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Community Spotlight Episode 7

Archive: 70 posts






Welcome to our seventh Community Spotlight! For those of you who don't know, Community Spotlight is a way for us to show off, or "Spotlight", our favorite levels made by you! Our Spotlight Crew scours the Level Showcase (http://www.lbpcentral.com/forums/forumdisplay.php?f=40) for awesome levels, and they neatly organize them in a list format to help you find and play them on your own. Each level has comments from each Crew member that selected that level, so you guys can get a good idea of how many Crew members enjoyed it! And, yes, I know it's not as shiny-looking this time around; I apologize for that, I never got around to making the headers.<!--news2-->

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Jaques the Acadian Warlord - Ccubbage/Ccubbage - Thread (https://lbpcentral.lbp-hub.com/index.php?t=t=6680)
Description:
Everyones loves Canadians. Canadians are not in enough Video Games. Acadians doubly so. This level features Canadians, Acadians, a giant maze, and a really cool fight with a giant robot. Enjoy! - CcubbageOur Thoughts:
Do not let Ccubbage's brief and funny description fool you. This is a perfectly executed level of the highest quality. Ccubbage has created a fun story that serves as a motivation to dirve things forward. The player gets to take part in crazy conveyor belt rides, a wild spinning maze, dodging a rocket-firing assault chopper and blasting off in a cool looking rocket. The amount of variety here keeps things interesting from begining to end and I enjoyed every minute of it! - OCKMedia (if available):http://i454.photobucket.com/albums/qq262/RangerX_photos/Thatwasreallyawesome.jpg

Little Fish Big Pond - wexfordian/wexfordian - Thread (https://lbpcentral.lbp-hub.com/index.php?t=t=6072)
Description:
I've finished (well published anyway) the project I've been working on into thee early hours every night for the past week or two and would love some feedback on it.

It all started when I fell in love with RRR30000's level Libidius.jp (The side scrolling shooter based on Gradius). I wanted to try and recreate that effect of hiding the player and controlling something else throughout the level.

Now, I have figured out how he/she has done it and created a level that allows users to be transformed into a fish and swim through an ocean of dangers. Apart from the side scrolling element I have added a section where the direction changes and you are forced to dive into the depths below.
- wexfordianOur Thoughts:
Although this level is inspired by Libidius it really is a very different world that simply uses similar mechanics. wexfordian has created an underwater wonderland full of luminescent jelly fish, deadly gas vents and tons of of other eye candy to keep the player entertained. This is truly one of the most enjoyable mini-game type levels I have played and without a doubt the most visually stimulating. - OCK
I find this much more compelling than Libidus, and I'm a sucker for the ocean. The level's full of creative enemy encounters, relying more an evasive abilities and perception than dexterity through the now clunky and obsolete emitting laser. It's aged well in comparison, and provides alot of variety as you continue on through to garner your score. It's also nice to sneak out of your intended vessel and take a gander at all the impressive switch work that wex implemented into this level. - NinjaMicWZ
The Banana Horde - RangerZero/RangerZero - Thread (https://lbpcentral.lbp-hub.com/index.php?t=t=7595)
Description:
- If you like momemtum based jumps (hardest type of gameplay for the regular LBP player it seems) there's a part based on that type of jumps. It can also make you better at that type of jumps, who knows.

- Digging gameplay. (this inspired the second level I made - thread coming... )

- There's custom ennemis that aren't made from the story mode's own. There's also a boss.

- If you like secrets like me you shall be pleased. - RangerZeroOur Thoughts:
RangerZero has created a light-hearted level with some challenging gamplay and tons of custom content. There is a lot to admire here from cute bumblebees to wonderfully constructed clouds and the whole level has a great color and vibrance to it. Thrown in some cool gameplay like digging through sand and you have yourself a great level. Word of advice though: beware the bananas! - OCK
Ah yes... Flowers, fluffy clouds, monkeys, bananas... and DEATH! Uh, sorry... This is a GREAT game which is pretty and friendly looking, yet challenging (kind of reminds me of a Nintendo game... but done well in LBP!). Nice job. I had a lot of fun with this one. - CCubbageMedia (if available):http://i454.photobucket.com/albums/qq262/RangerX_photos/BananaHordeV15-1.png
http://i454.photobucket.com/albums/qq262/RangerX_photos/BananaHordeV15-3.png
HEIST 2: Rising Sunn - Mrgenji/Mrgenji - Thread (https://lbpcentral.lbp-hub.com/index.php?t=t=8174)
Description:
Once again join Link as you attempt to raid the worlds most profitable casino "The Rising Sun". Owned by a crime-lord and currently under investigation, The Rising Sun is under lock down, nothing moves in or out - including the money. Lets see if we can change that.

Avoid cameras as you dash through 25+ sections of the casino. Sneak your way past newermore advanced security, this time round more than your perfect score is at stake, One false move and your toast! Find shortcuts through-out the building to help you on your way.

Crack the vault through a series of puzzles, steal the goods and making a daring escape. Fight your way past a boss battle where your very fate rests on the sin of a wheel. Engage your enemy in a final rooftop conflict!
- MrgenjiOur Thoughts:
Mrgenji's "Heist" series features a unique play mechanic and scoring system. Instead of the normal platforming style, this series focuses more on stealth and intuition. Carefully work your way through the casino, avoiding lasers and search lights. Setting off alarms lowers your score, which adds to the intrigue - you actually FEEL like a thief (in a good way). Throw in a unique treasure-collecting system and you have one of my current favorite LittleBigPlanet games. Kudos! - CCubbage

Want to be a master thief? Then this level is your ticket. MrGenji has created a level that is completely original and has the player making full use of their stealth skills. There are some really clever gameplay mechanics using spotlights and lasers and once you finally find the stash and make your escape it should bring a smile to your face. - OCK

Mr Genji is a master of detail and inventive stealth puzzles, and has improved with every level he puts out. This is an exercise in beautiful architecture, craftsmanship, and painstaking artistry in both technical and aesthetic sensibilities. You've got the most creative "boss" battle any LBP level's ever featured, polish from top to bottom, great puzzles, tons of character, style, all new hazards, and lots of replay value through a performance evaluation system and a total of 9 hidden collectibles that will keep you searching and thinking. What more could you want? - NinjaMicWZ

Media (if available):http://i288.photobucket.com/albums/ll186/Mrgenji/APhoto_14.jpg
http://i288.photobucket.com/albums/ll186/Mrgenji/APhoto_3.jpg
218 - OCK/OCK - Thread (https://lbpcentral.lbp-hub.com/index.php?t=t=8345)
Description:
It's been a long time coming but my third level is finally done. This level is the result of 80+ hours of hard work and a couple of very loooong creative blocks. Fortunately I have had large bursts of creative energy the past week that have allowed me to finish the project which I hope everyone will enjoy. After "The Legion" I knew I wanted to do something in the sci-fi genre and the MGS pack came at a perfect time. Without the paintinator and the materials/decorations from the MGS pack this level would not have been possible. - OCKOur Thoughts:
This level has everything - incredible graphics and style, great dialog, fantastic gameplay, great use of lighting effects, innovative puzzle solving, cinematic camera work, and a unique vehicle to boot (deep breath...)! This is one of the few levels where I felt the author created, through visuals and story, a true cinematic experience. I especially liked suddenly being transported to completely different locales through the... ehem... creative use of death. This level has a lot of content, but you will wish there was more. Once again, OCK delivers an engrossing and unique LittleBigPlanet experience! - CCubbage

