#1
Sackbot Tag issues
Archive: 3 posts
I think the last update may have broken something involving Sackbot behavior- Sackbots no longer look at hidden tags in other sackbots. Say you're making a movie or are using a sackbot in your level, and they need to look at something. You place a tag on a Sackbot's (A) circuit board, and then set an opposing sackbot (B) to look at that tag. This normally makes sackbot B automatically look at A if unpause mode is active and the circuit board is closed. However, something in the last update occured which made sackbots ignore hidden tags. If you open up sackbot A's circuit board, sackbot B will now look at the tag, but this does not carry over into play mode. Is anyone else having this issue? I'm trying to create vignettes to see what I can accomplish with movie cameras and sackbot behavior, and this bug breaks them since none of the sackbots look at each other anymore. I can post pictures/video if you need evidence. | 2014-04-19 21:01:00 Author: JawboneX ![]() Posts: 90 |
This thread addresses some of the things you mention: https://lbpcentral.lbp-hub.com/index.php?t=83982-Patch-1-30-has-broken-sackbot-looking | 2014-04-19 21:06:00 Author: Lady_Luck__777 ![]() Posts: 3458 |
This thread addresses some of the things you mention: https://lbpcentral.lbp-hub.com/index.php?t=83982-Patch-1-30-has-broken-sackbot-looking Thanks a bunch!! Didn't realize the issue was this old, seemed fine not too long ago. | 2014-04-20 02:01:00 Author: JawboneX ![]() Posts: 90 |
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