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Kitty con Karnage

Archive: 3 posts


Part three of my Mr Kitty trilogy. It's now unlocked so you don't have to play the others two, you can just go straight to it. I put a lot of work into this one, but I'm always looking for ways to improve it. So, let me know what you think and what needs changing as I'm constantly updating all my levels.

lvl: Kitty con Karnage
PSN: JuggaloJoe
2009-02-05 14:44:00

Author:
JuggaloJoe
Posts: 20


The enemies here are real easy to pass. You can just walk right on by on a different layer, effectively making them not a threat. You might want to try blocking off certain layers at some points so the player is forced to face these guys.

There appears to be a loose light after the spinning sponge section where the mouse. Should probably be glued down.

Speaking of that mouse, my first time through the level, I had it accidentally get crushed by the elevator there, thus causing me to have to restart. You might want to consider something else other than an elevator here.

The jetpacks during the boss fight also aren't attached to anything. If you wanted to, you could go fly around most of the level, and possibly get into a few places that you really shouldn't. Glue them down, and there shouldn't be any real problem. You'll need to increase the tether length though.

Other than those minor little things, the level certainly looks nice. The lighting is used pretty well, and the enemies at least look well designed.

I suppose I should go and play the other ones too, since I guess this is a multi-part level.
2009-02-07 10:18:00

Author:
gameguy888
Posts: 159


Actually I have an emitter for the mouse so it should've respawned where you picked it up from. Will glue down the light and jetpacks. Thanks for playing and the good feedback.2009-02-08 20:09:00

Author:
JuggaloJoe
Posts: 20


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