The lofty and transcendent themes in this story are what really draw me in to the engrossing setting. I think this is one of the few levels to really break the boundaries of how far someone can take the concept of a plot in LBP. It feels like Vanilla Sky and Xenogears wrapped up in a futuristic blanket, and topped off with a beautiful design, wonderful eyetoy use, and some amazing action sequences. Throughout the level, OCK really captures different elements of what the psyche could be in visual and interactive form. This is a level that must not only be conquered, but interpreted. - NinjaMicWZMedia (if available):
http://farm4.static.flickr.com/3353/3245583833_f3571f83f8_m.jpg
http://farm4.static.flickr.com/3364/3246410752_60b30409d0_m.jpg
Sack's In The City - RangerZero/RangerZero - Thread (https://lbpcentral.lbp-hub.com/index.php?t=p=137080#post137080)
Description:
This level is intended for single player. I tried some original concept that I didn't really see in the community so far. This level is "open" kinda freeroaming. You can go anywhere you want and its totally you that will decide when you finish it. The story is very minimalistic. I wanted it that way so it doesn't interfere with the non-linear nature of the level. You want to go on vacation but need to gather some money. You will explore the city and interact with it and its citizen in order to find Golden Coins (you can see them kinda like a Star in Mario64). - RangerZeroOur Thoughts:
What a brilliant concept! Any fan of Mario 64 (the ultimate platformer) will be a huge fan of this level. I was especially impressed by how well it flowed together and if you like puzzles you'll love this level. The goal is to collect as many gold coins that are placed throughout the level. Once you've collected as many coins as you've been able to find you make your way to the end of the level and collect your prize! A completely unique scoring system and some smooth platforming action that any gamer will love. Just pure brilliance! - Neverynnal
Just when you think you've seen it all.... I'm normally not a big fan of running around looking for things, but this level managed to get the exact right mix of fun, puzzles, and humor. After a few minutes of wandering around SackCity I couldn't put it down. I have seen several things in this level that I just haven't seen anywhere else - fantastic job. Do I smell a sequel?? - CCubbage

This is one of the few levels I've seen that really utilizes the possibility of open-ended, non-linear gameplay in your traditional platforming LBP level. It really goes a long way to show how much untapped potential the small play area has and how to pack it with content to really make it last. RangerZero really created a small world for the player to participate in... or not, if they choose to do so. Freedom of choice puts this level in it's own category. - NinjaMicWZ
Media (if available):*images**video code*
Boss: Danmaku Rave - Bridget/Bridget_ - Thread (https://lbpcentral.lbp-hub.com/index.php?t=t=7931)
Description:
This level is a boss fight. Just a boss, a big one. I'd originally intended it to be a boss at the end of another level I just put out, but as I kept going with the concept, it started overloading the thing, so I had to move it to a seperate level of it's own. Even so, the thermometer is nearly maxed out over this.

I created this thing because while I see some really freaking awesome levels out there, I only very, very rarely see really awesome boss fights. Alot of bosses I see seem to attack and such by just "animating", if that makes sense. Nothing like the Collector, or anything like that. Not many, anyway. I love epic boss fights in games, so I had to attempt making one myself, and this is the result.

The boss' attack patterns are for the most part inspired by the zillions of shmups I play; though they might look harder than they actually are, particularly the last 2. - Bridget
Our Thoughts:
I'm a huge fan of old-school 2D-anything, and obviously, so is Bridget. This is a spectacular boss battle, and I was really impressed with the rotating mechanics, as they're definitely not easy to do. What impressed me most is the visual assault on the senses that is the extremely patterned and methodically toiled over plasma spread attacks. A student of the shmup indeed, and I doubt anybody else will be inclined to surpass this brand of boss nor be able to any time soon. It's a totally unique style of platforming challenge to dodge and manuever on foot, what's normally done in the air. - NinjaMicWZ
If you want a challenge, then try this masterpiece of a boss. If you actually do succeed in defeating the behemoth that is Danmaku Rave, you can call yourself an expert platformer. This level will challenge the best of players, and the best part about it is you'll keep on wanting MORE. Bridget's boss battle is the most addictive boss battle I have ever played on LBP, and it is no surprise the boss alone took up the entire thermo of the level. Hint: Make sure you set the timer before you try the boss to ensure you land yourself at the top of the leaderboard - NeverynnalMedia:
DAa7Um6-nZA
ROBO-RAMPAGE X series - Dimo1138/Dimo1138 - Thread (https://lbpcentral.lbp-hub.com/index.php?t=t=7708)
Description:
These are challenging, combat oriented paintinator levels with some tricky platforming done in the old-school style.

