, and can only be experienced in a playable form through another game's platforming engine. It's not even on the radar, it's not in stores, it's not for sale in mom and pop shops or on the street corner for $5 - you can't even get it for free on a warez site - it's way deeper than underground.

If I could somehow convince people to understand the importance of LBP, and what it signifies as revolutionary software and a public venue for everyone... way beyond that of what mod communities and customization have been offering for years - this would be what I use as an example. Game journalists are too blind to recognize it and promote it as such, and the majority of the player base would never see it like this.

I originally wrote it off as nothing too special... but as it's continued to grow, and as you've learned more you've applied that knowledge to polishing up the earlier entries, it's really hooked me in.

Just speakin' my mind, so that you have some incentive to keep it up.

Wow I never really thought of how indie this stuff really is. I wonder if, in the future, there will be LBP saves of levels somewhere. We've all spent so much time on our levels and gameplay.. and I just hope there will be someway to save our creations... cause when the servers are gone.. and the last PS3 has died.. all of our little big planet levels will disappear.

*runs away and cries*

Anyway, Ninja, thanks so much for the comments. I have to admit, your levels have always been a big inspiration for me, same with Ock, and all the other regulars on this board.

If it wasn't for the comments I get back, I would never have progressed so far(IMO). So a big thanks to anyone that's ever commented on my stuff!



Making a level that's not pitch-black with black platforms wouldn't be too hard. I'm just saying, it's a major turnoff having everything so dark.

Well, the whole theme is that this part of the building doesn't have much power. It's supposed to look like that. If you're willing to check a message board, go check the level, quit the level, come back to the message board and post... why can't you just go into gamma settings? It's not like I made it dark to spite you.

I've also tested all my levels on SDTV's and HDTV's and I checked episode 2 extensively, to make sure it wasn't too dark. The only thing I can think is the gamma settings!

I would change my gamma settings to play your level probably. Just saying.
2009-02-22 01:39:00

Author:
Snowspot
Posts: 265


Well, I just think it's annoying that there's difficult platforming action, but I can't even see the platforms I'm about to jump to. You can make a "dark building" without having it pitch black...

Anyways, whatever. I'm not going to adjust my TV settings just to play a level made of dark matter platforms anyway....
2009-02-22 01:43:00

Author:
Johnny Pteran
Posts: 55


Well, I just think it's annoying that there's difficult platforming action, but I can't even see the platforms I'm about to jump to. You can make a "dark building" without having it pitch black...

Anyways, whatever. I'm not going to adjust my TV settings just to play a level made of dark matter platforms anyway....

Ok, then try a different level, or don't try anything.. but if you don't plan on playing I don't need you constantly posting in this thread. It's for people that actually play the levels. If you want to play 16 and give some feedback I'd really appreciate it
2009-02-22 01:44:00

Author:
Snowspot
Posts: 265


Well, I just think it's annoying that there's difficult platforming action, but I can't even see the platforms I'm about to jump to. You can make a "dark building" without having it pitch black...

Anyways, whatever. I'm not going to adjust my TV settings just to play a level made of dark matter platforms anyway....

The platforms are actually made of rubber, and suspended with dark matter. Since it's dark, it wouldn't really matter what the material's are made out of, it would be the platforming itself via the placement of the platforms, the design, and the motivation you're given to complete the task at hand that matters.

Like I said though... there might be other episodes you'll still like. When I used to read comics as a kid... like X-Men for example, there would always be an awesome artist like Jim Lee or Joe Madureira on the series, and every once in awhile they'd have a substitute artist who wasn't as good, as a way to introduce them, or to give the regular artist a break... or sometimes to finish off a few pages and help meet the deadline. It always annoyed me, and disrupted to continuity of whatever the story was... but hey, next month, the regular artist would be back and I'd just skip over the one subpar issue.
2009-02-22 03:36:00

Author:
Unknown User


I would just like to also throw in - I have played through every one of these levels several times and have NEVER had a problem seeing. My cable company had a video they played that allowed me to adjust the TV settings to EXACTLY what they were supposed to be and I have no problem playing through these levels. The fact is, there are MANY popular levels that have less contrast than these.2009-02-22 04:35:00

Author:
CCubbage
Posts: 4430


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