ROBO-RAMPAGE X
ROBO-RAMPAGE X 2
both by Dimo1138

So far these levels have done pretty well, but they are difficult so some casual players may not enjoy them. But, I've been told that even if you are not that good it's worth a look at the opening screens! - Dimo1138Our Thoughts:
Sometimes you could really use a little bit of old school in your LBP. If these levels don't give you a run for your money and an adrenaline rush then you're either rich or dead. This is the first of a two part series that I am so far super impressed with. It's got some of the most methodical, and rewarding paintinator action around and the best level design I've seen in a good little while. Custom enemies, each with a unique and entertaining spreadsheet bio, and an unlockable time trial mode are just the icing on the cake. If you want a visually stunning, hardcore challenge then by all means get your Mega Man X on with this series. - NinjaMicWZ
This level made my hands sweat, my heart pound, and left me drained - and that's a good thing! This game is HARD... but brilliantly designed. In every section you can carefully study your surroundings and find a way through it. I would highly recommend it - you just may need to find a nice little fluffy level to bring you back to earth afterwards. Congratulations - this game is great! - CCubbage
If you plan on surviving this rampage then you better bring your A-game. Dimo has created a hardcore action/platformer that just oozes personality. Enemies have their own character bio's, there are bosses galore and the paintinator action is relentless. All of this is rounded out by some truly stunning visuals. Who knew two colors could make a level look this good? This level is a brilliant piece of work that everyone needs to check out. - OCKMedia:
http://i619.photobucket.com/albums/tt278/Maraz_Matari/IMG_1906.jpg
http://i619.photobucket.com/albums/tt278/Maraz_Matari/IMG_1908.jpg
http://i619.photobucket.com/albums/tt278/Maraz_Matari/IMG_1916.jpg
http://i619.photobucket.com/albums/tt278/Maraz_Matari/IMG_1924.jpg
http://i619.photobucket.com/albums/tt278/Maraz_Matari/IMG_1926.jpg
Little Big Planet for Cry Babies - OboroShogun/OboroShogun - Thread (https://lbpcentral.lbp-hub.com/index.php?t=t=7781)
Description:
I made this cause all the tags are difficult or tricky on my levels so I built this as a joke. I did it in a day so it's pretty short but it's funny. Check it out - OboroShogunOur Thoughts:
OboroShogun has some really great levels, like Terror's Manor and Electric Baby Vampire Task Force. Any of those could have gone here, but this level is his statement and ultimatum to the LBP audience. It's an absolute laugh riot, an interactive anthem for any creator worth his salt, and is always fun to take the couple clueless people on your friends list to... either to laugh with them, or at them. On top of the hilarious concept, dialogue and intent the brief background is filled with some wonderful mechanics and and artistry that would make great centerpieces by themselves in any other level. Give this level a go, and consider it an introduction to a talented creator's personal modus and design philosophy, and the front page to a very good portfolio. - NinjaMicWZ
I think we should invent a way for all decent authors who create challenging levels to have 'specific' players automatically linked away from our level and into this one. This could solve all of our woes at once! The only issue I saw is that the player may need to press up on the stick before jumping at the end.... which could end up trapping certain players indefinately! (which may also be a bonus...). Thank you for authoring this level. Where should we all send the check? - CCubbageMedia:
http://www.1up.com/media?id=3676204&type=lghttp://www.1up.com/media?id=3676205&type=lg
Deep Sea Divers - Mattrick/Mattrick - Thread (https://lbpcentral.lbp-hub.com/index.php?t=t=8184)
Description:
Take Sackboy on a helicopter, boat, and submarine adventure. A dive boat has lost contact with their dive team and sub...they need your help to find them. Many surprises await you. - MattrickOur Thoughts:
Deep Sea Divers is a beautiful level which makes great use of some of the lesser used features, particularly sticker switches. It's got vehicles, diving, and a boss too! Just make sure you do what the level tells you to do, or you may find it a bit short... - BassDeluxe
This level will make you feel like you had a FULL adventure. From the airport, to sailing on the high sees, to plunging deep into the ocean. Heck, this level even made airport luggage fun. Clean graphics, an innovative use of stickers, and a great ending! Well Done! - CCubbage
I'm a sucker for the ocean, and deep sea exploration. Few designers take the time to give you a real beginning, middle and end to their adventures and a real sense of detail and atmosphere is present in all three major settings in this level. Lots of time is taken to give the underwater environment life and depth. It's one of the few levels that really makes use of custom stickers and triggers in a way that isn't too overbearing or understated. - NinjaMicWZMedia (if available):NEW AIRPORT
http://i208.photobucket.com/albums/bb281/Mattrick91/LBP/DSC02956.jpg

Helicopter after you land on the back of the boat:
http://i208.photobucket.com/albums/bb281/Mattrick91/LBP/DSC02948-1.jpg

Middle of Boat and Life Boat challenge:
http://i208.photobucket.com/albums/bb281/Mattrick91/LBP/DSC02949-1.jpg

Submarine diving:
http://i208.photobucket.com/albums/bb281/Mattrick91/LBP/DSC02950-1.jpg

Sea Monster:
http://i208.photobucket.com/albums/bb281/Mattrick91/LBP/DSC02957.jpg

Jellyfish Cave:
http://i208.photobucket.com/albums/bb281/Mattrick91/LBP/DSC02951-1.jpg
http://www.youtube.com/watch?v=NTmnVWtevlc
Jack McSetback & the Spiky Stone of Doom - Wyth/Wyth - Thread (https://lbpcentral.lbp-hub.com/index.php?t=t=7562)
Description:
Jack McSetback is an aspiring adventurer, roaming the world for treasure and adventure. He arrives near a Sackistanian temple in his rocket balloon and boldly enters. The Golden Idol he heard of was easily reached yet getting out will prove more of a hassle. - WythOur Thoughts:
Jack McSetback has you going into an Azec Temple to collect a golden idol. A bit cliche, yes, but it plays very well. This level has polish to rival MM. Several times playing through it I had to remind myself I wasn't playing through one of MM's levels. He uses stones to trigger events(though obviously it's usually magnetic switches, it looks like stones). So instead of having a platform randomly spring up, you see a stone press another platform down, causing yours to rise. Must play! - BassDeluxe
Sometimes the most popular levels really deserve it. And this is the case with this game! The thing that most intrigues me is it's 'organic' nature - things seem almost uncontrolled, but yet flawlessly work all the time. Not an easy task - but it adds so much to the gameplay! Definately one of the absolute best in the Indiana Jones-inspired levels! - CCubbage
Not to sound redundant, but yes, this level is fully deserving of all it's play count and more. It's one of the most ingeniously designed mechanical wonders on LBP, and packed to the brim with fun and play value. I have just as much, if not more fun with this level in multiplayer as I do solo. It's the perfect place to slap your friends off edges and really play with a carefree sense of progress in hand. It's quite an accomplishment in terms of layout and design, and something to keep on your playlist whenever you need a quick romp that reminds you how fun this game can be. - NinjaMicWZ
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Inactive Users
These users, while great creators, were not considered to be active enough on the site to deserve a spot higher on the list. You should still make time to try these levels, as they are still fantastic. To the authors in this section: be more involved on the site and you may find yourself up above with the rest of the active users!
silent hill 2 REBORN pt. 2, the apartments - talmasca/talmasca Thread (https://lbpcentral.lbp-hub.com/index.php?t=t=7563)

Escheresque - TheSeraphor/TheSeraphor Thread (https://lbpcentral.lbp-hub.com/index.php?t=t=8148)

Relics of Yaghmi - Mikey-Flies/Mikey-Flies Thread (https://lbpcentral.lbp-hub.com/index.php?t=t=8115)

NEO-RETRO PLATFORMER - Stik/Stik Thread (https://lbpcentral.lbp-hub.com/index.php?t=t=8365)

Monochrome- larryjoe701/larryjoe701 Thread (https://lbpcentral.lbp-hub.com/index.php?t=t=7732)

In the Belly of the Beast - mostevilmilo/mostevilmilo - Thread (https://lbpcentral.lbp-hub.com/index.php?t=t=7824)

Little Big Tron - Morgana25/Morgana25 - Thread (https://lbpcentral.lbp-hub.com/index.php?t=t=8376)
2009-02-07 07:10:00

Author:
ConfusedCartman
Posts: 3729


A really great list of levels there guys. Probably one of my favorite spotlight's yet Gratz to all who landed on Spotlight 7, you really earned it 2009-02-07 07:25:00

Author:
Neverynnal
Posts: 374


Wow nice! Tks for liking my levels!
This encourages a creator to continue!

There's also a video of The Banana Horde if ever you wish to add it in the first post.

YouTube - The Banana Horde


.
2009-02-07 07:47:00

Author:
RangerZero
Posts: 3901


Thanks for including my level in the Community Spotlight guys! And congratz to everyone who was featured! 2009-02-07 08:25:00

Author:
mostevilmilo
Posts: 131


Congratulations to all who made the Spotlight. I sincerely hope this motivates some creators to be more active and to be more supportive of other creators on these forums. Let's keep the high quality stuff coming everyone 2009-02-07 08:26:00

Author:
OCK
Posts: 1536


Whoa.

Ok, I can safely say I didnt expect to see my own in there.

That's definitely appreciated, and I gotta thank everyone here that gave the thing a shot. Glad you liked it I intend on making more like this, particularly as I've found much more efficient ways of doing this now.

But, ah, geez, it's gonna be hard for me to top that blasted monstrosity. Im gonna try though (but it'll take awhile). First though I'd like to try making an ACTUAL level, not just some horrible machine of pointless destruction, using everything I've learned.


Also, I DID rather expect to see Jack McSetback and the 2 Robo-Rampages in here; I'd tried those prior to their being mentioned in here, and thought they were great. Though I still need to FINISH Rampage number 2. Stopped halfway through that level..... bloody paintinator. Dang thing needs a freaking autofire option so my arm doesnt try to fall off from smashing the button too much.
2009-02-07 08:49:00

Author:
Bridget
Posts: 334


Some really good levels in this time. It's my favourite spotlight so far, couldn't disagree with any ofthe levels.
Thanks to all the creators who made them, and members who brought them to my attention
2009-02-07 09:19:00

Author:
Coxy224
Posts: 2645


haha wow thanks guys, I just did a lap of my room going "Yaaaaaaay" much to the suprise of my family. Also its nice to be included when all the other levels are so strong this time around, I've played a lot of them and they are very good. so congrats to everyone who made the list!

EDIT: P.S, you spelt my name wrong

(everyone always does)
2009-02-07 12:53:00

Author:
Mrgenji
Posts: 803


haha wow thanks guys, I just did a lap of my room going "Yaaaaaaay" much to the suprise of my family. Also its nice to be included when all the other levels are so strong this time around, I've played a lot of them and they are very good. so congrats to everyone who made the list!

EDIT: P.S, you spelt my name wrong

(everyone always does)
Ah, man! That was me... I'll see what I can do!
2009-02-07 13:17:00

Author:
CCubbage
Posts: 4430


Ah, man! That was me... I'll see what I can do!

Actually, it was me too lol. My sincerest apologies
2009-02-07 13:27:00

Author:
OCK
Posts: 1536


haha - no problem guys, my fault for having such a stupid name I suppose 2009-02-07 13:27:00

Author:
Mrgenji
Posts: 803


I've gone and fixed Mrgenji's name in the first post... I hope CC won't mind. :blush:

This should help people find Mr G.'s level though.

Congratulations to all the winners for this round!
2009-02-07 13:49:00

Author:
Elbee23
Posts: 1280


haha - no problem guys, my fault for having such a stupid name I suppose

Nah, man... it's all about The Offering and the Genji Glove... no FF game is complete without stealing/finding/winning all the Genji items.

Congrats to everybody that got on... we all loved your levels, and hope you keep making more.
2009-02-07 14:03:00

Author:
Unknown User


Wow! Congrats to Dimo! I'm so happy for him, his levels are so good and he's also a great friend of mine! You guys still hate me though, but that's okay! Maybe you'll like my new level that I'm working on!!!!! ^_^

anyway!!!! ... YAAAAY DIMO!

congratulations to the rest of you guys, too! i've played a bunch of your levels and they are quite good! you all deserve it! ^_^
2009-02-07 16:33:00

Author:
xkappax
Posts: 2569


Yes, congratulations! This is the first spotlight I was personally involved in and I gotta say - there was some fantastic and diverse material out there that pushed the whole LittleBigPlanet platform forward.




Also, thanks for putting Jacques the Acadian Warlord on the spotlight. To me this is kind of the "little level that could". It's good to see some people actually "get" the obscure idea that I was afraid wouldn't translate out very well (mixing Acadian history, North-eastern Canada, a big maze, and robots.... what was I thinking?....
)
2009-02-07 16:34:00

Author:
CCubbage
Posts: 4430


what are you talking about? I think of robots and mazes the MOMENT someone mentions Canada! ^-^2009-02-07 16:40:00

Author:
xkappax
Posts: 2569


what are you talking about? I think of robots and mazes the MOMENT someone mentions Canada! ^-^
See, THAT's why you create such incredible content. Having a disco at the end of "The Fall of Winter" also made sense to me!
2009-02-07 17:11:00

Author:
CCubbage
Posts: 4430


lol. meanwhile there's "What's The Matter?" which has talking fruit, exploding trophies, and a snake who doesn't have many earthly possessions. ^_^ Those things ALSO make perfect sense.2009-02-07 17:55:00

Author:
xkappax
Posts: 2569


Hey, congratulation to everyone who was featured in this fantastic spotlight!
As always, there is incredible levels in this list!
2009-02-07 19:41:00

Author:
Takelow
Posts: 1355


Wowee! I woke up this morning feeling rather run down, still feeling the effects of last night, but to wake up to this was certainly exciting! I think this is really cool to have such a diverse selection of levels included here. The most exciting thing, for me, is to be included in this list among so many other great creators and over-all genuinely cool people. Ccubbage, Bridget, RangerZero, OCK and Oboroshogun are all people that I've had direct contact with on these forums and they are all great people with good taste and are always very helpful. Whew, on the other hand, I guess the pressure is on for me to get off my lazy @$$ and make RRX3!

@xKappax-You are one of my oldest and best LBP buddies and I would like for nothing else than to see your stuff spotlighted. Get that Crystal Cave finished, because I think that, by the time it's done, that it will be a no-brainer for the spotlight. You got some talent, for sure.

@NinjaMcWZ-Gotta say thank you, I don't think any one here at LBPC has so rigorously hyped my levels as much as you did. Aside from that I also feel that you are an outstanding member of the community here. Every time I read anything you post it is always very insightful and well stated. Glad to know you.
2009-02-07 19:54:00

Author:
Dimo1138
Posts: 179


Great job guys!

Still waiting for Edam... >
2009-02-07 21:05:00

Author:
Killian
Posts: 2575


these are some pretty cool levels, but i dont know how this spotlight thing works... does CC just go lookin around for good levels or do people tell him about it from here?2009-02-07 23:03:00

Author:
Noremac469
Posts: 143


man i can not wait to be on this list, too bad, my game is near total corruption (if i were to go into a level, and get an item in a story level, finish out and turn the game off and turn it back on, my profile will forget i did anything in the game at all, and i will have to go get the item again, i have already started my level 3 or 4 times to see that they saved spot/s *i have made like 15 spots saves of it one time* are all gone like nothing happened) I am sure it will make the list if i can just get the game to recognize that I exist... *sigh* oh well. I will wait for another update to see if it will solve anything.

Congrats to all of the creators!

Cheers!
2009-02-07 23:57:00

Author:
RAINFIRE
Posts: 1101


these are some pretty cool levels, but i dont know how this spotlight thing works... does CC just go lookin around for good levels or do people tell him about it from here?
We have a whole team of people that play levels from the Showcase. They pick the best levels and they get put into each fortnight's Showcase.
2009-02-08 00:15:00

Author:
ConfusedCartman
Posts: 3729


I'm going to take this moment to do my miss world speech:

"I never thought I could make the spotlight, but I treed and tried - and I beleived, and if you belive in it - it can come true!"

*Tears and appluase"

But really what I'm trying to say is I never expected to be spotlighted, and all the people who post "One day I'll be here" (Like I did) dont worry, you will.

Now wheres my !#@$ tiara?
2009-02-08 00:17:00

Author:
Mrgenji
Posts: 803


Congrats to all. I'll see you here in two weeks. 2009-02-08 05:36:00

Author:
Voltiare
Posts: 646


Every time I boot up LBP I'm usually working on my new level, so I end up missing a lot of the awesome stuff that other creators are putting out. I'm definitely gonna have to make some time to play some of these. They look and sound great!

Congrats to everyone who was spotlighted!
2009-02-08 06:02:00

Author:
mrsupercomputer
Posts: 1335


Wow guys! Thanks for the recognition. I'm still around even though I haven't posted as much recently... in fact I'm reading and trying people's levels every day. But I did have to cut back after my January LBP binge. When it rivals your job for hours spent, you've got a problem

I've been finishing up my new level, which of course had to be crazy complicated with lots of logic gates. It's nearly ready so keep an eye out in the showcase thread. I'll be back for many F4F's once I publish.

Curious that I just got spotlighted as just yesterday before learning this I addressed the remaining comments and republished.

I look forward to trying out all these other great levels too!
2009-02-08 18:04:00

Author:
larryjoe701
Posts: 68


My level would be on here if it werent for that darn moderation2009-02-08 18:15:00

Author:
Sonic5411
Posts: 712


My level would be on here if it werent for that darn moderation
Yeah, well you should have known putting red splatter paint in your level would be a problem....
o_O
2009-02-08 23:34:00

Author:
CCubbage
Posts: 4430


Great levels! And THANKS TO EVERYONE involved for the mention at the bottom! I'm grinning from ear to ear.2009-02-09 05:03:00

Author:
Morgana25
Posts: 5983


Thank you for the addition of my level guy's. I feel........proud....... so very proud........
Thanks again guys and gals.
2009-02-09 10:03:00

Author:
wexfordian
Posts: 1904


Thank you for the addition of my level guy's. I feel........proud....... so very proud........
Thanks again guys and gals.

You should feel proud, you created an amazing level
2009-02-09 13:04:00

Author:
OCK
Posts: 1536


Great that I've been spotlighted! Recognition is always great . I also like the comments by the mods om my level. I've got one point though where I feel I'm getting cheaped out on.

I do NOT use magnetic switches on my rocks. There are 2 instances where I do it and the rest is pure physics! The swinging spiked boulder has a switch on it to trigger a *swoosh* sound and the last rolling boulder has one to make the bridge break. It might not add any value to know that it's "real" but... just had to set this right .

I'm off to edit my showcase thread .
2009-02-09 15:11:00

Author:
Wyth
Posts: 263


Great that I've been spotlighted! Recognition is always great . I also like the comments by the mods om my level. I've got one point though where I feel I'm getting cheaped out on.

I do NOT use magnetic switches on my rocks. There are 2 instances where I do it and the rest is pure physics! The swinging spiked boulder has a switch on it to trigger a *swoosh* sound and the last rolling boulder has one to make the bridge break. It might not add any value to know that it's "real" but... just had to set this right .

I'm off to edit my showcase thread .
Actually, it does add a little knowing this. You'll notice on my comment that I felt this level had kind of an "organic" feel. This explains another reason why. Nice work!

I'm also a fan of allowing physics to do part of the work. I tried to give this feeling in the conveyor system in Jacques the Acadian Warlord (and in the final descent of Splat Invaders Saga). Unfortunately, it also means a LOT more testing because it's more likely the physics will rip chunks of a level apart if you're not careful.
2009-02-09 15:21:00

Author:
CCubbage
Posts: 4430


I'm in the spotlighted levels but .... i m not.
i'm an inactive user ? OK i will try to be more active but my english is not so good !

and thanks if you're appreciated my n?o-r?tro platformer
2009-02-12 04:23:00

Author:
Stik
Posts: 15


Thanks a ton for throwing me on this! Hopefully I can get my next level done soon and you guys will enjoy it.2009-02-12 15:36:00

Author:
OboroShogun
Posts: 37


I was going to moan about the whole 'only active members get spotlighted' thing, but now it'd seem ungrateful seeing as I was spotlighted.
Still, I know you're trying to promote activity on the forum but it still seems kinda unfair, not to mention that the spotlights will end up being all the same people, with other people shunted down to the bottom of the post. It just seems a little elitist and puts me off posting here really.
"you could have been on the spotlight, but you weren't because you hadn't posted enough by the time we saw your level."
2009-02-12 21:06:00

Author:
TheSeraphor
Posts: 73


I was going to moan about the whole 'only active members get spotlighted' thing, but now it'd seem ungrateful seeing as I was spotlighted.
Still, I know you're trying to promote activity on the forum but it still seems kinda unfair, not to mention that the spotlights will end up being all the same people, with other people shunted down to the bottom of the post. It just seems a little elitist and puts me off posting here really.
"you could have been on the spotlight, but you weren't because you hadn't posted enough by the time we saw your level."

I sort of look at the spotlight as a bonus. It's not something anyone is entitled to - it's to showcase levels that the "powers that be" from this site decide to, well, showcase. I understand the sentiment about it seeming "elitist" but to be blunt, one of the purposes of the community here is to support other members of the community. Not exclusively granted, but it only makes sense to put more of a focus on levels made by people from lpbcentral on lpbcentral's showcase. Other websites/groups have their own members to help promote.

I don't want to seem "clique-y" about members here because I play all sorts of levels but I think I understand what they mean when they encourage people to be more active. I'm on the site quite frequently but don't always post anything. (This is actually the first forum I've ever joined/contributed to.) So is the statement more likely to make me post more? Probably not just for the sake of posting but if I can contribute I'm much more likely to speak up now.

Frankly I was just very grateful and happy to be mentioned at all.
2009-02-12 21:31:00

Author:
Morgana25
Posts: 5983


I was going to moan about the whole 'only active members get spotlighted' thing, but now it'd seem ungrateful seeing as I was spotlighted.
Still, I know you're trying to promote activity on the forum but it still seems kinda unfair, not to mention that the spotlights will end up being all the same people, with other people shunted down to the bottom of the post. It just seems a little elitist and puts me off posting here really.
"you could have been on the spotlight, but you weren't because you hadn't posted enough by the time we saw your level."

Since you've chosen to be so outspoken, allow me to do the same.

You were spotlighted either way, under inactive. Try actually playing other peoples levels on the forums you go to and contributing to the websites you're registered to, and then you'll probably have enough of an activity rating to be featured as an active spotlight with one of your projects, if it's quality.

The inactive spotlight is used to recognize quality contributions to the forum, and hopefully show that this site intends to nurture creators with accolades, feedback and an active community that reciprocates with a continued upward momentum. You only need a 15% activity rating to be considered active enough... we LOWERED it from 30% because we wanted to spotlight people that hadn't been spotlighted before, and open up the spotlight to more members and encourage them to remain active, to continue creating, and share with us by giving them the proper praise and recognition.

If the only goal was to post a list of quality levels, then it would have absolutely nothing to do with the community forum that this site upholds. We might as well just compile the Reccomendations forum together and sequentially order any random level we find on LBP, regardless of it's affiliation with LBP Central. This is not MM picks, it's LBP Cental's community spotlight featuring the most quality contributions from our members, be they long-standing regulars, or newcomers who are just getting their legs here.

I play every level that I have time for, honor any request that is asked of me, and I help everyone I can with whatever issues they might have. I even build bosses, enemies and level sections for other people. I freely offer extensive feedback to everyone (without a pointless review request format and level queue), give credit where credit is due, and encourage creators to do their best no matter how inexperienced they might be. As soon as I joined the spotlight crew I immediately pushed for anyone who wasn't getting enough recognition on this forum to be featured here, and I will continue to do so. OCK does this, and so does Ccubbage.

The only thing different about being an inactive spotlight, is that we don't spend an hour writing up a template and review synopsis for your level, or compile media for it. Your thread already has media in it, and you've already received extensive feedback from me on LBW... so you're really not missing out on anything.

None of my levels were spotlighted until I had been here for 3 months, and I HAD to get well past the 30% requirement. Even after mouthing off to the admins I still got fair treatment and recognition, and I was even added to the spotlight team despite our former differences and bad blood. ANYONE can be in the spotlight, no matter how low their activity rating is. I nominated you, Stik, and MikeyFlies under inactive despite having only a handful of posts.

I've been around to almost all the LBP forums, and this is the only one with both a large, active community AND a bi-weekly feature of multiple levels. The only community nearly as active as this, is the LBP workshop boards, but it's filled with H4H threads and all it's talent gets neglected and shoved down in the flood of trophy-related threads. MM only picks a handful of levels whenever they feel like it, and it's not even directly connected to the forum itself. If you don't feel that LBP Central offers the most to creators, players, and members in one place, then I'd like to know what forum does so that we can learn a thing or two.
2009-02-12 21:32:00

Author:
Unknown User


I was going to moan about the whole 'only active members get spotlighted' thing, but now it'd seem ungrateful seeing as I was spotlighted.
Still, I know you're trying to promote activity on the forum but it still seems kinda unfair, not to mention that the spotlights will end up being all the same people, with other people shunted down to the bottom of the post. It just seems a little elitist and puts me off posting here really.
"you could have been on the spotlight, but you weren't because you hadn't posted enough by the time we saw your level."
A "full" spotlight is one of the perks of being a regular member. The benchmark for activity (15%) is not hard to reach. I post about 10 times a day, and my activity is 56%. If it's troublesome to post 10 times a day (instead of the .66 you're averaging), then I don't know what to tell you.

And, Ninja, I agree with you, but your post seems a little heated and provocative. Please tone it down a tad from now on; I'd hate to have to lock this spotlight over a disagreement.
2009-02-12 21:33:00

Author:
ConfusedCartman
Posts: 3729


Fair enough.2009-02-12 21:40:00

Author:
Unknown User


As I said, I can understand promoting activity. Fair enough.
The only gripe I have is that, I've been spotlighted now under inactive.
I wouldn't have thought you'd "re-spotlight" if and when I become 'active'. That's my level filed away.
If I don't post any more levels here, I have nothing to gain from becoming active.

I also guess I just don't agree with judgements of 'active', from experience on other forums. I have no trouble posting, but activity is judged by time passed as well. You can be 'active' one week, then go on vacation and be an outcast the next.
2009-02-13 11:45:00

Author:
TheSeraphor
Posts: 73


I've thought about that as well. Believe me, I've PM'd people personally to try and encourage them to post more, in hopes that their inactive pick can be featured under active with a full write-up. I obviously can't spell it out and tell them "hey, you're on the spotlight... try to post more by next week" - that's unethical and is a conflict of interest.

...but Bridget's "Danmaku Rave" in particular, had Nev and myself both saying in the spotlight discussion area that we hoped their activity rating was high enough by the time the spotlight was posted to be a main feature. Luckily it was, about halfway through the bi-weekly cycle.

We want to give people's work all the credit we can. We're all on the spotlight because we love playing LBP, and never have any reservations about recognizing talent and lavishing someone with praise when they publish something that's just plain awesome.

The level stays in our spotlight list indefinitely, and is added to the hearted levels list of the LBPCSpotlights PSN account. Once you get to that area, you see that all levels are on an equal playing field, and members prior or current status is irrelevant, wether they were recieved as active or inactive.

We're not just gauging activity, we're recognizing talent, creativity, skill, and quality to nurture pride in the creator and show them that hey... we like your level, it's great, and we want other people to know about it; It's good to have you here etc etc

Also, a high activity rating doesn't mean your level will be spotlighted. It has to be good or have some very noticeable redeeming qualities and/or great potential for continued improvement, obviously.

lol, I just looked and my activity rating is 99%. I've only made 5 posts in the last two days. If I stopped posting for two weeks, my activity rating would probably only fall to 70%.

No, "Escheresque" obviously won't be spotlighted twice... neither will anyone's active picks for any episode. However, any material you release is always a contender. If it's quality, it will be featured under inactive... if it's quality and you contribute to the community, it will be featured under active and receive a full write up. If we were truly trying to be elitest and only recognize post-count, quality wouldn't even be a factor and we wouldn't have an "inactive picks" section at all.

I hope you take what I'm saying into consideration and try to see it from a different light. Honestly, the #1 priority is to recognize quality levels, but there's also nothing wrong with fostering a sense of community in terms of pride, support and reciprocation. Those are good virtues and it's part of what keeps this site active and thriving.
2009-02-13 13:45:00

Author:
Unknown User


I don't know why there seem to be an issue while a solution could be so easy.

In fact, what do we want?

1-We want to play good levels and have good levels recognised. Kind of a thanks to its creator.

or

2-Promote this forum.


I personally don't think a mix of 1 and 2 is truly possible without being ambiguous somewhere. Number one is really easy to pull off and does the same justice to anyone.
"You spotlight the levels you think are worth it --- regardless or any other factor".

I always think it's the better way to see this because what we all want is to play good levels. We are not playing the game for other reasons really. You want to create good levels and play good levels. You want to share your good finds to other people.


.
2009-02-13 18:00:00

Author:
RangerZero
Posts: 3901


I disagree. There seems to be a continued confusion that we exclude anybody from the spotlight. All we do is separate them.

We do spotlight all levels that are "worth it" - as long as the creator has posted it here, it is eligible for a spotlight. Even if that's their only post it will at the very least qualify as an inactive pick. We do write ups for active members... active members tend to return to a site for feedback and look to a write up/review/synopsis as guidance.

What would be the point in doing a write up for someone who's never going to see it because they never come to the site unless it's to post a level and leave?

It's the same principle behind continued feedback. I can reply to your showcase thread several times over if you reciprocate with further replies and make it known that you wish to hear more, or are at least consciously aware of what's happening in your showcase thread... if you make a 2nd post telling that updates and changes have been made, then there is opportunity for further communication and to provide more thoughts. If the person never posts, never replies, to the point of non-existence, then there really isn't any way to substantiate a level of interaction with them.

We're not picking levels we don't like based on member activity. We make a list of all the levels we've played that we really enjoy and then whoever has a 15% or higher activity rating gets a write up on top of the feedback all of us have probably already provided in their showcase threads.

If you really want a list of "levels we like" that have nothing to do with LBPC, active or inactive... then look any of us up on LBP through PSN and check our hearted levels. That serves no purpose and really has nothing to do with the boards. What you guys are directing towards is basically like wanting us to give the Miss Atlanta beauty pageant crown to someone who doesn't even live in Atlanta.
2009-02-13 19:31:00

Author:
Unknown User


I can reply to your showcase thread several times over if you reciprocate with further replies and make it known that you wish to hear more, or are at least consciously aware of what's happening in your showcase thread... if you make a 2nd post telling that updates and changes have been made, then there is opportunity for further communication and to provide more thoughts.

He speaks the truth He practically spammed my Level Showcase to pieces, and every single post was helpfull if you ever want feedback on your level, try to get Ninja's attention.

I really hope i can get into the next Spotlight, since i think my level is of good quality, it just doesn't get an awful lot of attention. Those who played it mostly liked it, but not too many tend to play my level. But everyone on LBPC plays the spotlighted levels Yay for me hoping..
2009-02-13 20:14:00

Author:
ThommyTheThird
Posts: 440


Yeah, well you should have known putting red splatter paint in your level would be a problem....
o_O

wait i didnt put a red slpatter sticker on my level
2009-02-13 22:03:00

Author:
Sonic5411
Posts: 712


I disagree. There seems to be a continued confusion that we exclude anybody from the spotlight. All we do is separate them.

We do spotlight all levels that are "worth it" - as long as the creator has posted it here, it is eligible for a spotlight. Even if that's their only post it will at the very least qualify as an inactive pick. We do write ups for active members... active members tend to return to a site for feedback and look to a write up/review/synopsis as guidance.

What would be the point in doing a write up for someone who's never going to see it because they never come to the site unless it's to post a level and leave?

It's the same principle behind continued feedback. I can reply to your showcase thread several times over if you reciprocate with further replies and make it known that you wish to hear more, or are at least consciously aware of what's happening in your showcase thread... if you make a 2nd post telling that updates and changes have been made, then there is opportunity for further communication and to provide more thoughts. If the person never posts, never replies, to the point of non-existence, then there really isn't any way to substantiate a level of interaction with them.

We're not picking levels we don't like based on member activity. We make a list of all the levels we've played that we really enjoy and then whoever has a 15% or higher activity rating gets a write up on top of the feedback all of us have probably already provided in their showcase threads.

If you really want a list of "levels we like" that have nothing to do with LBPC, active or inactive... then look any of us up on LBP through PSN and check our hearted levels. That serves no purpose and really has nothing to do with the boards. What you guys are directing towards is basically like wanting us to give the Miss Atlanta beauty pageant crown to someone who doesn't even live in Atlanta.

I don't know if your reply was directed to me but if ever it was, I realise my point probably wasn't clear.

I basically meant that if we see a problem with how things how things are done right, there are extremely simple solutions that can happen.

I personality don't really see a problem but I can totally understand the stand point of some people in this thread.

.
2009-02-13 23:12:00

Author:
RangerZero
Posts: 3901


I understand the stand point too
I like test people levels and i would like to post review but i ve not enough time
Working ,girlfriend , play and build levels take me a lot of time
So i can t post review like i want but thank you for make me appear (down but appear ) in this spotlighted levels !
:-)
2009-02-14 15:08:00

Author:
Stik
Posts: 15


I personality don't really see a problem but I can totally understand the stand point of some people in this thread.
To put it simply, active members are given priority because we want to show off how talented and creative our members are. If we didn't take activity into account, any skilled creator could easily use our site as a way to self-promote. I think our approach is the best, because on the flip-side, we could be ignoring inactive users completely. At least with this, an inactive user can still get a little shine-time.
2009-02-15 22:58:00

Author:
ConfusedCartman
Posts: 3729


Not to stir anything up, but something occurred to me: maybe the problem is calling someone "inactive". If someone is even giving a single post a day, they aren't really "inactive" technically.

Maybe having "Regular Members" and "Casual Members"... (I initially thought "irregular members", but that doesn't sound good)

It seems like this entire thing started because someone saw themselves in an "inactive" list even though they were regularly posting.

By the way, when I first joined this site and saw the "inactive" list, I initially thought they were ex-members or people who had disappeared completely.
2009-02-16 00:10:00

Author:
CCubbage
Posts: 4430


I like test people levels and i would like to post review but i ve not enough time

Yeah, i currently have the same problem. I love to play other levels and give them detailed feedbacks. However, i am very busy these last time because i have a lot of work to produce. So i currently can't take the time to 1) play the other levels, 2) re-play the level taking note, 3) write a long post in a non maternal language (this take me a long time!)...

So my activity is slowly going down, even if it is not under the 15%...
2009-02-16 08:16:00

Author:
Takelow
Posts: 1355


Yeah, i currently have the same problem. I love to play other levels and give them detailed feedbacks. However, i am very busy these last time because i have a lot of work to produce. So i currently can't take the time to 1) play the other levels, 2) re-play the level taking note, 3) write a long post in a non maternal language (this take me a long time!)...

So my activity is slowly going down, even if it is not under the 15%...

Anyways this forum needs to fall in the cracks of your schedule, not decide your schedule. We are there to play the game first. I am myself quite inactive since one week because I bought a new PC and my living room isn't completely configured as I want it yet. I didn't play the game much since a week and still own one feedback from my SackCity thread. We just need to not mind things too much, nobody will die here.


Anyhow, I think this whole discussion is pretty much done and they way things work here right now are great in their context. I mean, at worse, nothing can be pleasing to 100% of people --- like everything in life.


.
2009-02-16 16:04:00

Author:
RangerZero
Posts: 3901


I started and finished making two levels in the last week, and have finished my spotlight selection templates, have snuck in plenty of time to play others levels and reply with very extensive feedback.

I certainly can't play 'em all though, and sometimes I skimp on the 7 paragraph reviews if the level doesn't warrant it (either not that much to compliment, or not that much to critique). Some people truly don't have alot of time and are busy... others just want people to play their level and provide feedback, and never do the same for others.

If I have a current level thread up, I make a note to play at least two other threads when I first post it... and everytime I get a reply, I play their level and another one. If I took the time to visit the site and look for feedback/reply to my own thread, it usually is in a window of opportunity that allows me to pick a level and sacrifice 15 to 20 minutes of my life to run through it. Unless the reply I got points out something I need to fix, then I immediately opt to go into create mode and bunker down on it - and then come back and play.

It does get to a point where dividing your time between creating, playing, promotion, and networking starts to feel like a 2nd job... and that's just not necessary. Doing the spotlight thing requires that we make an effort to stay on top of the showcase forum, but all of us enjoy playing what others create, supporting and recognizing others, and are willing to make time to do so.
2009-02-16 17:47:00

Author:
Unknown User


hey im new to this website, looking for inspiration and feedback for my levels, do I enter for the next spotlight here? have just played a couple of the spotlight levels, nice work. Ive made a couple of short levels which mite cut the mustard when made into full levels but i could do with some feedback! If anyone fanceys giving me advise on my levels......
PSN - Judderjud
lvls - Sticker Maps
Teleport Test
2009-02-16 21:08:00

Author:
Judderjud
Posts: 35


Guys, I'm back, by the way. I don't want you guys to think I left you because I was mad about not being showcased, because that was not the case at all! ^_^ I have been working nonstop the past few weeks on my level, and haven't had time to eat, sleep or drink ... let alone post stuff.

I sort of agree about the whole "inactive member" thing. I am 30 years old and have a fulltime job, I post as much as I can, but sometimes it's hard. I wouldn't really want to be considered an "inactive" member, because I do post! Almost every day!

anyway, i hope no one thought I was mad, cause I wasn't! I even gave lbpcentral a shoutout at the end of the new level!
2009-02-20 19:41:00

Author:
xkappax
Posts: 2569


I am 30 years old and have a fulltime job, I post as much as I can, but sometimes it's hard. I wouldn't really want to be considered an "inactive" member, because I do post! Almost every day!

I understand well your problem here. Time is hard to find when you work, have some childs...
I think a first thing to consider here is to give more feedbacks in the showcase section. I know you do a wonderfull job in recommending levels in your threads, but i didn't see you so much in the showcase section, which countains the community levels
2009-02-21 09:37:00

Author:
Takelow
Posts: 1355


I go in the showcase section a lot, actually, and play a lot of the levels there ... but I get scared about giving people feedback. I am the sort of person that can't say something negative about a level, ever! Say I didn't like something in a level, right? Especially if it's a level that everyone likes, I have a VERY hard time saying "i didn't care for that, here's why." ... it's just something about me. I guess I'm the kind of person who is always afraid someone is going to be mad at me if I say something.2009-02-21 13:37:00

Author:
xkappax
Posts: 2569


I go in the showcase section a lot, actually, and play a lot of the levels there ... but I get scared about giving people feedback. I am the sort of person that can't say something negative about a level, ever! Say I didn't like something in a level, right? Especially if it's a level that everyone likes, I have a VERY hard time saying "i didn't care for that, here's why." ... it's just something about me. I guess I'm the kind of person who is always afraid someone is going to be mad at me if I say something.
But you know, it's definately possible to give feedback and give a few minor things you saw that could be improved, and encourage at the same time. And the better-known authors will make some of the newbies day by giving them feedback (for instance, the creator may think "OMG!!!! I'm getting feedback from the author of WHAT'S THE MATTER!!!")
2009-02-21 15:47:00

Author:
CCubbage
Posts: 4430


lol. I don't think they'd say that. I'm not famous or anything I'm just an ordinary girl who likes cats and ghosts, writes comics, and happens to make lbp levels!2009-02-21 16:41:00

Author:
xkappax
Posts: 2569


I think you wrong...
You could have write:


lol. I don't think they'd say that. I'm not famous or anything I'm just an ordinary girl who likes cats and ghosts, writes comics, and happens to make great lbp levels!

2009-02-24 18:01:00

Author:
Takelow
Posts: 1355


can ur level actually not get spotlighted if violent? :S my new level is a horror level and id h8 if this was true...2009-03-04 17:09:00

Author:
talmasca
Posts: 196


can ur level actually not get spotlighted if violent? :S my new level is a horror level and id h8 if this was true...
We're not Media Molecule. We'll Spotlight anything that we love.
2009-03-04 19:47:00

Author:
CCubbage
Posts: 4430


can ur level actually not get spotlighted if violent? :S my new level is a horror level and id h8 if this was true...


Did you do the spectral fear level?
2009-03-05 04:35:00

Author:
Morgana25
Posts: 5983


spectral fear? do u mean did i make it or did i play it? my new level im making is a survival horror much like sh 2 reborn but with my own story line and increased fear and gore :S2009-03-05 09:08:00

Author:
talmasca
Posts: 196


spectral fear? do u mean did i make it or did i play it? my new level im making is a survival horror much like sh 2 reborn but with my own story line and increased fear and gore :S

I was wondering if you made it. I wasn't near my ps3 and wasn't sure. If you like horror you'd like.
2009-03-05 18:16:00

Author:
Morgana25
Posts: 5983


spectral fear? do u mean did i make it or did i play it? my new level im making is a survival horror much like sh 2 reborn but with my own story line and increased fear and gore :S

I would be careful about gore. Levels can and have been griefed legitimately from the amount of gore being shown. You don't have to inspire fear by showing extreme violence, sometimes it's better to just let people's imagination do all the work. It's often even scarier that way.

In general though, remember LBP is E rated. Don't go making an R rated level as a general idea, whether it be through voilence or other means.
2009-03-06 01:27:00

Author:
Elbee23
Posts: 1280


I would be careful about gore. Levels can and have been griefed legitimately from the amount of gore being shown. You don't have to inspire fear by showing extreme violence, sometimes it's better to just let people's imagination do all the work. It's often even scarier that way.

In general though, remember LBP is E rated. Don't go making an R rated level as a general idea, whether it be through voilence or other means.

i wasnt gonna go crazy with violence, i was gonna do it in a artsy way, sophisticated violence lol
2009-03-09 10:31:00

Author:
talmasca
Posts: 196


Locked and archived.2009-03-26 04:36:00

Author:
ConfusedCartman
Posts: 3729


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